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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -244,8 +244,16 @@ void CHL2MP_Player::GiveAllItems( void )
244244
245245void CHL2MP_Player::GiveDefaultItems ( void )
246246{
247+ #ifdef MAPBASE
248+ if (HL2MPRules ()->AllowDefaultSuit ())
249+ #endif
247250 EquipSuit ();
248251
252+ #ifdef MAPBASE
253+ if (!HL2MPRules ()->AllowDefaultItems ())
254+ return ;
255+ #endif
256+
249257 CBasePlayer::GiveAmmo ( 255 , " Pistol" );
250258 CBasePlayer::GiveAmmo ( 45 , " SMG1" );
251259 CBasePlayer::GiveAmmo ( 1 , " grenade" );
Original file line number Diff line number Diff line change @@ -308,6 +308,38 @@ void CHL2MPRules::PlayerIdle( CBasePlayer *pPlayer )
308308
309309 // BaseClass::PlayerIdle( pPlayer );
310310}
311+
312+ // -----------------------------------------------------------------------------
313+ // Gets our default items setting.
314+ // -----------------------------------------------------------------------------
315+ bool CHL2MPRules::AllowDefaultItems ()
316+ {
317+ return m_bAllowDefaultItems;
318+ }
319+
320+ // -----------------------------------------------------------------------------
321+ // Sets our default items setting.
322+ // -----------------------------------------------------------------------------
323+ void CHL2MPRules::SetAllowDefaultItems ( bool toggle )
324+ {
325+ m_bAllowDefaultItems = toggle;
326+ }
327+
328+ // -----------------------------------------------------------------------------
329+ // Gets our default suit setting.
330+ // -----------------------------------------------------------------------------
331+ bool CHL2MPRules::AllowDefaultSuit ()
332+ {
333+ return m_bAllowDefaultSuit;
334+ }
335+
336+ // -----------------------------------------------------------------------------
337+ // Sets our default suit setting.
338+ // -----------------------------------------------------------------------------
339+ void CHL2MPRules::SetAllowDefaultSuit ( bool toggle )
340+ {
341+ m_bAllowDefaultSuit = toggle;
342+ }
311343#endif
312344
313345
Original file line number Diff line number Diff line change @@ -139,6 +139,12 @@ class CHL2MPRules : public CTeamplayRules
139139#ifdef MAPBASE
140140 void PlayerSpawn ( CBasePlayer *pPlayer );
141141 void PlayerIdle ( CBasePlayer *pPlayer );
142+
143+ bool AllowDefaultItems ();
144+ void SetAllowDefaultItems ( bool toggle );
145+
146+ bool AllowDefaultSuit ();
147+ void SetAllowDefaultSuit ( bool toggle );
142148#endif
143149
144150#endif
@@ -173,6 +179,9 @@ class CHL2MPRules : public CTeamplayRules
173179 bool m_bChangelevelDone;
174180
175181#ifdef MAPBASE
182+ bool m_bAllowDefaultItems = true ;
183+ bool m_bAllowDefaultSuit = true ;
184+
176185 CNetworkVar ( bool , m_bHideBotJoinGame ); // Hides when bots connect and disconnect from the game
177186#endif
178187#endif
Original file line number Diff line number Diff line change @@ -680,6 +680,9 @@ ConVarRef suitcharger( "sk_suitcharger" );
680680 bool addDefault;
681681 CBaseEntity *pWeaponEntity = NULL ;
682682
683+ #ifdef MAPBASE
684+ if (AllowDefaultSuit ())
685+ #endif
683686 pPlayer->EquipSuit ();
684687
685688 addDefault = true ;
Original file line number Diff line number Diff line change @@ -168,6 +168,10 @@ class CMultiplayRules : public CGameRules
168168 virtual bool CanHaveItem ( CBasePlayer *pPlayer, CItem *pItem );
169169 virtual void PlayerGotItem ( CBasePlayer *pPlayer, CItem *pItem );
170170
171+ #ifdef MAPBASE
172+ virtual bool AllowDefaultSuit () { return true ; }
173+ #endif
174+
171175// Item spawn/respawn control
172176 virtual int ItemShouldRespawn ( CItem *pItem );
173177 virtual float FlItemRespawnTime ( CItem *pItem );
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