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team_train_watcher.cpp
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1578 lines (1331 loc) · 43.1 KB
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#include "cbase.h"
#include "team_train_watcher.h"
#include "team_control_point.h"
#include "trains.h"
#include "team_objectiveresource.h"
#include "teamplayroundbased_gamerules.h"
#include "team_control_point.h"
#include "team_control_point_master.h"
#include "engine/IEngineSound.h"
#include "soundenvelope.h"
#include "mp_shareddefs.h"
#include "props.h"
#include "physconstraint.h"
#ifdef TF_DLL
#include "tf_shareddefs.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
/*
#define TWM_FIRSTSTAGEOUTCOME01 "Announcer.PLR_FirstStageOutcome01"
#define TWM_FIRSTSTAGEOUTCOME02 "Announcer.PLR_FirstStageOutcome02"
#define TWM_RACEGENERAL01 "Announcer.PLR_RaceGeneral01"
#define TWM_RACEGENERAL02 "Announcer.PLR_RaceGeneral02"
#define TWM_RACEGENERAL03 "Announcer.PLR_RaceGeneral03"
#define TWM_RACEGENERAL04 "Announcer.PLR_RaceGeneral04"
#define TWM_RACEGENERAL05 "Announcer.PLR_RaceGeneral05"
#define TWM_RACEGENERAL08 "Announcer.PLR_RaceGeneral08"
#define TWM_RACEGENERAL06 "Announcer.PLR_RaceGeneral06"
#define TWM_RACEGENERAL07 "Announcer.PLR_RaceGeneral07"
#define TWM_RACEGENERAL09 "Announcer.PLR_RaceGeneral09"
#define TWM_RACEGENERAL12 "Announcer.PLR_RaceGeneral12"
#define TWM_RACEGENERAL13 "Announcer.PLR_RaceGeneral13"
#define TWM_RACEGENERAL14 "Announcer.PLR_RaceGeneral14"
#define TWM_RACEGENERAL15 "Announcer.PLR_RaceGeneral15"
#define TWM_RACEGENERAL10 "Announcer.PLR_RaceGeneral10"
#define TWM_RACEGENERAL11 "Announcer.PLR_RaceGeneral11"
#define TWM_SECONDSTAGEOUTCOME01 "Announcer.PLR_SecondStageOutcome01"
#define TWM_SECONDSTAGEOUTCOME04 "Announcer.PLR_SecondStageOutcome04"
#define TWM_SECONDSTAGEOUTCOME02 "Announcer.PLR_SecondStageOutcome02"
#define TWM_SECONDSTAGEOUTCOME03 "Announcer.PLR_SecondStageOutcome03"
#define TWM_FINALSTAGEOUTCOME01 "Announcer.PLR_FinalStageOutcome01"
#define TWM_FINALSTAGEOUTCOME02 "Announcer.PLR_FinalStageOutcome02"
#define TWM_FINALSTAGESTART01 "Announcer.PLR_FinalStageStart01"
#define TWM_FINALSTAGESTART04 "Announcer.PLR_FinalStageStart04"
#define TWM_FINALSTAGESTART08 "Announcer.PLR_FinalStageStart08"
#define TWM_FINALSTAGESTART09 "Announcer.PLR_FinalStageStart09"
#define TWM_FINALSTAGESTART07 "Announcer.PLR_FinalStageStart07"
#define TWM_FINALSTAGESTART02 "Announcer.PLR_FinalStageStart02"
#define TWM_FINALSTAGESTART03 "Announcer.PLR_FinalStageStart03"
#define TWM_FINALSTAGESTART05 "Announcer.PLR_FinalStageStart05"
#define TWM_FINALSTAGESTART06 "Announcer.PLR_FinalStageStart06"
EHANDLE g_hTeamTrainWatcherMaster = NULL;
*/
#define MAX_ALARM_TIME_NO_RECEDE 18 // max amount of time to play the alarm if the train isn't going to recede
BEGIN_DATADESC( CTeamTrainWatcher )
// Inputs.
