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Prevent texture to be applied to obscured parts of the geometry#71

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fidelthomet wants to merge 3 commits into
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fidelthomet:master
Open

Prevent texture to be applied to obscured parts of the geometry#71
fidelthomet wants to merge 3 commits into
marcofugaro:masterfrom
fidelthomet:master

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@fidelthomet

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The proposed changes address #17 by checking against a depth map.

The depth map needs to be generated separately (see the provided example). This allows for generating the depth map once and applying it to multiple projected material textures.

stop-propagation

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