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17 | 17 |
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18 | 18 |
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19 | 19 | // If there are errors in the above using statements, restore the NuGet packages: |
20 | | -// 1. Left-click on the BlenderLiveLink Project in the Solution Explorer (not BlenderLiveLink.cs) |
21 | | -// 2. In the pop-up context menu, click on "Manage NuGet Packages..." |
22 | | -// 3. In the top-right corner of the NuGet Package Manager, click "restore" |
23 | | - |
24 | | - |
25 | | -// You can add references to another BepInEx plugin: |
26 | | -// 1. Left-click on the BlenderLiveLink Project's references in the Solution Explorer |
27 | | -// 2. Select the "Add Reference..." context menu option. |
28 | | -// 3. Expand the "Assemblies" tab group, and select the "Extensions" tab |
29 | | -// 4. Choose your assemblies then select "Ok" |
30 | | -// 5. Be sure to select each of the added references in the solution explorer, |
31 | | -// then in the properties window, set "Copy Local" to false. |
32 | | - |
| 20 | +// 1. Right-click on the COM3D2.LiveLink Solution in the Solution Explorer (not a project or a .cs file) |
| 21 | +// 2. In the pop-up context menu, click on "Restore NuGet Packages" |
33 | 22 |
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34 | 23 |
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35 | 24 | // This is the major & minor version with an asterisk (*) appended to auto increment numbers. |
36 | 25 | [assembly: AssemblyVersion(COM3D2.LiveLink.Plugin.PluginInfo.PLUGIN_VERSION + ".*")] |
| 26 | +[assembly: AssemblyFileVersion(COM3D2.LiveLink.Plugin.PluginInfo.PLUGIN_VERSION + ".0.0")] |
37 | 27 |
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38 | | -// These two lines tell your plugin to not give a flying fuck about accessing private variables/classes whatever. |
39 | | -// It requires a publicized stubb of the library with those private objects though. |
| 28 | +// These two lines tell the compiler not worry about accessing private variables/classes. |
40 | 29 | [module: UnverifiableCode] |
41 | 30 | [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] |
42 | 31 |
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@@ -92,7 +81,7 @@ private void Awake() |
92 | 81 |
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93 | 82 | this.gameObject.AddComponent<LiveLinkAnimator>(); |
94 | 83 |
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95 | | - Logger.LogInfo("Live Link Loaded"); |
| 84 | + Logger.LogInfo("LiveLink Plugin Loaded"); |
96 | 85 |
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97 | 86 | Tests.PluginTests.RunTestsInCommandline(); |
98 | 87 | } |
@@ -142,7 +131,7 @@ private void Update() |
142 | 131 |
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143 | 132 | private void CheckUnexpectedDisconnect() |
144 | 133 | { |
145 | | - Logger.LogDebug($"{m_IsExpectConnected} && !{m_Core.IsConnected}"); |
| 134 | + //Logger.LogDebug($"{m_IsExpectConnected} && !{m_Core.IsConnected}"); |
146 | 135 | if (m_IsExpectConnected && !m_Core.IsConnected) |
147 | 136 | { |
148 | 137 | GameMain.Instance.SysDlg.Show("Connection to LiveLink server has been lost.", SystemDialog.TYPE.OK); |
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