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MatchServer.h
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71 lines (58 loc) · 1.2 KB
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#ifndef _MatchServer_H_
#define _MatchServer_H_
//
#include <iostream>
#include "servant/Application.h"
#include "OuterFactoryImp.h"
//
using namespace tars;
/**
*
**/
class MatchServer : public Application
{
public:
/**
*
**/
virtual ~MatchServer() {};
/**
*
**/
virtual void initialize();
/**
*
**/
virtual void destroyApp();
public:
/*
* 配置变更,重新加载配置
*/
bool reloadSvrConfig(const string &command, const string ¶ms, string &result);
/**
* 加载比赛场配置
*/
bool reloadMatchConfig(const string &command, const string ¶ms, string &result);
/**
* 清理比赛场
*/
bool cleanMatchGame(const string &command, const string ¶ms, string &result);
public:
/**
* 初始化外部接口对象
**/
int initOuterFactory();
/**
* 取外部接口对象
**/
OuterFactoryImpPtr getOuterFactoryPtr()
{
return _pOuter;
}
private:
OuterFactoryImpPtr _pOuter; //外部接口对象
};
//
extern MatchServer g_app;
////////////////////////////////////////////
#endif