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Copy file name to clipboardExpand all lines: .claude-plugin/plugin.json
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{
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"name": "ooda-loop",
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"displayName": "OODA-loop",
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"version": "1.11.0",
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"version": "1.12.0",
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"description": "An autonomous operations layer for your live side project. It watches, re-orients from which PRs you merge and reject, and opens small revertible PRs — bounded by a HALT file, protected paths, and a hard cost cap. Built on Boyd's OODA loop. You stay in command.",
Copy file name to clipboardExpand all lines: config.example.json
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"name": "visual_fidelity",
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"weight": 0.25,
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"capture_method": "screenshot",
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"__capture_states_doc__": "v1.12.0 (feedback fidelity) — a dimension is only gradeable in the state(s) where it MANIFESTS; a single default frame under-credits + misdirects the loop. List the states to drive the artifact into before capturing; the critic gets ALL frames. The f1 probe earned this: a chase camera / HDRI sky / speed blur / slip-angle physics were all added but every capture was one low-speed cockpit frame, so the work was invisible and the grade stalled. A state that can't be reached = capture_failure (null), not a low score.",
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"capture_states": ["chase view, car stationary on a straight", "chase view at ~80% top speed", "camera pitched up to show the sky/horizon"],
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"description": "3D visual quality vs SHIPPED games. Score against the reference anchors, not the artifact's past.",
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"reference": {
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"score_0.10": "flat-shaded primitive meshes, solid-colour sky, no shadows/post-processing (a 1990s look)",
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