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- https://github.com/mapbase-source/source-sdk-2013/issues/201 (env_projectedtexture shadow filter keyvalue from celisej567)
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- https://github.com/mapbase-source/source-sdk-2013/pull/193 (RTB:R info_particle_system_coordinate by arbabf and Iridium77)
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- https://github.com/mapbase-source/source-sdk-2013/pull/193 (Infinite prop_interactable cooldown by arbabf)
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- https://github.com/mapbase-source/source-sdk-2013/pull/229 (Extended point_bugbait functionality by arbabf)
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- https://github.com/mapbase-source/source-sdk-2013/pull/236 (Toggleable prop sprinting by Crimson-X1)
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- https://github.com/mapbase-source/source-sdk-2013/pull/237 (Commander goal trace fix by Agrimar)
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- https://github.com/mapbase-source/source-sdk-2013/pull/245 (ViewPunch random fix by Mr0maks)
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- https://github.com/mapbase-source/source-sdk-2013/pull/248 (soundlevel_t conversation warning fix by Mechami)
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- https://github.com/mapbase-source/mapbase-game-src/pull/1 (Advanced video options duplicate field name fix by arbabf; This is asset-based and not reflected in the code)
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- Demo autorecord code provided by Klems
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- cc_emit crash fix provided by 1upD
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- Custom HL2 ammo crate models created by Rykah (Textures created by Blixibon; This is asset-based and, aside from the SLAM crate, not reflected in the code)
@@ -137,6 +143,9 @@ Direct contributions:
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=-- https://github.com/mapbase-source/source-sdk-2013/pull/192 (VScript hook manager and fixes)
Warning("Invalid attach type specified for particle effect anim event. Trying to spawn effect '%s' with attach type of '%s'\n", szParticleEffect, token );
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return;
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}
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}
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// Get the attachment point index
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p = nexttoken(token, p, '', sizeof(token));
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if ( token )
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{
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iAttachment = atoi(token);
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// See if we can find any attachment points matching the name
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if ( token[0] != '0' && iAttachment == 0 )
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{
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iAttachment = LookupAttachment( token );
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if ( iAttachment == -1 )
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{
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Warning("Failed to find attachment point specified for particle effect anim event. Trying to spawn effect '%s' on attachment named '%s'\n", szParticleEffect, token );
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