DEFINE_INPUTFUNC( FIELD_VOID, "RoundActivate", InputRoundActivate ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetNumTrainCappers", InputSetNumTrainCappers ),
DEFINE_INPUTFUNC( FIELD_VOID, "OnStartOvertime", InputOnStartOvertime ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetSpeedForwardModifier", InputSetSpeedForwardModifier ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetTrainRecedeTime", InputSetTrainRecedeTime ),
DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetTrainCanRecede", InputSetTrainCanRecede ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetTrainRecedeTimeAndUpdate", InputSetTrainRecedeTimeAndUpdate ),
// Outputs
DEFINE_OUTPUT( m_OnTrainStartRecede, "OnTrainStartRecede" ),
// key
DEFINE_KEYFIELD( m_iszTrain, FIELD_STRING, "train" ),
DEFINE_KEYFIELD( m_iszStartNode, FIELD_STRING, "start_node" ),
DEFINE_KEYFIELD( m_iszGoalNode, FIELD_STRING, "goal_node" ),
DEFINE_KEYFIELD( m_iszLinkedPathTracks[0], FIELD_STRING, "linked_pathtrack_1" ),
DEFINE_KEYFIELD( m_iszLinkedCPs[0], FIELD_STRING, "linked_cp_1" ),
DEFINE_KEYFIELD( m_iszLinkedPathTracks[1], FIELD_STRING, "linked_pathtrack_2" ),
DEFINE_KEYFIELD( m_iszLinkedCPs[1], FIELD_STRING, "linked_cp_2" ),
DEFINE_KEYFIELD( m_iszLinkedPathTracks[2], FIELD_STRING, "linked_pathtrack_3" ),
DEFINE_KEYFIELD( m_iszLinkedCPs[2], FIELD_STRING, "linked_cp_3" ),
DEFINE_KEYFIELD( m_iszLinkedPathTracks[3], FIELD_STRING, "linked_pathtrack_4" ),
DEFINE_KEYFIELD( m_iszLinkedCPs[3], FIELD_STRING, "linked_cp_4" ),
DEFINE_KEYFIELD( m_iszLinkedPathTracks[4], FIELD_STRING, "linked_pathtrack_5" ),
DEFINE_KEYFIELD( m_iszLinkedCPs[4], FIELD_STRING, "linked_cp_5" ),
DEFINE_KEYFIELD( m_iszLinkedPathTracks[5], FIELD_STRING, "linked_pathtrack_6" ),
DEFINE_KEYFIELD( m_iszLinkedCPs[5], FIELD_STRING, "linked_cp_6" ),
DEFINE_KEYFIELD( m_iszLinkedPathTracks[6], FIELD_STRING, "linked_pathtrack_7" ),
DEFINE_KEYFIELD( m_iszLinkedCPs[6], FIELD_STRING, "linked_cp_7" ),
DEFINE_KEYFIELD( m_iszLinkedPathTracks[7], FIELD_STRING, "linked_pathtrack_8" ),
DEFINE_KEYFIELD( m_iszLinkedCPs[7], FIELD_STRING, "linked_cp_8" ),
DEFINE_KEYFIELD( m_bTrainCanRecede, FIELD_BOOLEAN, "train_can_recede" ),
DEFINE_KEYFIELD( m_bHandleTrainMovement, FIELD_BOOLEAN, "handle_train_movement" ),
// can be up to 8 links
// min speed for train hud speed levels
DEFINE_KEYFIELD( m_flSpeedLevels[0], FIELD_FLOAT, "hud_min_speed_level_1" ),
DEFINE_KEYFIELD( m_flSpeedLevels[1], FIELD_FLOAT, "hud_min_speed_level_2" ),
DEFINE_KEYFIELD( m_flSpeedLevels[2], FIELD_FLOAT, "hud_min_speed_level_3" ),
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
DEFINE_KEYFIELD( m_iszSparkName, FIELD_STRING, "env_spark_name" ),
DEFINE_KEYFIELD( m_flSpeedForwardModifier, FIELD_FLOAT, "speed_forward_modifier" ),
DEFINE_KEYFIELD( m_nTrainRecedeTime, FIELD_INTEGER, "train_recede_time" ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST(CTeamTrainWatcher, DT_TeamTrainWatcher)
SendPropFloat( SENDINFO( m_flTotalProgress ), 11, 0, 0.0f, 1.0f ),
SendPropInt( SENDINFO( m_iTrainSpeedLevel ), 4 ),
SendPropTime( SENDINFO( m_flRecedeTime ) ),
SendPropInt( SENDINFO( m_nNumCappers ) ),
#ifdef GLOWS_ENABLE
SendPropEHandle( SENDINFO( m_hGlowEnt ) ),
#endif // GLOWS_ENABLE
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( team_train_watcher, CTeamTrainWatcher );
IMPLEMENT_AUTO_LIST( ITFTeamTrainWatcher );
/*
