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RNFEngineWrapper.cpp
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//
// Created by Marc Rousavy on 21.02.24.
//
#include "RNFEngineWrapper.h"
#include "RNFReferences.h"
#include "RNFRendererWrapper.h"
#include "utils/RNFConverter.h"
#include <filament/Color.h>
#include <filament/Engine.h>
#include <filament/Fence.h>
#include <filament/IndirectLight.h>
#include <filament/LightManager.h>
#include <filament/RenderableManager.h>
#include <filament/SwapChain.h>
#include <filament/TransformManager.h>
#include <utils/Entity.h>
#include <utils/EntityManager.h>
#include <gltfio/Animator.h>
#include <gltfio/MaterialProvider.h>
#include <gltfio/materials/uberarchive.h>
#include <ktxreader/Ktx1Reader.h>
#include <chrono>
#include <unistd.h>
#include <utility>
namespace margelo {
void EngineWrapper::loadHybridMethods() {
registerHybridMethod("setSurfaceProvider", &EngineWrapper::setSurfaceProvider, this);
registerHybridMethod("createSwapChainForSurface", &EngineWrapper::createSwapChainForSurface, this);
registerHybridMethod("createSwapChainForRecorder", &EngineWrapper::createSwapChainForRecorder, this);
registerHybridMethod("setSwapChain", &EngineWrapper::setSwapChain, this);
registerHybridMethod("setIndirectLight", &EngineWrapper::setIndirectLight, this);
registerHybridMethod("loadAsset", &EngineWrapper::loadAsset, this);
registerHybridMethod("loadInstancedAsset", &EngineWrapper::loadInstancedAsset, this);
registerHybridMethod("getScene", &EngineWrapper::getScene, this);
registerHybridMethod("getView", &EngineWrapper::getView, this);
registerHybridMethod("getCamera", &EngineWrapper::getCamera, this);
registerHybridMethod("createOrbitCameraManipulator", &EngineWrapper::createOrbitCameraManipulator, this);
registerHybridMethod("createTransformManager", &EngineWrapper::createTransformManager, this);
registerHybridMethod("createRenderableManager", &EngineWrapper::createRenderableManager, this);
registerHybridMethod("createMaterial", &EngineWrapper::createMaterial, this);
registerHybridMethod("createLightManager", &EngineWrapper::createLightManager, this);
registerHybridMethod("createRenderer", &EngineWrapper::createRenderer, this);
registerHybridMethod("createNameComponentManager", &EngineWrapper::createNameComponentManager, this);
registerHybridMethod("createAndSetSkyboxByColor", &EngineWrapper::createAndSetSkyboxByColor, this);
registerHybridMethod("createAndSetSkyboxByTexture", &EngineWrapper::createAndSetSkyboxByTexture, this);
registerHybridMethod("clearSkybox", &EngineWrapper::clearSkybox, this);
registerHybridMethod("setAutomaticInstancingEnabled", &EngineWrapper::setAutomaticInstancingEnabled, this);
registerHybridMethod("flushAndWait", &EngineWrapper::flushAndWait, this);
registerHybridMethod("getBackend", &EngineWrapper::getBackend, this);
registerHybridMethod("getSupportedFeatureLevel", &EngineWrapper::getSupportedFeatureLevel, this);
registerHybridMethod("getActiveFeatureLevel", &EngineWrapper::getActiveFeatureLevel, this);
}
void EngineWrapper::setSurfaceProvider(std::shared_ptr<SurfaceProvider> surfaceProvider) {
pointee()->setSurfaceProvider(surfaceProvider);
}
std::shared_ptr<SwapChainWrapper> EngineWrapper::createSwapChainForSurface(std::shared_ptr<SurfaceProvider> surfaceProvider,
bool enableTransparentRendering) {
Logger::log(TAG, "Creating swapchain for surface ...");
std::shared_ptr<Surface> surface = surfaceProvider->getSurfaceOrNull();
if (surface == nullptr) {
throw std::runtime_error("Surface is null");
}
void* nativeWindow = surface->getSurface();
uint64_t flags = enableTransparentRendering ? SwapChain::CONFIG_TRANSPARENT : 0;
std::shared_ptr<SwapChain> swapChain = pointee()->createSwapChain(nativeWindow, flags);
return std::make_shared<SwapChainWrapper>(swapChain);
}
std::shared_ptr<SwapChainWrapper> EngineWrapper::createSwapChainForRecorder(std::shared_ptr<FilamentRecorder> recorder) {
Logger::log(TAG, "Creating swapchain for recorder ...");
if (recorder == nullptr) {
throw std::invalid_argument("Recorder is null");
}
void* nativeWindow = recorder->getNativeWindow();
// The flag CONFIG_APPLE_CVPIXELBUFFER is needed for iOS metal backend to allow rendering into a CVPixelBuffer. On android this flag is
// ignored.
