forked from ValveSoftware/source-sdk-2013
-
Notifications
You must be signed in to change notification settings - Fork 169
[feature] beam_spotlight support #548
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Open
Zeldaboy14
wants to merge
3
commits into
mapbase-source:develop
Choose a base branch
from
Zeldaboy14:develop
base: develop
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
+616
−0
Open
Changes from 1 commit
Commits
Show all changes
3 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,362 @@ | ||
| //===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// | ||
| // | ||
| // Purpose: | ||
| // | ||
| //===========================================================================// | ||
|
|
||
| #include "cbase.h" | ||
| #include "dlight.h" | ||
| #include "iefx.h" | ||
|
|
||
| #include "beam_shared.h" | ||
|
|
||
| // memdbgon must be the last include file in a .cpp file!!! | ||
| #include "tier0/memdbgon.h" | ||
|
|
||
| //----------------------------------------------------------------------------- | ||
| // Purpose: | ||
| //----------------------------------------------------------------------------- | ||
| class CSpotlightTraceCacheEntry | ||
| { | ||
| public: | ||
| CSpotlightTraceCacheEntry() | ||
| { | ||
| m_origin.Init(); | ||
| m_radius = -1.0f; | ||
| } | ||
| bool IsValidFor( const Vector &origin ) | ||
| { | ||
| if ( m_radius > 0 && m_origin.DistToSqr(origin) < 1.0f ) | ||
| return true; | ||
| return false; | ||
| } | ||
| void Cache( const Vector &origin, const trace_t &tr ) | ||
| { | ||
| m_radius = (tr.endpos - origin).Length(); | ||
| m_origin = origin; | ||
| } | ||
|
|
||
| Vector m_origin; | ||
| float m_radius; | ||
| }; | ||
|
|
||
| static const int NUM_CACHE_ENTRIES = 64; | ||
|
|
||
| class C_BeamSpotLight : public C_BaseEntity | ||
| { | ||
| public: | ||
| DECLARE_CLASS( C_BeamSpotLight, C_BaseEntity ); | ||
| DECLARE_CLIENTCLASS(); | ||
|
|
||
| C_BeamSpotLight(); | ||
| ~C_BeamSpotLight(); | ||
|
|
||
| bool ShouldDraw(); | ||
| void ClientThink( void ); | ||
| void OnDataChanged( DataUpdateType_t updateType ); | ||
| void Release( void ); | ||
|
|
||
| private: | ||
|
|
||
| Vector SpotlightCurrentPos(void); | ||
| void SpotlightCreate(void); | ||
| void SpotlightDestroy(void); | ||
|
|
||
| // Computes render info for a spotlight | ||
| void ComputeRenderInfo(); | ||
|
|
||
| private: | ||
|
|
||
| int m_nHaloIndex; | ||
| int m_nRotationAxis; | ||
| float m_flRotationSpeed; | ||
|
|
||
|
|
||
| bool m_bSpotlightOn; | ||
| bool m_bHasDynamicLight; | ||
|
|
||
| float m_flSpotlightMaxLength; | ||
| float m_flSpotlightGoalWidth; | ||
| float m_flHDRColorScale; | ||
|
|
||
| Vector m_vSpotlightTargetPos; | ||
| Vector m_vSpotlightCurrentPos; | ||
| Vector m_vSpotlightDir; | ||
|
|
||
| CHandle<C_Beam> m_hSpotlight; | ||
| // zb14 - adding this due to sdk differences :3 | ||
| //CHandle<C_SpotlightEnd> m_hSpotlightTarget; | ||
|
|
||
| float m_flSpotlightCurLength; | ||
|
|
||
| float m_flLightScale; | ||
|
|
||
| dlight_t* m_pDynamicLight; | ||
|
|
||
| float m_lastTime; | ||
| CSpotlightTraceCacheEntry *m_pCache; | ||
| }; | ||
|
|
||
| LINK_ENTITY_TO_CLASS( beam_spotlight, C_BeamSpotLight ); | ||