LINK_ENTITY_TO_CLASS( team_train_watcher_master, CTeamTrainWatcherMaster );
PRECACHE_REGISTER( team_train_watcher_master );
CTeamTrainWatcherMaster::CTeamTrainWatcherMaster()
{
m_pBlueWatcher = NULL;
m_pRedWatcher = NULL;
m_flBlueProgress = 0.0f;
m_flRedProgress = 0.0f;
ListenForGameEvent( "teamplay_round_start" );
ListenForGameEvent( "teamplay_round_win" );
}
CTeamTrainWatcherMaster::~CTeamTrainWatcherMaster()
{
if ( g_hTeamTrainWatcherMaster.Get() == this )
{
g_hTeamTrainWatcherMaster = NULL;
}
}
void CTeamTrainWatcherMaster::Precache( void )
{
PrecacheScriptSound( TWM_FIRSTSTAGEOUTCOME01 );
PrecacheScriptSound( TWM_FIRSTSTAGEOUTCOME02 );
PrecacheScriptSound( TWM_RACEGENERAL01 );
PrecacheScriptSound( TWM_RACEGENERAL02 );
PrecacheScriptSound( TWM_RACEGENERAL03 );
PrecacheScriptSound( TWM_RACEGENERAL04 );
PrecacheScriptSound( TWM_RACEGENERAL05 );
PrecacheScriptSound( TWM_RACEGENERAL08 );
PrecacheScriptSound( TWM_RACEGENERAL06 );
PrecacheScriptSound( TWM_RACEGENERAL07 );
PrecacheScriptSound( TWM_RACEGENERAL09 );
PrecacheScriptSound( TWM_RACEGENERAL12 );
PrecacheScriptSound( TWM_RACEGENERAL13 );
PrecacheScriptSound( TWM_RACEGENERAL14 );
PrecacheScriptSound( TWM_RACEGENERAL15 );
PrecacheScriptSound( TWM_RACEGENERAL10 );
PrecacheScriptSound( TWM_RACEGENERAL11 );
PrecacheScriptSound( TWM_SECONDSTAGEOUTCOME01 );
PrecacheScriptSound( TWM_SECONDSTAGEOUTCOME04 );
PrecacheScriptSound( TWM_SECONDSTAGEOUTCOME02 );
PrecacheScriptSound( TWM_SECONDSTAGEOUTCOME03 );
PrecacheScriptSound( TWM_FINALSTAGEOUTCOME01 );
PrecacheScriptSound( TWM_FINALSTAGEOUTCOME02 );
PrecacheScriptSound( TWM_FINALSTAGESTART01 );
PrecacheScriptSound( TWM_FINALSTAGESTART04 );
PrecacheScriptSound( TWM_FINALSTAGESTART08 );
PrecacheScriptSound( TWM_FINALSTAGESTART09 );
PrecacheScriptSound( TWM_FINALSTAGESTART07 );
PrecacheScriptSound( TWM_FINALSTAGESTART02 );
PrecacheScriptSound( TWM_FINALSTAGESTART03 );
PrecacheScriptSound( TWM_FINALSTAGESTART05 );
PrecacheScriptSound( TWM_FINALSTAGESTART06 );
BaseClass::Precache();
}
bool CTeamTrainWatcherMaster::FindTrainWatchers( void )
{
m_pBlueWatcher = NULL;
m_pRedWatcher = NULL;
// find the train_watchers for this round
CTeamTrainWatcher *pTrainWatcher = (CTeamTrainWatcher *)gEntList.FindEntityByClassname( NULL, "team_train_watcher" );
while ( pTrainWatcher )
{
if ( pTrainWatcher->IsDisabled() == false )
{
if ( pTrainWatcher->GetTeamNumber() == TF_TEAM_BLUE )
{
m_pBlueWatcher = pTrainWatcher;
}
else if ( pTrainWatcher->GetTeamNumber() == TF_TEAM_RED )
{
m_pRedWatcher = pTrainWatcher;
}
}
pTrainWatcher = (CTeamTrainWatcher *)gEntList.FindEntityByClassname( pTrainWatcher, "team_train_watcher" );
}
return ( m_pBlueWatcher && m_pRedWatcher );
}
void CTeamTrainWatcherMaster::TWMThink( void )
{
if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->State_Get() != GR_STATE_RND_RUNNING )
{
// the next time we 'think'
SetContextThink( &CTeamTrainWatcherMaster::TWMThink, gpGlobals->curtime + 0.2, TWMASTER_THINK );
return;
}
// the next time we 'think'
SetContextThink( &CTeamTrainWatcherMaster::TWMThink, gpGlobals->curtime + 0.2, TWMASTER_THINK );
}
void CTeamTrainWatcherMaster::FireGameEvent( IGameEvent *event )
{
const char *eventname = event->GetName();`
if ( FStrEq( "teamplay_round_start", eventname ) )
{
if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->HasMultipleTrains() )
{
if ( FindTrainWatchers() )