std::shared_ptr<SwapChain> swapChain = pointee()->createSwapChain(nativeWindow, SwapChain::CONFIG_APPLE_CVPIXELBUFFER);
int width = recorder->getWidth();
int height = recorder->getHeight();
pointee()->surfaceSizeChanged(width, height);
return std::make_shared<SwapChainWrapper>(swapChain);
}
void EngineWrapper::setSwapChain(std::shared_ptr<SwapChainWrapper> swapChainWrapper) {
std::shared_ptr<SwapChain> swapChain = swapChainWrapper->getSwapChain();
pointee()->setSwapChain(swapChain);
}
void EngineWrapper::setIndirectLight(std::shared_ptr<FilamentBuffer> modelBuffer, std::optional<double> intensity,
std::optional<int> irradianceBands) {
pointee()->setIndirectLight(modelBuffer, intensity, irradianceBands);
}
std::shared_ptr<FilamentAssetWrapper> EngineWrapper::loadAsset(std::shared_ptr<FilamentBuffer> modelBuffer) {
return pointee()->loadAsset(modelBuffer);
}
std::shared_ptr<FilamentAssetWrapper> EngineWrapper::loadInstancedAsset(std::shared_ptr<FilamentBuffer> modelBuffer, int instanceCount) {
return pointee()->loadInstancedAsset(modelBuffer, instanceCount);
}
std::shared_ptr<SceneWrapper> EngineWrapper::getScene() {
std::shared_ptr<Scene> scene = pointee()->_scene;
return std::make_shared<SceneWrapper>(scene);
}
std::shared_ptr<ViewWrapper> EngineWrapper::getView() {
std::shared_ptr<View> view = pointee()->_view;
float pixelDensityRatio = pointee()->_densityPixelRatio;
return std::make_shared<ViewWrapper>(view, pixelDensityRatio);
}
std::shared_ptr<CameraWrapper> EngineWrapper::getCamera() {
std::shared_ptr<Camera> camera = pointee()->_camera;
return std::make_shared<CameraWrapper>(camera);
}
std::shared_ptr<ManipulatorWrapper>
EngineWrapper::createOrbitCameraManipulator(std::unordered_map<std::string, std::vector<double>> config) {
ManipulatorBuilder builder;
// Parse the config
if (config.find("orbitHomePosition") != config.end()) {
std::vector<double> orbitHomePositionVec = config["orbitHomePosition"];
math::float3 orbitHomePosition = Converter::VecToFloat3(orbitHomePositionVec);
builder.orbitHomePosition(orbitHomePosition.x, orbitHomePosition.y, orbitHomePosition.z);
}
if (config.find("targetPosition") != config.end()) {
std::vector<double> targetPositionVec = config["targetPosition"];
math::float3 targetPosition = Converter::VecToFloat3(targetPositionVec);
builder.targetPosition(targetPosition.x, targetPosition.y, targetPosition.z);
}
if (config.find("upVector") != config.end()) {
std::vector<double> upVectorVec = config["upVector"];
math::float3 upVector = Converter::VecToFloat3(upVectorVec);
builder.upVector(upVector.x, upVector.y, upVector.z);
}
if (config.find("zoomSpeed") != config.end()) {
builder.zoomSpeed(config["zoomSpeed"][0]);
}
if (config.find("orbitSpeed") != config.end()) {
std::vector<double> orbitSpeedVec = config["orbitSpeed"];
if (orbitSpeedVec.size() != 2) {
throw std::invalid_argument("orbitSpeed must have 2 elements");
}
builder.orbitSpeed(orbitSpeedVec[0], orbitSpeedVec[1]);
}
std::shared_ptr<Manipulator<float>> manipulator = std::shared_ptr<Manipulator<float>>(builder.build(Mode::ORBIT));
// Get current viewport size
const Viewport& viewport = pointee()->_view->getViewport();
manipulator->setViewport(viewport.width, viewport.height); // Its okay if they are still null here
// Set the camera manipulator to the engine, so that on viewport resizes it will be updated
pointee()->_cameraManipulator = manipulator;
float pixelDensityRatio = pointee()->_densityPixelRatio;
return std::make_shared<ManipulatorWrapper>(manipulator, pixelDensityRatio);
}
std::shared_ptr<TransformManagerWrapper> EngineWrapper::createTransformManager() {
return pointee()->createTransformManager();
}
std::shared_ptr<LightManagerWrapper> EngineWrapper::createLightManager() {
return pointee()->createLightManager();
}
std::shared_ptr<RendererWrapper> EngineWrapper::createRenderer() {
std::shared_ptr<Renderer> renderer = pointee()->_renderer;
return std::make_shared<RendererWrapper>(renderer);
}
std::shared_ptr<RenderableManagerWrapper> EngineWrapper::createRenderableManager() {
return pointee()->createRenderableManager();
}
std::shared_ptr<NameComponentManagerWrapper> EngineWrapper::createNameComponentManager() {
return pointee()->createNameComponentManager();
}
std::shared_ptr<MaterialWrapper> EngineWrapper::createMaterial(std::shared_ptr<FilamentBuffer> materialBuffer) {
return pointee()->createMaterial(materialBuffer);
}
void EngineWrapper::createAndSetSkyboxByColor(std::string hexColor, std::optional<bool> showSun, std::optional<float> envIntensity) {
pointee()->createAndSetSkybox(hexColor, showSun, envIntensity);
}
void EngineWrapper::createAndSetSkyboxByTexture(std::shared_ptr<FilamentBuffer> textureBuffer, std::optional<bool> showSun,
std::optional<float> envIntensity) {
pointee()->createAndSetSkybox(textureBuffer, showSun, envIntensity);
}
void EngineWrapper::clearSkybox() {
pointee()->clearSkybox();
}
void EngineWrapper::setAutomaticInstancingEnabled(bool enabled) {
pointee()->setAutomaticInstancingEnabled(enabled);
}
void EngineWrapper::flushAndWait() {
pointee()->flushAndWait();
}
std::string EngineWrapper::getBackend() {
return pointee()->getBackend();
}
int EngineWrapper::getSupportedFeatureLevel() {
return pointee()->getSupportedFeatureLevel();
}
int EngineWrapper::getActiveFeatureLevel() {
return pointee()->getActiveFeatureLevel();
}
} // namespace margelo