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3 changes: 2 additions & 1 deletion src/modules/Bots/playerbot/strategy/generic/DeadStrategy.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,9 @@ void DeadStrategy::InitTriggers(std::list<TriggerNode*> &triggers)
{
PassTroughStrategy::InitTriggers(triggers);

// Trigger name changed from "dead" to "bot dead" because of collision with AI_VALUE2(bool, "dead", ...))
triggers.push_back(new TriggerNode(
"dead",
"bot dead",
NextAction::array(0, new NextAction("revive from corpse", relevance), NULL)));

triggers.push_back(new TriggerNode(
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Original file line number Diff line number Diff line change
Expand Up @@ -131,7 +131,7 @@ namespace ai

class DeadTrigger : public Trigger {
public:
DeadTrigger(PlayerbotAI* ai) : Trigger(ai, "dead", 10) {}
DeadTrigger(PlayerbotAI* ai) : Trigger(ai, "bot dead", 10) {}
virtual string GetTargetName() { return "self target"; }
virtual bool IsActive();
};
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Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@ namespace ai

creators["medium threat"] = &TriggerContext::MediumThreat;

creators["dead"] = &TriggerContext::Dead;
creators["bot dead"] = &TriggerContext::Dead;
creators["party member dead"] = &TriggerContext::PartyMemberDead;
creators["no pet"] = &TriggerContext::no_pet;
creators["has attackers"] = &TriggerContext::has_attackers;
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