This repository was archived by the owner on Dec 13, 2025. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 123
Sandbox.ModAPI.Ingame.IMyOxygenTank
Malware edited this page Dec 21, 2018
·
30 revisions
← Index
Namespace: Sandbox.ModAPI.Ingame
Assembly: Sandbox.Common.dll
Implements:
Sandbox.ModAPI.Ingame.IMyGasTankSandbox.ModAPI.Ingame.IMyFunctionalBlockSandbox.ModAPI.Ingame.IMyTerminalBlockVRage.Game.ModAPI.Ingame.IMyCubeBlockVRage.Game.ModAPI.Ingame.IMyEntity
| Member | Description |
|---|---|
MyEntityComponentContainer Components |
Inherited from IMyEntity |
long EntityId |
Inherited from IMyEntity |
string Name |
Inherited from IMyEntity |
string DisplayName |
Inherited from IMyEntity |
bool HasInventory |
Returns true if this entity has got at least one inventory. Note that one aggregate inventory can contain zero simple inventories => zero will be returned even if GetInventory() != null. Inherited from IMyEntity
|
int InventoryCount |
Returns the count of the number of inventories this entity has. Inherited from IMyEntity
|
BoundingBoxD WorldAABB |
Inherited from IMyEntity |
BoundingBoxD WorldAABBHr |
Inherited from IMyEntity |
MatrixD WorldMatrix |
Inherited from IMyEntity |
BoundingSphereD WorldVolume |
Inherited from IMyEntity |
BoundingSphereD WorldVolumeHr |
Inherited from IMyEntity |
SerializableDefinitionId BlockDefinition |
Inherited from IMyCubeBlock |
bool CheckConnectionAllowed |
Inherited from IMyCubeBlock |
IMyCubeGrid CubeGrid |
Grid in which the block is placed Inherited from IMyCubeBlock
|
string DefinitionDisplayNameText |
Definition name Inherited from IMyCubeBlock
|
float DisassembleRatio |
Is set in definition Ratio at which is the block disassembled (grinding) Inherited from IMyCubeBlock
|
string DisplayNameText |
Translated block name Inherited from IMyCubeBlock
|
bool IsBeingHacked |
Hacking of the block is in progress Inherited from IMyCubeBlock
|
bool IsFunctional |
True if integrity is above breaking threshold Inherited from IMyCubeBlock
|
bool IsWorking |
True if block is able to do its work depening on block type (is functional, powered, enabled, etc...) Inherited from IMyCubeBlock
|
Vector3I Max |
Maximum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock
|
float Mass |
Block mass Inherited from IMyCubeBlock
|
Vector3I Min |
Minimum coordinates of grid cells occupied by this block Inherited from IMyCubeBlock
|
int NumberInGrid |
Order in which were the blocks of same type added to grid Used in default display name Inherited from IMyCubeBlock
|
MyBlockOrientation Orientation |
Returns block orientation in base 6 directions Inherited from IMyCubeBlock
|
long OwnerId |
Id of player owning block (not steam Id) Inherited from IMyCubeBlock
|
Vector3I Position |
Position in grid coordinates Inherited from IMyCubeBlock
|
string CustomName |
Inherited from IMyTerminalBlock |
string CustomNameWithFaction |
Inherited from IMyTerminalBlock |
string DetailedInfo |
Inherited from IMyTerminalBlock |
string CustomInfo |
Inherited from IMyTerminalBlock |
string CustomData |
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent Inherited from IMyTerminalBlock
|
bool ShowOnHUD |
Inherited from IMyTerminalBlock |
bool ShowInTerminal |
Inherited from IMyTerminalBlock |
bool ShowInToolbarConfig |
Inherited from IMyTerminalBlock |
bool ShowInInventory |
Inherited from IMyTerminalBlock |
bool Enabled |
Inherited from IMyFunctionalBlock |
bool Stockpile |
Gets or sets the stockpiling option for this gas tank. When stockpile is on, the tank will only allow itself to be filled, it will not release any gas. Inherited from IMyGasTank
|
bool AutoRefillBottles |
Gets or sets whether storage bottles will be filled automatically when placed within this tank. Inherited from IMyGasTank
|
float Capacity |
Gets the gas capacity of this tank. Inherited from IMyGasTank
|
double FilledRatio |
Gets the current fill level of this tank as a value between 0 (empty) and 1 (full). Inherited from IMyGasTank
|
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!