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1 | 1 | using LabExtended.API; |
2 | 2 |
|
3 | 3 | using LabExtended.Events; |
4 | | -using LabExtended.Attributes; |
5 | 4 | using LabExtended.Extensions; |
6 | 5 |
|
7 | 6 | using LabExtended.Events.Player; |
@@ -43,7 +42,7 @@ public static class RoleSync |
43 | 42 | /// Whether or not the Overwatch spoof should be enabled. |
44 | 43 | /// <remarks>When enabled, players currently playing as Spectator have a chance of being reported as Overwatch to non-staff players.</remarks> |
45 | 44 | /// </summary> |
46 | | - public static bool IsOverwatchSpoofEnabled { get; set; } = true; |
| 45 | + public static bool IsOverwatchSpoofEnabled { get; set; } |
47 | 46 |
|
48 | 47 | /// <summary> |
49 | 48 | /// Gets the role which should be sent to a specific player (with a chance of applying the Overwatch spoof). |
@@ -150,7 +149,7 @@ internal static void Internal_CheckDirtyRole(ExPlayer player, ExPlayer receiver) |
150 | 149 | { |
151 | 150 | using (var writer = NetworkWriterPool.Get()) |
152 | 151 | { |
153 | | - var role = player.Role.GetAppearance(receiver, true); |
| 152 | + var role = player.Role.GetAppearance(receiver, false); |
154 | 153 | var fakedRole = FpcServerPositionDistributor.InvokeRoleSyncEvent(player.ReferenceHub, receiver.ReferenceHub, role, writer); |
155 | 154 |
|
156 | 155 | if (fakedRole.HasValue) |
@@ -203,7 +202,7 @@ private static void Internal_Verified(ExPlayer player) |
203 | 202 | { |
204 | 203 | spoofWriter.Reset(); |
205 | 204 |
|
206 | | - var role = p.Role.GetAppearance(player, true); |
| 205 | + var role = p.Role.GetAppearance(player, false); |
207 | 206 | var fakeRole = FpcServerPositionDistributor.InvokeRoleSyncEvent(p.ReferenceHub, player.ReferenceHub, role, spoofWriter); |
208 | 207 |
|
209 | 208 | if (fakeRole.HasValue) |
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