File tree Expand file tree Collapse file tree
Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -8791,17 +8791,16 @@ const QAngle& CBasePlayer::GetPunchAngle()
87918791
87928792const QAngle& CBasePlayer::Weapon_PunchAngle ()
87938793{
8794- QAngle vecCurPunch = GetPunchAngle ();
8795-
87968794 if ( !IsInPostThink () || m_flInterpolationTime >= 1 .0f )
87978795 {
8798- return vecCurPunch ;
8796+ return GetPunchAngle () ;
87998797 }
88008798
88018799 static QAngle vecReturnPunch;
8802- vecReturnPunch.x = m_Local.m_vecPreTickPunchAngle .x + AngleDiff ( vecCurPunch.x , m_Local.m_vecPreTickPunchAngle .x ) * m_flInterpolationTime;
8803- vecReturnPunch.y = m_Local.m_vecPreTickPunchAngle .y + AngleDiff ( vecCurPunch.y , m_Local.m_vecPreTickPunchAngle .y ) * m_flInterpolationTime;
8804- vecReturnPunch.z = m_Local.m_vecPreTickPunchAngle .z + AngleDiff ( vecCurPunch.z , m_Local.m_vecPreTickPunchAngle .z ) * m_flInterpolationTime;
8800+ QAngle current = GetPunchAngle ();
8801+ vecReturnPunch.x = m_Local.m_vecPreTickPunchAngle .x + AngleDiff ( current.x , m_Local.m_vecPreTickPunchAngle .x ) * m_flInterpolationTime;
8802+ vecReturnPunch.y = m_Local.m_vecPreTickPunchAngle .y + AngleDiff ( current.y , m_Local.m_vecPreTickPunchAngle .y ) * m_flInterpolationTime;
8803+ vecReturnPunch.z = m_Local.m_vecPreTickPunchAngle .z + AngleDiff ( current.z , m_Local.m_vecPreTickPunchAngle .z ) * m_flInterpolationTime;
88058804 return vecReturnPunch;
88068805}
88078806
You can’t perform that action at this time.
0 commit comments