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Mapbase Credits

Blixibon edited this page Jun 13, 2020 · 17 revisions

Mapbase uses public work from several different sources and there are a few direct contributors. All repos/dev teams with work being used in Mapbase and everyone who has contributed to Mapbase in the past are listed on this page.


Blixibon

Mapbase was originally created by Blixibon and almost all work, ideas, and direction involved with Mapbase were created or implemented by this person. (he's also the one writing these credits)


Open-source work used in Mapbase

Mapbase uses many fix and improvement snippets found on the VDC, including Saul Rennison's dynamic RTT shadow angles.

A few of the pull requests have been incorporated into Mapbase.

Most of the projected texture and shader changes originated from these projects, either directly taken from their own repos or indirectly taken through Insolence's repository.

Mapbase uses radial fog from the Downfall repo.

Mapbase kinda uses work from the MapLabs repo, but that work can also be found on the VDC and most of it was altered to fit our needs.

Mapbase uses DKY's vortigaunt fix.


Contributors

  • krassell
  • 1upD
  • reductor
  • Rara
  • 95Navigator
  • OzxyBox
  • Avanate

Pre-Release Testing Participants

  • JanKaszanka
  • Jmp
  • Salamancer
  • ThatsRidonkulous
  • matt71490
  • Warkin Volselli
  • XBLAH
  • krassell
  • 1upD
  • alex_mmc
  • Niker107
  • WALLe PL

Pre-Release Code Reviewers

  • Rara
  • 1upD
  • OzxyBox
  • CrAzY

Special Thanks

krassell

krassell's insight and suggestions helped shape Mapbase into what it is today. His feedback and advisory prevented many terrible things from happening and introduced the ideas for many of Mapbase's logic entities. He was also one of the first contributors.

1upD

1upD is a big part of why Mapbase's repo is as elaborate as it is. He helped with getting the repo set up, making it easy to merge with existing Source 2013 forks, etc.

reductor

reductor created a custom implementation of VScript in Source 2013 for Mapbase, which is something that many have tried and failed to do for years across many different projects. Mapbase probably never would've gotten VScript without his work.

Source Modding Community

I met a lot of people on SMC that greatly helped with and influenced Mapbase. SMC also allowed it to have a dedicated mod channel.

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