@@ -213,6 +213,15 @@ class CMapbaseSystem : public CAutoGameSystem
213213 InitializeRTs ();
214214#endif
215215
216+ // Shared Mapbase scripts to avoid overwriting mod files
217+ g_pVGuiLocalize->AddFile ( " resource/mapbase_%language%.txt" );
218+ #if defined(HL2_DLL) || defined(HL2_CLIENT_DLL)
219+ g_pVGuiLocalize->AddFile ( " resource/mapbase_hl2_%language%.txt" );
220+ #endif
221+ #if defined(TF_DLL) || defined(TF_CLIENT_DLL)
222+ g_pVGuiLocalize->AddFile ( " resource/mapbase_tf_%language%.txt" );
223+ #endif
224+
216225 return true ;
217226 }
218227
@@ -270,7 +279,6 @@ class CMapbaseSystem : public CAutoGameSystem
270279 RefreshMapName ();
271280
272281 // Shared Mapbase scripts to avoid overwriting mod files
273- g_pVGuiLocalize->AddFile ( " resource/mapbase_%language%.txt" );
274282#ifdef CLIENT_DLL
275283 PanelMetaClassMgr ()->LoadMetaClassDefinitionFile ( " scripts/vgui_screens_mapbase.txt" );
276284#endif
@@ -865,3 +873,32 @@ CON_COMMAND_SHARED( con_group_toggle, "Toggles a console group." )
865873{
866874 ToggleConsoleGroups ( args.Arg ( 1 ) );
867875}
876+
877+ // -----------------------------------------------------------------------------
878+
879+ #ifndef CLIENT_DLL
880+
881+ // Used by CServerGameDLL::DLLInit to initialize Mapbase events.
882+ // These are usually new events which are added separately so that mods don't need to manually add them to modevents.res.
883+ // Events specific to a certain game are usually separated due to having game-specific uses and/or because they were ported from another
884+ // game that already has it.
885+ // modevents.res will still override events listed in these files.
886+ void RegisterMapbaseGameEvents ()
887+ {
888+ gameeventmanager->LoadEventsFromFile ( " resource/mapbaseevents.res" );
889+
890+ #ifdef MAPBASE_MP
891+ gameeventmanager->LoadEventsFromFile ( " resource/mapbaseevents_mp.res" );
892+ #endif
893+ #ifdef HL2_DLL
894+ gameeventmanager->LoadEventsFromFile ( " resource/mapbaseevents_hl2.res" );
895+ #endif
896+ #ifdef HL2MP
897+ gameeventmanager->LoadEventsFromFile ( " resource/mapbaseevents_hl2mp.res" );
898+ #endif
899+ #ifdef TF_DLL
900+ gameeventmanager->LoadEventsFromFile ( " resource/mapbaseevents_tf.res" );
901+ #endif
902+ }
903+
904+ #endif
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