|
|
||
| IMPLEMENT_CLIENTCLASS_DT( C_BeamSpotLight, DT_BeamSpotlight, CBeamSpotlight ) | ||
| RecvPropInt( RECVINFO(m_nHaloIndex) ), | ||
| RecvPropBool( RECVINFO(m_bSpotlightOn) ), | ||
| RecvPropBool( RECVINFO(m_bHasDynamicLight) ), | ||
| RecvPropFloat( RECVINFO(m_flSpotlightMaxLength) ), | ||
| RecvPropFloat( RECVINFO(m_flSpotlightGoalWidth) ), | ||
| RecvPropFloat( RECVINFO(m_flHDRColorScale) ), | ||
| RecvPropInt( RECVINFO(m_nRotationAxis) ), | ||
| RecvPropFloat( RECVINFO(m_flRotationSpeed) ), | ||
| END_RECV_TABLE() | ||
|
|
||
| //----------------------------------------------------------------------------- | ||
| C_BeamSpotLight::C_BeamSpotLight() | ||
| : m_vSpotlightTargetPos( vec3_origin ) | ||
| , m_vSpotlightCurrentPos( vec3_origin ) | ||
| , m_vSpotlightDir( vec3_origin ) | ||
| , m_flSpotlightCurLength( 0.0f ) | ||
| , m_flLightScale( 100.0f ) | ||
| , m_pDynamicLight( NULL ) | ||
| , m_lastTime( 0.0f ) | ||
| , m_pCache(NULL) | ||
| { | ||
| } | ||
|
|
||
| C_BeamSpotLight::~C_BeamSpotLight() | ||
| { | ||
| delete[] m_pCache; | ||
| } | ||
|
|
||
|
|
||
| //----------------------------------------------------------------------------- | ||
| bool C_BeamSpotLight::ShouldDraw() | ||
| { | ||
| return false; | ||
| } | ||
|
|
||
| //----------------------------------------------------------------------------- | ||
| void C_BeamSpotLight::ClientThink( void ) | ||
| { | ||
| float dt = gpGlobals->curtime - m_lastTime; | ||
| if ( !m_lastTime ) | ||
| { | ||
| dt = 0.0f; | ||
| } | ||
| m_lastTime = gpGlobals->curtime; | ||
|
|
||
| // --------------------------------------------------- | ||
| // If I don't have a spotlight attempt to create one | ||
| // --------------------------------------------------- | ||
| if ( !m_hSpotlight ) | ||
| { | ||
| if ( m_bSpotlightOn ) | ||
| { | ||
| // Make the spotlight | ||
| SpotlightCreate(); | ||
| } | ||
| else | ||
| { | ||
| SetNextClientThink( CLIENT_THINK_NEVER ); | ||
| return; | ||
| } | ||
| } | ||
| else if ( !m_bSpotlightOn ) | ||
| { | ||
| SpotlightDestroy(); | ||
| SetNextClientThink( CLIENT_THINK_NEVER ); | ||
| return; | ||
| } | ||
|
|
||
| // update rotation | ||
| if ( m_flRotationSpeed != 0.0f ) | ||
| { | ||
| QAngle angles = GetAbsAngles(); | ||
| angles[m_nRotationAxis] += m_flRotationSpeed * dt; | ||
| angles[m_nRotationAxis] = anglemod(angles[m_nRotationAxis]); | ||
| if ( !m_pCache ) | ||
| { | ||
| m_pCache = new CSpotlightTraceCacheEntry[NUM_CACHE_ENTRIES]; | ||
| } | ||
|
|
||
| SetAbsAngles( angles ); | ||
| } | ||
| m_vSpotlightCurrentPos = SpotlightCurrentPos(); | ||
|
|
||
| Assert( m_hSpotlight ); | ||
|
|
||
| m_hSpotlight->SetStartPos( GetAbsOrigin() ); | ||
| m_hSpotlight->SetEndPos( m_vSpotlightCurrentPos ); | ||
|
|
||
| // Avoid sudden change in where beam fades out when cross disconinuities | ||
| Vector dir = m_vSpotlightCurrentPos - GetAbsOrigin(); | ||
| float flBeamLength = VectorNormalize( dir ); | ||
| m_flSpotlightCurLength = (0.60*m_flSpotlightCurLength) + (0.4*flBeamLength); | ||
|
|
||
| ComputeRenderInfo(); | ||
|
|
||
| m_hSpotlight->RelinkBeam(); | ||
|
|
||
| //NDebugOverlay::Cross3D(GetAbsOrigin(),Vector(-5,-5,-5),Vector(5,5,5),0,255,0,true,0.1); | ||