{
// we found train watchers so start thinking
SetContextThink( &CTeamTrainWatcherMaster::TWMThink, gpGlobals->curtime + 0.2, TWMASTER_THINK );
}
}
}
else if ( FStrEq( "teamplay_round_win", eventname ) )
{
if ( TeamplayRoundBasedRules() )
{
int iWinningTeam = event->GetInt( "team" );
int iLosingTeam = ( iWinningTeam == TF_TEAM_RED ) ? TF_TEAM_BLUE : TF_TEAM_RED;
bool bFullRound = event->GetBool( "full_round" );
CTeamRecipientFilter filterWinner( iWinningTeam, true );
CTeamRecipientFilter filterLoser( iLosingTeam, true );
if ( bFullRound )
{
EmitSound( filterWinner, entindex(), TWM_FINALSTAGEOUTCOME01 );
EmitSound( filterLoser, entindex(), TWM_FINALSTAGEOUTCOME02 );
}
else
{
EmitSound( filterWinner, entindex(), TWM_FIRSTSTAGEOUTCOME01 );
EmitSound( filterLoser, entindex(), TWM_FIRSTSTAGEOUTCOME02 );
}
}
}
}
*/
CTeamTrainWatcher::CTeamTrainWatcher()
{
m_bDisabled = false;
m_flRecedeTime = 0;
m_bWaitingToRecede = false;
m_bCapBlocked = false;
m_flNextSpeakForwardConceptTime = 0;
m_hAreaCap = NULL;
m_bTrainCanRecede = true;
m_bAlarmPlayed = false;
m_pAlarm = NULL;
m_flAlarmEndTime = -1;
m_bHandleTrainMovement = false;
m_flSpeedForwardModifier = 1.0f;
m_iCurrentHillType = HILL_TYPE_NONE;
m_flCurrentSpeed = 0.0f;
m_bReceding = false;
m_flTrainDistanceFromStart = 0.0f;
m_flTrainDistanceAccumulator = 0.f;
m_nTrainRecedeTime = 0;
#ifdef GLOWS_ENABLE
m_hGlowEnt.Set( NULL );
#endif // GLOWS_ENABLE
#ifdef TF_DLL
ChangeTeam( TF_TEAM_BLUE );
#else
ChangeTeam( TEAM_UNASSIGNED );
#endif
/*
// create a CTeamTrainWatcherMaster entity
if ( g_hTeamTrainWatcherMaster.Get() == NULL )
{
g_hTeamTrainWatcherMaster = CreateEntityByName( "team_train_watcher_master" );
}
*/
ListenForGameEvent( "path_track_passed" );
}
CTeamTrainWatcher::~CTeamTrainWatcher()
{
m_Sparks.Purge();
}
void CTeamTrainWatcher::UpdateOnRemove( void )
{
StopCaptureAlarm();
BaseClass::UpdateOnRemove();
}
int CTeamTrainWatcher::UpdateTransmitState()
{
if ( m_bDisabled )
{
return SetTransmitState( FL_EDICT_DONTSEND );
}
return SetTransmitState( FL_EDICT_ALWAYS );
}
void CTeamTrainWatcher::InputRoundActivate( inputdata_t &inputdata )
{
StopCaptureAlarm();
if ( !m_bDisabled )
{
WatcherActivate();
}
}
void CTeamTrainWatcher::InputEnable( inputdata_t &inputdata )
{
StopCaptureAlarm();
m_bDisabled = false;
WatcherActivate();
UpdateTransmitState();
}
void CTeamTrainWatcher::InputDisable( inputdata_t &inputdata )
{
StopCaptureAlarm();
m_bDisabled = true;
SetContextThink( NULL, 0, TW_THINK );
m_bWaitingToRecede = false;
m_Sparks.Purge();
#ifdef GLOWS_ENABLE
m_hGlowEnt.Set( NULL );
#endif // GLOWS_ENABLE
// if we're moving the train, let's shut it down
if ( m_bHandleTrainMovement )
{
m_flCurrentSpeed = 0.0f;
if ( m_hTrain )
{
m_hTrain->SetSpeedDirAccel( m_flCurrentSpeed );
}
// handle the sparks under the train
HandleSparks( false );
}
UpdateTransmitState();
}
ConVar tf_escort_recede_time( "tf_escort_recede_time", "30", 0, "", true, 0, false, 0 );
ConVar tf_escort_recede_time_overtime( "tf_escort_recede_time_overtime", "5", 0, "", true, 0, false, 0 );
void CTeamTrainWatcher::FireGameEvent( IGameEvent *event )
{
if ( IsDisabled() || !m_bHandleTrainMovement )
return;
const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "path_track_passed" ) )
{
// Josh: This comes straight through, server->server
// from a GetRefEHandle().ToInt() so this is safe.
