-You probably need files somewhat files for user configuration or for saving user data to be used in the next session. However, Cube2D Engine supports nothing of a sort but the original idea was to bind [ini.h] & [json] to [wren] for configuration files and save files and previous versions of the engine were using [ini.h] instead of [Game.wren]. I did try to bind [json] to [wren] but my brain just couldn't comprehend the greatness of [json] to be bind-ed into [wren] and as for [ini.h], I never even tried binding it to [wren] so lets see how you do it.
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