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Target selectors define which entities the action or condition will apply to. They are declared using bracketed types like [RADIUS] or [SELF].
[RADIUS]
[SELF]
[FROM_SIGHT]
target-selectors: near: - '[RADIUS] ~distance: 5; ~attackable: true; ~party-member: false;' self: - '[SELF]'
This example defines two groups of targets: all attackable entities nearby, and the player themselves.
~distance:
~attackable: true