Commit 29529c7
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Fix texture deletion without a GL context (issue #229)
Texture objects are usually destroyed (e.g. when a source is removed) while
no OpenGL context is current, so calling glDeleteTextures() in ~Texture() was
unsafe: depending on the driver it leaked the texture or could delete an
unrelated one in whatever context happened to be current.
Defer the deletion instead. ~Texture() now queues the id, and the renderer
frees all queued ids via Texture::deleteOrphanedTextures() at the start of
painting, when the shared GL context is guaranteed to be current. Affects all
texture sources (Video, Image, Syphon).1 parent 01ccd18 commit 29529c7
3 files changed
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