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| 1 | +#pragma once |
| 2 | + |
| 3 | +#ifdef RGB_MATRIX_ENABLE |
| 4 | +# define RGB_MATRIX_KEYPRESSES // reacts to keypresses |
| 5 | +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) |
| 6 | +# define RGB_MATRIX_SLEEP // turn off effects when suspended |
| 7 | +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS |
| 8 | +// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) |
| 9 | +// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) |
| 10 | +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. |
| 11 | +# define RGB_MATRIX_HUE_STEP 8 |
| 12 | +# define RGB_MATRIX_SAT_STEP 8 |
| 13 | +# define RGB_MATRIX_VAL_STEP 8 |
| 14 | +# define RGB_MATRIX_SPD_STEP 10 |
| 15 | + |
| 16 | +/* Enable the animations you want/need. You may need to enable only a small number of these because * |
| 17 | + * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */ |
| 18 | +// RGB Matrix Animation modes. Explicitly enabled |
| 19 | +// For full list of effects, see: |
| 20 | +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects |
| 21 | +# define ENABLE_RGB_MATRIX_ALPHAS_MODS |
| 22 | +# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN |
| 23 | +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT |
| 24 | +# define ENABLE_RGB_MATRIX_BREATHING |
| 25 | +# define ENABLE_RGB_MATRIX_BAND_SAT |
| 26 | +# define ENABLE_RGB_MATRIX_BAND_VAL |
| 27 | +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT |
| 28 | +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL |
| 29 | +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT |
| 30 | +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL |
| 31 | +# define ENABLE_RGB_MATRIX_CYCLE_ALL |
| 32 | +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT |
| 33 | +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN |
| 34 | +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON |
| 35 | +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN |
| 36 | +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL |
| 37 | +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL |
| 38 | +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL |
| 39 | +# define ENABLE_RGB_MATRIX_DUAL_BEACON |
| 40 | +# define ENABLE_RGB_MATRIX_RAINBOW_BEACON |
| 41 | +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS |
| 42 | +# define ENABLE_RGB_MATRIX_RAINDROPS |
| 43 | +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS |
| 44 | +# define ENABLE_RGB_MATRIX_HUE_BREATHING |
| 45 | +# define ENABLE_RGB_MATRIX_HUE_PENDULUM |
| 46 | +# define ENABLE_RGB_MATRIX_HUE_WAVE |
| 47 | +# define ENABLE_RGB_MATRIX_PIXEL_RAIN |
| 48 | +# define ENABLE_RGB_MATRIX_PIXEL_FLOW |
| 49 | +# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL |
| 50 | +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined |
| 51 | +# define ENABLE_RGB_MATRIX_TYPING_HEATMAP |
| 52 | +# define ENABLE_RGB_MATRIX_DIGITAL_RAIN |
| 53 | +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined |
| 54 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE |
| 55 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE |
| 56 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE |
| 57 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE |
| 58 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS |
| 59 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS |
| 60 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS |
| 61 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS |
| 62 | +# define ENABLE_RGB_MATRIX_SPLASH |
| 63 | +# define ENABLE_RGB_MATRIX_MULTISPLASH |
| 64 | +# define ENABLE_RGB_MATRIX_SOLID_SPLASH |
| 65 | +# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH |
| 66 | +#endif |
| 67 | +#ifdef RGB_MATRIX_ENABLE |
| 68 | +# define RGB_MATRIX_KEYPRESSES // reacts to keypresses |
| 69 | +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) |
| 70 | +# define RGB_MATRIX_SLEEP // turn off effects when suspended |
| 71 | +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS |
| 72 | +// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) |
| 73 | +// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) |
| 74 | +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. |
| 75 | +# define RGB_MATRIX_HUE_STEP 8 |
| 76 | +# define RGB_MATRIX_SAT_STEP 8 |
| 77 | +# define RGB_MATRIX_VAL_STEP 8 |
| 78 | +# define RGB_MATRIX_SPD_STEP 10 |
| 79 | + |
| 80 | +/* Enable the animations you want/need. You may need to enable only a small number of these because * |
| 81 | + * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */ |
| 82 | +// RGB Matrix Animation modes. Explicitly enabled |
| 83 | +// For full list of effects, see: |
| 84 | +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects |
| 85 | +# define ENABLE_RGB_MATRIX_ALPHAS_MODS |
| 86 | +# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN |
| 87 | +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT |
| 88 | +# define ENABLE_RGB_MATRIX_BREATHING |
| 89 | +# define ENABLE_RGB_MATRIX_BAND_SAT |
| 90 | +# define ENABLE_RGB_MATRIX_BAND_VAL |
| 91 | +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT |
| 92 | +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL |
| 93 | +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT |
| 94 | +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL |
| 95 | +# define ENABLE_RGB_MATRIX_CYCLE_ALL |
| 96 | +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT |
| 97 | +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN |
| 98 | +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON |
