@@ -302,7 +302,7 @@ BEGIN_ENT_SCRIPTDESC( C_BaseAnimating, C_BaseEntity, "Animating models client-si
302302 DEFINE_SCRIPTFUNC_NAMED ( ScriptSetPoseParameter, " SetPoseParameter" , " Set the specified pose parameter to the specified value" )
303303 DEFINE_SCRIPTFUNC( IsSequenceFinished, " Ask whether the main sequence is done playing" )
304304#ifdef MAPBASE_VSCRIPT
305- DEFINE_SCRIPTFUNC ( LookupAttachment, " Get the named attachement id" )
305+ DEFINE_SCRIPTFUNC_NAMED ( ScriptLookupAttachment, " LookupAttachment" , " Get the named attachement id" )
306306 DEFINE_SCRIPTFUNC_NAMED( ScriptGetAttachmentOrigin, " GetAttachmentOrigin" , " Get the attachement id's origin vector" )
307307 DEFINE_SCRIPTFUNC_NAMED( ScriptGetAttachmentAngles, " GetAttachmentAngles" , " Get the attachement id's angles as a p,y,r vector" )
308308 DEFINE_SCRIPTFUNC_NAMED( ScriptGetAttachmentMatrix, " GetAttachmentMatrix" , " Get the attachement id's matrix transform" )
@@ -332,7 +332,7 @@ BEGIN_ENT_SCRIPTDESC( C_BaseAnimating, C_BaseEntity, "Animating models client-si
332332 DEFINE_SCRIPTFUNC( SetPlaybackRate, " " )
333333 DEFINE_SCRIPTFUNC( GetCycle, " " )
334334 DEFINE_SCRIPTFUNC( SetCycle, " " )
335- DEFINE_SCRIPTFUNC( GetSkin, " Gets the model's skin" )
335+ DEFINE_SCRIPTFUNC_NAMED( ScriptGetSkin, " GetSkin" , " Gets the model's skin" )
336336 DEFINE_SCRIPTFUNC( SetSkin, " Sets the model's skin" )
337337
338338 DEFINE_SCRIPTFUNC( GetForceBone, " Gets the entity's force bone, which is used to determine which bone a ragdoll should apply its force to." )
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