CBaseHandle hNode = CBaseHandle::UnsafeFromIndex( event->GetInt( "index" ) );
CPathTrack *pNode = dynamic_cast< CPathTrack* >( CBaseEntity::Instance( hNode ) );
if ( pNode )
{
bool bHandleEvent = false;
CPathTrack *pTempNode = m_hStartNode.Get();
// is this a node in the track we're watching?
while ( pTempNode )
{
if ( pTempNode == pNode )
{
bHandleEvent = true;
break;
}
pTempNode = pTempNode->GetNext();
}
if ( bHandleEvent )
{
// If we're receding and we've hit a node but the next node (going backwards) is disabled
// the train is going to stop (like at the base of a downhill section) when we start forward
// again we won't pass this node again so don't change our hill state based on this node.
if ( m_bReceding )
{
if ( pNode->GetPrevious() && pNode->GetPrevious()->IsDisabled() )
{
return;
}
}
int iHillType = pNode->GetHillType();
bool bUpdate = ( m_iCurrentHillType != iHillType );
if ( !bUpdate )
{
// the hill settings are the same, but are we leaving an uphill or downhill segment?
if ( m_iCurrentHillType != HILL_TYPE_NONE )
{
// let's peek at the next node
CPathTrack *pNextNode = pNode->GetNext();
if ( m_flCurrentSpeed < 0 )
{
// we're going backwards
pNextNode = pNode->GetPrevious();
}
if ( pNextNode )
{
int iNextHillType = pNextNode->GetHillType();
if ( m_iCurrentHillType != iNextHillType )
{
// we're leaving an uphill or downhill segment...so reset our state until we pass the next node
bUpdate = true;
iHillType = HILL_TYPE_NONE;
}
}
}
}
if ( bUpdate )
{
m_iCurrentHillType = iHillType;
HandleTrainMovement();
}
}
}
}
}
void CTeamTrainWatcher::HandleSparks( bool bSparks )
{
if ( IsDisabled() || !m_bHandleTrainMovement )
return;
for ( int i = 0 ; i < m_Sparks.Count() ; i++ )
{
CEnvSpark* pSpark = m_Sparks[i].Get();
if ( pSpark && ( pSpark->IsSparking() != bSparks ) )
{
if ( bSparks )
{
pSpark->StartSpark();
}
else
{
pSpark->StopSpark();
}
}
}
}
void CTeamTrainWatcher::HandleTrainMovement( bool bStartReceding /* = false */ )
{
if ( IsDisabled() || !m_bHandleTrainMovement )
return;
if ( m_hTrain )
{
float flSpeed = 0.0f;
if ( bStartReceding )
{
flSpeed = -0.1f;
m_bReceding = true;
}
else
{
// do we have cappers on the train?
if ( m_nNumCappers > 0 )
{
m_bReceding = false;
if ( m_iCurrentHillType == HILL_TYPE_DOWNHILL )
{
flSpeed = 1.0f;
}
else
{
switch( m_nNumCappers )
{
case 1:
flSpeed = 0.55f;
break;
case 2:
flSpeed = 0.77f;
break;
case 3:
default:
flSpeed = 1.0f;
break;
}
}
}
else if ( m_nNumCappers == -1 )
{
// we'll get a -1 for a blocked cart (speed should be 0 for that unless we're on a hill)
if ( m_iCurrentHillType == HILL_TYPE_DOWNHILL )
{
flSpeed = 1.0f;
}
}
else
{
// there's nobody on the train, what should it be doing?
