Are you sure a similar issue hasn't been opened yet?
yes
Describe the bug
it keeps saying failed, check f9 console and this is f9 console
To Reproduce
Steps to reproduce the behavior:
try save a game
Expected behavior
Screenshots
Executor (& Emulator if used) Name(s):
Wave
Game Link(s):
ATTACH GAME LINKS EVEN IF BUG HAPPENS ON ANY GAME
https://www.roblox.com/games/124473577469410/Be-a-Lucky-Block
Script Used (Options matter):
repeat
task.wait()
until game:IsLoaded()
local Params = {
RepoURL = "https://raw.githubusercontent.com/luau/SynSaveInstance/main/",
SSI = "saveinstance",
}
local synsaveinstance = loadstring(game:HttpGet(Params.RepoURL .. Params.SSI .. ".luau", true), Params.SSI)()
local Options = {
SafeMode = true,
ShowStatus = true,
mode = "full",
noscripts = false,
IgnoreDefaultProperties = false,
IgnoreNotArchivable = false,
IsolateLocalPlayer = true,
IsolateStarterPlayer = true,
IsolateLocalPlayerCharacter = true,
RemovePlayerCharacters = false,
SaveNotCreatable = true,
IsolatePlayers = true,
}
synsaveinstance(Options)
Additional context
Add any other context about the problem here.
Are you sure a similar issue hasn't been opened yet?
yes
Describe the bug
it keeps saying failed, check f9 console and this is f9 console
To Reproduce
Steps to reproduce the behavior:
try save a game
Expected behavior
Screenshots
Executor (& Emulator if used) Name(s):
Wave
Game Link(s):
ATTACH GAME LINKS EVEN IF BUG HAPPENS ON ANY GAME
https://www.roblox.com/games/124473577469410/Be-a-Lucky-Block
Script Used (Options matter):
repeat
task.wait()
until game:IsLoaded()
local Params = {
RepoURL = "https://raw.githubusercontent.com/luau/SynSaveInstance/main/",
SSI = "saveinstance",
}
local synsaveinstance = loadstring(game:HttpGet(Params.RepoURL .. Params.SSI .. ".luau", true), Params.SSI)()
local Options = {
SafeMode = true,
ShowStatus = true,
mode = "full",
noscripts = false,
IgnoreDefaultProperties = false,
IgnoreNotArchivable = false,
IsolateLocalPlayer = true,
IsolateStarterPlayer = true,
IsolateLocalPlayerCharacter = true,
RemovePlayerCharacters = false,
SaveNotCreatable = true,
IsolatePlayers = true,
}
synsaveinstance(Options)
Additional context
Add any other context about the problem here.