@@ -3328,22 +3328,22 @@ void BEMFMA<dim>::generate_octree_blocking()
33283328
33293329 if (dim == 3 )
33303330 {
3331- children[0 ] = new OctreeBlock<dim>(level, jj, pMin , delta);
3332- children[1 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(delta ,0 ., 0 .), delta);
3331+ children[0 ] = new OctreeBlock<dim>(level, jj, pMin, delta);
3332+ children[1 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(delta,0 ., 0 .), delta);
33333333 children[2 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(delta,delta, 0 .), delta);
3334- children[3 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(0 . ,delta, 0 .), delta);
3335- children[4 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(0 . , 0 .,delta), delta);
3334+ children[3 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(0 .,delta, 0 .), delta);
3335+ children[4 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(0 ., 0 .,delta), delta);
33363336 children[5 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(delta, 0 .,delta), delta);
33373337 children[6 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(delta,delta,delta), delta);
33383338 children[7 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>( 0 .,delta,delta), delta);
33393339 }
33403340
33413341 if (dim == 2 )
33423342 {
3343- children[0 ] = new OctreeBlock<dim>(level, jj, pMin , delta);
3344- children[1 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(delta ,0 .), delta);
3343+ children[0 ] = new OctreeBlock<dim>(level, jj, pMin, delta);
3344+ children[1 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(delta,0 .), delta);
33453345 children[2 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(delta,delta), delta);
3346- children[3 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(0 . ,delta), delta);
3346+ children[3 ] = new OctreeBlock<dim>(level, jj, pMin+Point<dim>(0 .,delta), delta);
33473347
33483348 }
33493349
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