if ( m_flCurrentSpeed > 0 )
{
if ( m_iCurrentHillType == HILL_TYPE_DOWNHILL )
{
flSpeed = 1.0f;
}
}
else
{
// we're rolling backwards
if ( m_iCurrentHillType == HILL_TYPE_UPHILL )
{
flSpeed = -1.0f;
}
else
{
if ( m_bReceding )
{
// resume our previous backup speed
flSpeed = -0.1f;
}
}
}
}
}
// only need to update the train if our speed has changed
if ( m_flCurrentSpeed != flSpeed )
{
if ( flSpeed >= 0.0f )
{
m_bReceding = false;
}
m_flCurrentSpeed = flSpeed;
m_hTrain->SetSpeedDirAccel( m_flCurrentSpeed );
// handle the sparks under the train
bool bSparks = false;
if ( m_flCurrentSpeed < 0 )
{
bSparks = true;
}
HandleSparks( bSparks );
}
}
}
void CTeamTrainWatcher::InputSetSpeedForwardModifier( inputdata_t &inputdata )
{
InternalSetSpeedForwardModifier( inputdata.value.Float() );
}
void CTeamTrainWatcher::InternalSetSpeedForwardModifier( float flModifier )
{
if ( IsDisabled() || !m_bHandleTrainMovement )
return;
// store the passed value
float flSpeedForwardModifier = flModifier;
flSpeedForwardModifier = fabs( flSpeedForwardModifier );
m_flSpeedForwardModifier = clamp( flSpeedForwardModifier, 0.f, 1.f );
if ( m_hTrain )
{
m_hTrain->SetSpeedForwardModifier( m_flSpeedForwardModifier );
}
}
void CTeamTrainWatcher::InternalSetNumTrainCappers( int iNumCappers, CBaseEntity *pTrigger )
{
if ( IsDisabled() )
return;
m_nNumCappers = iNumCappers;
// inputdata.pCaller is hopefully an area capture
// lets see if its blocked, and not start receding if it is
CTriggerAreaCapture *pAreaCap = dynamic_cast<CTriggerAreaCapture *>( pTrigger );
if ( pAreaCap )
{
m_bCapBlocked = pAreaCap->IsBlocked();
m_hAreaCap = pAreaCap;
}
if ( iNumCappers <= 0 && !m_bCapBlocked && m_bTrainCanRecede )
{
if ( !m_bWaitingToRecede )
{
// start receding in [tf_escort_cart_recede_time] seconds
m_bWaitingToRecede = true;
if ( TeamplayRoundBasedRules() && TeamplayRoundBasedRules()->InOvertime() )
{
m_flRecedeTotalTime = tf_escort_recede_time_overtime.GetFloat();
}
else
{
m_flRecedeTotalTime = tf_escort_recede_time.GetFloat();
if ( m_nTrainRecedeTime > 0 )
{
m_flRecedeTotalTime = m_nTrainRecedeTime;
}
}
m_flRecedeStartTime = gpGlobals->curtime;
m_flRecedeTime = m_flRecedeStartTime + m_flRecedeTotalTime;
}
}
else
{
// cancel receding
m_bWaitingToRecede = false;
m_flRecedeTime = 0;
}
HandleTrainMovement();
}
// only used for train watchers that control the train movement
void CTeamTrainWatcher::SetNumTrainCappers( int iNumCappers, CBaseEntity *pTrigger )
{
if ( IsDisabled() || !m_bHandleTrainMovement )
return;
InternalSetNumTrainCappers( iNumCappers, pTrigger );
}
void CTeamTrainWatcher::InputSetNumTrainCappers( inputdata_t &inputdata )
{
InternalSetNumTrainCappers( inputdata.value.Int(), inputdata.pCaller );
}
void CTeamTrainWatcher::InputSetTrainRecedeTime( inputdata_t &inputdata )
{
int nSeconds = inputdata.value.Int();
if ( nSeconds >= 0 )
{
m_nTrainRecedeTime = nSeconds;
}
else
{
m_nTrainRecedeTime = 0;
}
}
void CTeamTrainWatcher::InputSetTrainRecedeTimeAndUpdate(inputdata_t &inputdata)
{
InputSetTrainRecedeTime( inputdata );
// update our time if we're already counting down
if ( m_flRecedeTime > 0 )
{
m_flRecedeTotalTime = tf_escort_recede_time.GetFloat();
if ( m_nTrainRecedeTime > 0 )
{
m_flRecedeTotalTime = m_nTrainRecedeTime;
}
m_flRecedeStartTime = gpGlobals->curtime;
m_flRecedeTime = m_flRecedeStartTime + m_flRecedeTotalTime;
}
}
void CTeamTrainWatcher::InputSetTrainCanRecede( inputdata_t &inputdata )
{
m_bTrainCanRecede = inputdata.value.Bool();
