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goflishMC edited this page Jun 28, 2025
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1 revision
🪨 Editor: Material
The Material option controls what base materials the item can use. This is especially powerful when paired with model data to create randomized item appearances.
How to Use
Click the Material icon in the editor.
You'll see two key toggles and two editable lists:
Whitelist – The list of allowed materials.
Whitelist Reversed – If enabled, the list becomes a blacklist instead.
Model Data – Optional per-material values that can be used for cosmetic variations.
Material Configuration Flow
Toggle Whitelist Reversed to control filtering logic.
Add New Material
Opens a material selector GUI.
Add Model Data to Material
Input one or more integers (e.g., 1001, 1002).
If multiple values are added, one will be chosen at random during generation.
Example Use Case
Whitelist:
PAPER → Model Data: [1, 2, 3]
BONE → Model Data: [5]
Result: the item will randomly pick from PAPER (model 1–3) or BONE (model 5).
Tips
Combine with Custom Model Data for resource pack customization.
Use reversed whitelist to exclude materials instead of allowing only some.