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Rename Unknown0x0164 to AttachedPlayerID
This is the Id of another player that this player is attached to. This means that its movement is controlled by another.
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Lines changed: 1 addition & 1 deletion

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include/eqlib/game/PlayerClient.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -446,7 +446,7 @@ class [[offsetcomments]] PlayerBase : public TListNode<PlayerClient>, public CAc
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/*0x170*/ PlayerClient* Vehicle; // NULL until you collide with a vehicle (boat,airship etc)
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/*0x178*/ PlayerClient* Mount; // NULL if no mount present
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/*0x180*/ PlayerClient* Rider; // the mount's rider
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/*0x188*/ unsigned int Unknown0x0164;
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/*0x188*/ unsigned int AttachedPlayerID;
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/*0x18c*/ bool Targetable; // true if mob is targetable
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/*0x18d*/ bool bTargetCyclable;
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/*0x18e*/ bool bClickThrough;

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