}
void CTeamTrainWatcher::InputOnStartOvertime( inputdata_t &inputdata )
{
// recalculate the recede time
if ( m_bWaitingToRecede )
{
float flRecedeTimeRemaining = m_flRecedeTime - gpGlobals->curtime;
float flOvertimeRecedeLen = tf_escort_recede_time_overtime.GetFloat();
// drop to overtime recede time if it's more than that
if ( flRecedeTimeRemaining > flOvertimeRecedeLen )
{
m_flRecedeTotalTime = flOvertimeRecedeLen;
m_flRecedeStartTime = gpGlobals->curtime;
m_flRecedeTime = m_flRecedeStartTime + m_flRecedeTotalTime;
}
}
}
#ifdef GLOWS_ENABLE
void CTeamTrainWatcher::FindGlowEntity( void )
{
if ( m_hTrain && ( m_hTrain->GetEntityName() != NULL_STRING ) )
{
string_t iszTrainName = m_hTrain->GetEntityName();
CBaseEntity *pGlowEnt = NULL;
// first try to find a phys_constraint relationship with the train
CPhysFixed *pPhysConstraint = dynamic_cast<CPhysFixed*>( gEntList.FindEntityByClassname( NULL, "phys_constraint" ) );
while ( pPhysConstraint )
{
string_t iszName1 = pPhysConstraint->GetNameAttach1();
string_t iszName2 = pPhysConstraint->GetNameAttach2();
if ( iszTrainName == iszName1 )
{
pGlowEnt = gEntList.FindEntityByName( NULL, STRING( iszName2 ) );
break;
}
else if ( iszTrainName == iszName2 )
{
pGlowEnt = gEntList.FindEntityByName( NULL, STRING( iszName1 ) );
break;
}
pPhysConstraint = dynamic_cast<CPhysFixed*>( gEntList.FindEntityByClassname( pPhysConstraint, "phys_constraint" ) );
}
if ( !pGlowEnt )
{
// if we're here, we haven't found the glow entity yet...try all of the prop_dynamic entities
CDynamicProp *pPropDynamic = dynamic_cast<CDynamicProp*>( gEntList.FindEntityByClassname( NULL, "prop_dynamic" ) );
while ( pPropDynamic )
{
if ( pPropDynamic->GetParent() == m_hTrain )
{
pGlowEnt = pPropDynamic;
break;
}
pPropDynamic = dynamic_cast<CDynamicProp*>( gEntList.FindEntityByClassname( pPropDynamic, "prop_dynamic" ) );
}
}
// if we still haven't found a glow entity, just have the CFuncTrackTrain glow
if ( !pGlowEnt )
{
pGlowEnt = m_hTrain.Get();
}
if ( pGlowEnt )
{
pGlowEnt->SetTransmitState( FL_EDICT_ALWAYS );
m_hGlowEnt.Set( pGlowEnt );
}
}
}
#endif // GLOWS_ENABLE
// ==========================================================
// given a start node and a list of goal nodes
// calculate the distance between each
// ==========================================================
void CTeamTrainWatcher::WatcherActivate( void )
{
m_flRecedeTime = 0;
m_bWaitingToRecede = false;
m_bCapBlocked = false;
m_flNextSpeakForwardConceptTime = 0;
m_hAreaCap = NULL;
m_flTrainDistanceFromStart = 0.0f;
m_bAlarmPlayed = false;
m_Sparks.Purge();
StopCaptureAlarm();
// init our train
m_hTrain = dynamic_cast<CFuncTrackTrain*>( gEntList.FindEntityByName( NULL, m_iszTrain ) );
if ( !m_hTrain )
{
Warning("%s failed to find train named '%s'\n", GetClassname(), STRING( m_iszTrain ) );
}
// find the trigger area that will give us movement updates and find the sparks (if we're going to handle the train movement)
if ( m_bHandleTrainMovement )
{
if ( m_hTrain )
{
for ( int i=0; i<ITriggerAreaCaptureAutoList::AutoList().Count(); ++i )
{
CTriggerAreaCapture *pArea = static_cast< CTriggerAreaCapture * >( ITriggerAreaCaptureAutoList::AutoList()[i] );
if ( pArea->GetParent() == m_hTrain.Get() )
{
// this is the capture area we care about, so let it know that we want updates on the capture numbers
pArea->SetTrainWatcher( this );
break;
}
}
}
// init the sprites (if any)
CEnvSpark *pSpark = dynamic_cast<CEnvSpark*>( gEntList.FindEntityByName( NULL, m_iszSparkName ) );