| //NDebugOverlay::Cross3D(m_vSpotlightCurrentPos,Vector(-5,-5,-5),Vector(5,5,5),0,255,0,true,0.1); | ||
| //NDebugOverlay::Cross3D(m_vSpotlightTargetPos,Vector(-5,-5,-5),Vector(5,5,5),255,0,0,true,0.1); | ||
|
|
||
| // Do we need to keep updating? | ||
| if ( !GetMoveParent() && m_flRotationSpeed == 0 ) | ||
| { | ||
| // No reason to think again, we're not going to move unless there's a data change | ||
| SetNextClientThink( CLIENT_THINK_NEVER ); | ||
| } | ||
| } | ||
|
|
||
| //----------------------------------------------------------------------------- | ||
| void C_BeamSpotLight::OnDataChanged( DataUpdateType_t updateType ) | ||
| { | ||
| BaseClass::OnDataChanged( updateType ); | ||
| if ( updateType == DATA_UPDATE_CREATED ) | ||
| { | ||
| m_flSpotlightCurLength = m_flSpotlightMaxLength; | ||
| } | ||
|
|
||
| // On a data change always think again | ||
| SetNextClientThink( CLIENT_THINK_ALWAYS ); | ||
| } | ||
|
|
||
| //------------------------------------------------------------------------------ | ||
| void C_BeamSpotLight::Release() | ||
| { | ||
| SpotlightDestroy(); | ||
| BaseClass::Release(); | ||
| } | ||
|
|
||
| //------------------------------------------------------------------------------ | ||
| void C_BeamSpotLight::SpotlightCreate(void) | ||
| { | ||
| m_vSpotlightTargetPos = SpotlightCurrentPos(); | ||
|
|
||
| { | ||
| //C_Beam *beam = CBeam::BeamCreate( "sprites/spotlight.vmt", m_flSpotlightGoalWidth ); | ||
| C_Beam *beam = C_Beam::BeamCreate( "sprites/glow_test02.vmt", m_flSpotlightGoalWidth ); | ||
| // Beam only exists client side | ||
| ClientEntityList().AddNonNetworkableEntity( beam ); | ||
| m_hSpotlight = beam; | ||
| } | ||
|
|
||
| // Set the temporary spawnflag on the beam so it doesn't save (we'll recreate it on restore) | ||
| m_hSpotlight->SetHDRColorScale( m_flHDRColorScale ); | ||
| //const color24 c = GetRenderColor(); | ||
| const color32 c = GetRenderColor(); | ||
| m_hSpotlight->SetColor( c.r, c.g, c.b ); | ||
| m_hSpotlight->SetHaloTexture(m_nHaloIndex); | ||
| m_hSpotlight->SetHaloScale(60); | ||
| m_hSpotlight->SetEndWidth(m_flSpotlightGoalWidth); | ||
| m_hSpotlight->SetBeamFlags( (FBEAM_SHADEOUT|FBEAM_NOTILE) ); | ||
| m_hSpotlight->SetBrightness( 64 ); | ||
| m_hSpotlight->SetNoise( 0 ); | ||
|
|
||
| m_hSpotlight->PointsInit( GetAbsOrigin(), m_vSpotlightTargetPos ); | ||
| } | ||
|
|
||
| //------------------------------------------------------------------------------ | ||
| void C_BeamSpotLight::SpotlightDestroy(void) | ||
| { | ||
| if ( m_hSpotlight ) | ||
| { | ||
| UTIL_Remove( m_hSpotlight ); | ||
| m_hSpotlight.Term(); | ||
| } | ||
| } | ||
|
|
||
| //------------------------------------------------------------------------------ | ||
| Vector C_BeamSpotLight::SpotlightCurrentPos(void) | ||
| { | ||
| QAngle angles = GetAbsAngles(); | ||
| GetVectors( &m_vSpotlightDir, NULL, NULL ); | ||
| Vector position = GetAbsOrigin(); | ||
| int cacheIndex = -1; | ||
| if ( m_pCache ) | ||
| { | ||
| cacheIndex = int( angles[m_nRotationAxis] * float(NUM_CACHE_ENTRIES) * (1.0f / 360.0f)) & (NUM_CACHE_ENTRIES - 1); | ||
| if ( m_pCache[cacheIndex].IsValidFor(GetAbsOrigin()) ) | ||
| { | ||
