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40 lines (31 loc) · 1.35 KB
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Copy pathbutton.py
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40 lines (31 loc) · 1.35 KB
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import pygame
class Button:
def __init__(self , ai_game , msg) -> None:
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = self.screen.get_rect()
self.width, self.height = 150, 50
self.button_color = (0, 135, 0)
self.text_color = (255, 255, 255)
self.game_over_color = (245, 66, 108)
self.font = pygame.font.Font('graphics\\font\Pixeltype.ttf', 53)
self.over_font = pygame.font.Font('graphics\\font\Pixeltype.ttf' , 200)
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
self._prep_msg(msg)
self.game_over()
def _prep_msg(self, msg):
self.msg_image = self.font.render(msg , False , self.text_color , self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.screen_rect.center
self.msg_image_rect.y += 5
def game_over(self):
self.show_msg = self.over_font.render('Game over' , True , self.game_over_color)
self.show_msg_rect = self.show_msg.get_rect()
self.show_msg_rect.center = self.screen_rect.center
def draw_button(self):
if self.settings.ship_limit > -1:
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)
else:
self.screen.blit(self.show_msg , self.show_msg_rect)