| 99 | +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN |
| 100 | +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL |
| 101 | +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL |
| 102 | +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL |
| 103 | +# define ENABLE_RGB_MATRIX_DUAL_BEACON |
| 104 | +# define ENABLE_RGB_MATRIX_RAINBOW_BEACON |
| 105 | +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS |
| 106 | +# define ENABLE_RGB_MATRIX_RAINDROPS |
| 107 | +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS |
| 108 | +# define ENABLE_RGB_MATRIX_HUE_BREATHING |
| 109 | +# define ENABLE_RGB_MATRIX_HUE_PENDULUM |
| 110 | +# define ENABLE_RGB_MATRIX_HUE_WAVE |
| 111 | +# define ENABLE_RGB_MATRIX_PIXEL_RAIN |
| 112 | +# define ENABLE_RGB_MATRIX_PIXEL_FLOW |
| 113 | +# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL |
| 114 | +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined |
| 115 | +# define ENABLE_RGB_MATRIX_TYPING_HEATMAP |
| 116 | +# define ENABLE_RGB_MATRIX_DIGITAL_RAIN |
| 117 | +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined |
| 118 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE |
| 119 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE |
| 120 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE |
| 121 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE |
| 122 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS |
| 123 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS |
| 124 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS |
| 125 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS |
| 126 | +# define ENABLE_RGB_MATRIX_SPLASH |
| 127 | +# define ENABLE_RGB_MATRIX_MULTISPLASH |
| 128 | +# define ENABLE_RGB_MATRIX_SOLID_SPLASH |
| 129 | +# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH |
| 130 | +#endif |
| 131 | +#ifdef RGB_MATRIX_ENABLE |
| 132 | +# define RGB_MATRIX_KEYPRESSES // reacts to keypresses |
| 133 | +// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) |
| 134 | +# define RGB_MATRIX_SLEEP // turn off effects when suspended |
| 135 | +# define RGB_MATRIX_FRAMEBUFFER_EFFECTS |
| 136 | +// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) |
| 137 | +// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) |
| 138 | +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. |
| 139 | +# define RGB_MATRIX_HUE_STEP 8 |
| 140 | +# define RGB_MATRIX_SAT_STEP 8 |
| 141 | +# define RGB_MATRIX_VAL_STEP 8 |
| 142 | +# define RGB_MATRIX_SPD_STEP 10 |
| 143 | + |
| 144 | +/* Enable the animations you want/need. You may need to enable only a small number of these because * |
| 145 | + * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */ |
| 146 | +// RGB Matrix Animation modes. Explicitly enabled |
| 147 | +// For full list of effects, see: |
| 148 | +// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects |
| 149 | +# define ENABLE_RGB_MATRIX_ALPHAS_MODS |
| 150 | +# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN |
| 151 | +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT |
| 152 | +# define ENABLE_RGB_MATRIX_BREATHING |
| 153 | +# define ENABLE_RGB_MATRIX_BAND_SAT |
| 154 | +# define ENABLE_RGB_MATRIX_BAND_VAL |
| 155 | +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT |
| 156 | +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL |
| 157 | +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT |
| 158 | +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL |
| 159 | +# define ENABLE_RGB_MATRIX_CYCLE_ALL |
| 160 | +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT |
| 161 | +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN |
| 162 | +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON |
| 163 | +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN |
| 164 | +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL |
| 165 | +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL |
| 166 | +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL |
| 167 | +# define ENABLE_RGB_MATRIX_DUAL_BEACON |
| 168 | +# define ENABLE_RGB_MATRIX_RAINBOW_BEACON |
| 169 | +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS |
| 170 | +# define ENABLE_RGB_MATRIX_RAINDROPS |
| 171 | +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS |
| 172 | +# define ENABLE_RGB_MATRIX_HUE_BREATHING |
| 173 | +# define ENABLE_RGB_MATRIX_HUE_PENDULUM |
| 174 | +# define ENABLE_RGB_MATRIX_HUE_WAVE |
| 175 | +# define ENABLE_RGB_MATRIX_PIXEL_RAIN |
| 176 | +# define ENABLE_RGB_MATRIX_PIXEL_FLOW |
| 177 | +# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL |
| 178 | +// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined |
| 179 | +# define ENABLE_RGB_MATRIX_TYPING_HEATMAP |
| 180 | +# define ENABLE_RGB_MATRIX_DIGITAL_RAIN |
| 181 | +// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined |
| 182 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE |
| 183 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE |
| 184 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE |
| 185 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE |
| 186 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS |
| 187 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS |
| 188 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS |
| 189 | +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS |
| 190 | +# define ENABLE_RGB_MATRIX_SPLASH |
| 191 | +# define ENABLE_RGB_MATRIX_MULTISPLASH |
| 192 | +# define ENABLE_RGB_MATRIX_SOLID_SPLASH |
| 193 | +# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH |
| 194 | +#endif |
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