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Cleaned up scripts and metadata
1 parent f192ad5 commit 48afe74

3 files changed

Lines changed: 9 additions & 20 deletions

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LiveLink.Plugin/LiveLinkPlugin.cs

Lines changed: 6 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -17,26 +17,15 @@
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// If there are errors in the above using statements, restore the NuGet packages:
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// 1. Left-click on the BlenderLiveLink Project in the Solution Explorer (not BlenderLiveLink.cs)
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// 2. In the pop-up context menu, click on "Manage NuGet Packages..."
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// 3. In the top-right corner of the NuGet Package Manager, click "restore"
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// You can add references to another BepInEx plugin:
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// 1. Left-click on the BlenderLiveLink Project's references in the Solution Explorer
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// 2. Select the "Add Reference..." context menu option.
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// 3. Expand the "Assemblies" tab group, and select the "Extensions" tab
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// 4. Choose your assemblies then select "Ok"
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// 5. Be sure to select each of the added references in the solution explorer,
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// then in the properties window, set "Copy Local" to false.
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// 1. Right-click on the COM3D2.LiveLink Solution in the Solution Explorer (not a project or a .cs file)
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// 2. In the pop-up context menu, click on "Restore NuGet Packages"
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// This is the major & minor version with an asterisk (*) appended to auto increment numbers.
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[assembly: AssemblyVersion(COM3D2.LiveLink.Plugin.PluginInfo.PLUGIN_VERSION + ".*")]
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[assembly: AssemblyFileVersion(COM3D2.LiveLink.Plugin.PluginInfo.PLUGIN_VERSION + ".0.0")]
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// These two lines tell your plugin to not give a flying fuck about accessing private variables/classes whatever.
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// It requires a publicized stubb of the library with those private objects though.
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// These two lines tell the compiler not worry about accessing private variables/classes.
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[module: UnverifiableCode]
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[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
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@@ -92,7 +81,7 @@ private void Awake()
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this.gameObject.AddComponent<LiveLinkAnimator>();
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Logger.LogInfo("Live Link Loaded");
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Logger.LogInfo("LiveLink Plugin Loaded");
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Tests.PluginTests.RunTestsInCommandline();
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}
@@ -142,7 +131,7 @@ private void Update()
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private void CheckUnexpectedDisconnect()
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{
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Logger.LogDebug($"{m_IsExpectConnected} && !{m_Core.IsConnected}");
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//Logger.LogDebug($"{m_IsExpectConnected} && !{m_Core.IsConnected}");
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if (m_IsExpectConnected && !m_Core.IsConnected)
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{
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GameMain.Instance.SysDlg.Show("Connection to LiveLink server has been lost.", SystemDialog.TYPE.OK);

LiveLink.Plugin/Properties/AssemblyInfo.cs

Lines changed: 2 additions & 2 deletions
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@@ -10,7 +10,7 @@
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("COM3D2.LiveLink.Plugin")]
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[assembly: AssemblyCopyright("Copyright © 2023")]
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[assembly: AssemblyCopyright("Copyright © luvoid 2023")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("Neutral")]
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@@ -32,4 +32,4 @@
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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// [assembly: AssemblyFileVersion("1.0.0.0")]

LiveLink/Properties/AssemblyInfo.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -33,4 +33,4 @@
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("0.1.*")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("0.1.0.0")]

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