while ( pSpark )
{
m_Sparks.AddToTail( pSpark );
pSpark = dynamic_cast<CEnvSpark*>( gEntList.FindEntityByName( pSpark, m_iszSparkName ) );
}
}
// init our array of path_tracks linked to control points
m_iNumCPLinks = 0;
int i;
for ( i = 0 ; i < MAX_CONTROL_POINTS ; i++ )
{
CPathTrack *pPathTrack = dynamic_cast<CPathTrack*>( gEntList.FindEntityByName( NULL, m_iszLinkedPathTracks[i] ) );
CTeamControlPoint *pCP = dynamic_cast<CTeamControlPoint*>( gEntList.FindEntityByName( NULL, m_iszLinkedCPs[i] ) );
if ( pPathTrack && pCP )
{
m_CPLinks[m_iNumCPLinks].hPathTrack = pPathTrack;
m_CPLinks[m_iNumCPLinks].hCP = pCP;
m_CPLinks[m_iNumCPLinks].flDistanceFromStart = 0; // filled in when we parse the nodes
m_CPLinks[m_iNumCPLinks].bAlertPlayed = false;
m_iNumCPLinks++;
}
}
// init our start and goal nodes
m_hStartNode = dynamic_cast<CPathTrack*>( gEntList.FindEntityByName( NULL, m_iszStartNode ) );
if ( !m_hStartNode )
{
Warning("%s failed to find path_track named '%s'\n", GetClassname(), STRING(m_iszStartNode) );
}
m_hGoalNode = dynamic_cast<CPathTrack*>( gEntList.FindEntityByName( NULL, m_iszGoalNode ) );
if ( !m_hGoalNode )
{
Warning("%s failed to find path_track named '%s'\n", GetClassname(), STRING(m_iszGoalNode) );
}
m_flTotalPathDistance = 0.0f;
CUtlVector< float > hillData;
bool bOnHill = false;
bool bDownHillData[TEAM_TRAIN_MAX_HILLS];
Q_memset( bDownHillData, 0, sizeof( bDownHillData ) );
int iHillCount = 0;
if( m_hStartNode.Get() && m_hGoalNode.Get() )
{
CPathTrack *pNode = m_hStartNode;
CPathTrack *pPrev = pNode;
CPathTrack *pHillStart = NULL;
pNode = pNode->GetNext();
int iHillType = HILL_TYPE_NONE;
// don't check the start node for links. If it's linked, it will have 0 distance anyway
while ( pNode )
{
Vector dir = pNode->GetLocalOrigin() - pPrev->GetLocalOrigin();
float length = dir.Length();
m_flTotalPathDistance += length;
// gather our hill data for the HUD
if ( pNode->GetHillType() != iHillType )
{
if ( !bOnHill ) // we're at the start of a hill
{
hillData.AddToTail( m_flTotalPathDistance );
bOnHill = true;
pHillStart = pNode;
if ( iHillCount < TEAM_TRAIN_MAX_HILLS )
{
bDownHillData[iHillCount] = pNode->IsDownHill() ? true : false;
iHillCount++;
}
}
else // we're at the end of a hill
{
float flDistance = m_flTotalPathDistance - length; // subtract length because the prev node was the end of the hill (not this one)
if ( pHillStart && ( pHillStart == pPrev ) )
{
flDistance = m_flTotalPathDistance; // we had a single node marked as a hill, so we'll use the current distance as the next marker
}
hillData.AddToTail( flDistance );
// is our current node the start of another hill?
if ( pNode->GetHillType() != HILL_TYPE_NONE )
{
hillData.AddToTail( m_flTotalPathDistance );
bOnHill = true;
pHillStart = pNode;
if ( iHillCount < TEAM_TRAIN_MAX_HILLS )
{
bDownHillData[iHillCount] = pNode->IsDownHill() ? true : false;
iHillCount++;
}
}
else
{
bOnHill = false;
pHillStart = NULL;
}
}
iHillType = pNode->GetHillType();
}
// if pNode is one of our cp nodes, store its distance from m_hStartNode
for ( i = 0 ; i < m_iNumCPLinks ; i++ )
{
if ( m_CPLinks[i].hPathTrack == pNode )
{
m_CPLinks[i].flDistanceFromStart = m_flTotalPathDistance;
break;
}
}
if ( pNode == m_hGoalNode )
break;
pPrev = pNode;
pNode = pNode->GetNext();
}
}
// if we don't have an even number of entries in our hill data (beginning/end) add the final distance
if ( ( hillData.Count() % 2 ) != 0 )
{
hillData.AddToTail( m_flTotalPathDistance );