| return position + m_vSpotlightDir * m_pCache[cacheIndex].m_radius; | ||
| } | ||
| } | ||
|
|
||
|
|
||
| // Get beam end point. Only collide with solid objects, not npcs | ||
| trace_t tr; | ||
| UTIL_TraceLine( position, position + (m_vSpotlightDir * 2 * m_flSpotlightMaxLength), MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, &tr ); | ||
| if ( cacheIndex >= 0 ) | ||
| { | ||
| m_pCache[cacheIndex].Cache(position, tr); | ||
| } | ||
|
|
||
| return tr.endpos; | ||
| } | ||
|
|
||
| //----------------------------------------------------------------------------- | ||
| // Computes render info for a spotlight | ||
| //----------------------------------------------------------------------------- | ||
| void C_BeamSpotLight::ComputeRenderInfo() | ||
| { | ||
| // Fade out spotlight end if past max length. | ||
| if ( m_flSpotlightCurLength > 2*m_flSpotlightMaxLength ) | ||
| { | ||
| //SetRenderAlpha( 0 ); | ||
| SetRenderColorA( 0 ); | ||
| m_hSpotlight->SetFadeLength( m_flSpotlightMaxLength ); | ||
| } | ||
| else if ( m_flSpotlightCurLength > m_flSpotlightMaxLength ) | ||
| { | ||
| //SetRenderAlpha( (1-((m_flSpotlightCurLength-m_flSpotlightMaxLength)/m_flSpotlightMaxLength)) ); | ||
| SetRenderColorA( (1-((m_flSpotlightCurLength-m_flSpotlightMaxLength)/m_flSpotlightMaxLength)) ); | ||
| m_hSpotlight->SetFadeLength( m_flSpotlightMaxLength ); | ||
| } | ||
| else | ||
| { | ||
| //SetRenderAlpha( 1.0 ); | ||
| SetRenderColorA( 1.0 ); | ||
| m_hSpotlight->SetFadeLength( m_flSpotlightCurLength ); | ||
| } | ||
|
|
||
| // Adjust end width to keep beam width constant | ||
| float flNewWidth = m_flSpotlightGoalWidth * (m_flSpotlightCurLength / m_flSpotlightMaxLength); | ||
| flNewWidth = clamp(flNewWidth, 0, MAX_BEAM_WIDTH ); | ||
| m_hSpotlight->SetEndWidth(flNewWidth); | ||
|
|
||
| if ( m_bHasDynamicLight ) | ||
| { | ||
| // <<TODO>> - magic number 1.8 depends on sprite size | ||
| m_flLightScale = 1.8*flNewWidth; | ||
|
|
||
| if ( m_flLightScale > 0 ) | ||
| { | ||
| //const color24 c = GetRenderColor(); | ||
| const color32 c = GetRenderColor(); | ||
| //float a = GetRenderAlpha() / 255.0f; | ||
| float a = GetRenderColor().a / 255.0f; | ||
| ColorRGBExp32 color; | ||
| color.r = c.r * a; | ||
| color.g = c.g * a; | ||
| color.b = c.b * a; | ||
| color.exponent = 0; | ||
| if ( color.r == 0 && color.g == 0 && color.b == 0 ) | ||
| return; | ||
|
|
||
| // Deal with the environment light | ||
| if ( !m_pDynamicLight || (m_pDynamicLight->key != index) ) | ||
| { | ||
| m_pDynamicLight = effects->CL_AllocDlight( index ); | ||
| assert (m_pDynamicLight); | ||
| } | ||
|
|
||
| //m_pDynamicLight->flags = DLIGHT_NO_MODEL_ILLUMINATION; | ||
| m_pDynamicLight->radius = m_flLightScale*3.0f; | ||
| m_pDynamicLight->origin = GetAbsOrigin() + Vector(0,0,5); | ||
| m_pDynamicLight->die = gpGlobals->curtime + 0.05f; | ||
| m_pDynamicLight->color = color; | ||
| } | ||
| } | ||
| } | ||
|
|
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
just use the client version of UTIL_Remove this is not needed
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
does mapbase already have a client UTIL_Remove? I know stock SDK 2013 does not have this, thus why i added it