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// Copyright (c) 2017 Luca Piccioni
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
using System;
namespace OpenGL.CoreUI
{
/// <summary>
/// Arguments for <see cref="NativeWindow"/> mouse events.
/// </summary>
public sealed class NativeWindowMouseEventArgs : NativeWindowEventArgs
{
#region Constructors
/// <summary>
/// Construct a NativeWindowMouseEventArgs.
/// </summary>
/// <param name="deviceContext">
/// The <see cref="DeviceContext"/> used for the underlying <see cref="NativeWindow"/>.
/// </param>
/// <param name="renderContext">
/// The OpenGL context used for rendering.
/// </param>
/// <param name="location">
/// The <see cref="Point"/> representing the position relative to the event.
/// </param>
/// <param name="buttons">
/// The <see cref="MouseButton"/> pressed at the time of the event.
/// </param>
internal NativeWindowMouseEventArgs(DeviceContext deviceContext, IntPtr renderContext, Point location, MouseButton buttons) :
this(deviceContext, renderContext, location, buttons, 0)
{
}
/// <summary>
/// Construct a NativeWindowMouseEventArgs.
/// </summary>
/// <param name="deviceContext">
/// The <see cref="DeviceContext"/> used for the underlying <see cref="NativeWindow"/>.
/// </param>
/// <param name="renderContext">
/// The OpenGL context used for rendering.
/// </param>
/// <param name="location">
/// The <see cref="Point"/> representing the position relative to the event.
/// </param>
/// <param name="buttons">
/// The <see cref="MouseButton"/> pressed at the time of the event.
/// </param>
/// <param name="wheelTicks">
/// The <see cref="UInt16"/> indicating the wheel distance (meaninful only on MouseWheel event).
/// </param>
internal NativeWindowMouseEventArgs(DeviceContext deviceContext, IntPtr renderContext, Point location, MouseButton buttons, short wheelTicks) :
base(deviceContext, renderContext)
{
Location = location;
Buttons = buttons;
WheelTicks = wheelTicks;
}
#endregion
#region Event Arguments
/// <summary>
/// Mouse location relative to the event. The position is relative to the lower-left corner of the client window area.
/// </summary>
public readonly Point Location;
/// <summary>
/// Mouse buttons pressed at the time of the event.
/// </summary>
public readonly MouseButton Buttons = MouseButton.None;
/// <summary>
/// The distance the wheel is rotated. A positive value indicates that the wheel was rotated forward, away from the
/// user; a negative value indicates that the wheel was rotated backward, toward the user.
/// </summary>
public readonly short WheelTicks;
#endregion
}
}