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# "I'm invoking msbuild for each project individually, which looks a bit odd considering there is a solution file which should be able to invoke the builds in their proper order automatically, but passing the solution to msbuild doesn't seem to work."
- https://github.com/mapbase-source/source-sdk-2013/pull/237 (Commander goal trace fix by Agrimar)
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- https://github.com/mapbase-source/source-sdk-2013/pull/245 (ViewPunch random fix by Mr0maks)
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- https://github.com/mapbase-source/source-sdk-2013/pull/248 (soundlevel_t conversation warning fix by Mechami)
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- https://github.com/mapbase-source/source-sdk-2013/pull/266 ("OnPhysGunPull" output in CPhysicsProp by rlenhub)
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- https://github.com/mapbase-source/source-sdk-2013/pull/292 (env_headcrabcanister random spawn type by arbabf)
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- https://github.com/mapbase-source/source-sdk-2013/pull/294 (SDK_LightmappedGeneric editor blend swap fix by azzyr)
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- https://github.com/mapbase-source/source-sdk-2013/pull/308 (BlurFilterY fix by Wikot235)
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- https://github.com/mapbase-source/source-sdk-2013/pull/312 (Zombie improvements by Wikot235)
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- https://github.com/mapbase-source/source-sdk-2013/pull/315 (env_flare crash fix by Wikot235)
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- https://github.com/mapbase-source/source-sdk-2013/pull/324 (server-only info/func_null by SirYodaJedi)
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- https://github.com/mapbase-source/source-sdk-2013/pull/333 (Cvar to transition levels while in MOVETYPE_NOCLIP by Wikot235)
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- https://github.com/mapbase-source/source-sdk-2013/pull/342 (NaN particle cull radius fix by celisej567)
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- https://github.com/mapbase-source/mapbase-game-src/pull/1 (Advanced video options duplicate field name fix by arbabf; This is asset-based and not reflected in the code)
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- https://github.com/mapbase-source/mapbase-game-src/pull/2 (gameinfo.txt typo fix by CarePackage17; This is asset-based and not reflected in the code)
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- https://github.com/mapbase-source/mapbase-game-src/pull/3 (HudMessage cutoff fix by arbabf; This is asset-based and not reflected in the code)
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- Demo autorecord code provided by Klems
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- cc_emit crash fix provided by 1upD
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- Custom HL2 ammo crate models created by Rykah (Textures created by Blixibon; This is asset-based and, aside from the SLAM crate, not reflected in the code)
Copy file name to clipboardExpand all lines: sp/src/game/client/c_baseentity.cpp
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@@ -485,6 +485,8 @@ BEGIN_ENT_SCRIPTDESC_ROOT( C_BaseEntity, "Root class of all client-side entities
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DEFINE_SCRIPTFUNC_NAMED( ScriptEntityToWorldTransform, "EntityToWorldTransform", "Get the entity's transform" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptGetPhysicsObject, "GetPhysicsObject", "Get the entity's physics object if it has one" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptPhysicsInitNormal, "PhysicsInitNormal", "Initializes the entity's physics object with the specified solid type, solid flags, and whether to start asleep" )
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DEFINE_SCRIPTFUNC_NAMED( ScriptPhysicsDestroyObject, "PhysicsDestroyObject", "Destroys the entity's physics object" )
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DEFINE_SCRIPTFUNC( GetWaterLevel, "Get current level of water submergence" )
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