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Copy pathmain.py
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190 lines (156 loc) · 5.17 KB
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import pygame
import sys
import random
from time import sleep
from button import Button
from ship import Ship
from settings import Settings
from bullet import Bullet
from alien import Alien
from game_stats import GameStats
from scored import Scoreboard
from bg_animation import Background
from music import Music
pygame.init()
class Alien_Game:
def __init__(self) -> None:
self.settings = Settings()
self.screen = pygame.display.set_mode([self.settings.screen_width , self.settings.screen_hieght])
self.clock = pygame.time.Clock()
self.bg = Background(self)
self.ship = Ship(self)
self.bullet = pygame.sprite.Group()
self.alien = pygame.sprite.Group()
self.stats = GameStats(self)
self.game_active = False
self.play_button = Button(self,'PLAY')
self.sb = Scoreboard(self)
self.bg_sound = Music()
self.random_alien = random.randint(3,25)
self.create_fleet(self.random_alien)
def run_game(self):
while True:
self.check_event()
if self.game_active:
self.ship.update_ship()
self.bullet_update()
self.update_aliens()
if not self.game_active:
self.sb.save_highescore()
self.sb.find_largest_num()
self.update_screen()
self.clock.tick(60)
def check_event(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
# self.sb.saved_highescore()
sys.exit()
elif event.type == pygame.KEYDOWN:
self._key_down(event)
elif event.type == pygame.KEYUP:
self._key_up(event)
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
self.check_play_button (mouse_pos)
def update_screen(self):
self.bg.blit()
self.bg.animation()
self.ship.blitme()
for bullet in self.bullet.sprites():
bullet.draw_bullet()
self.alien.draw(self.screen)
self.sb.show_score()
if not self.game_active:
pygame.mouse.set_visible(True)
self.play_button.draw_button()
pygame.display.flip()
def _key_down(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self.fire_bullet()
self.bg_sound.balzer_play()
elif event.key == pygame.K_r and self.settings.ship_limit < 0:
self.game_active = True
self.settings.ship_limit = 4
def _key_up(self , event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def fire_bullet(self):
newbullet = Bullet(self)
self.bullet.add(newbullet)
def bullet_update(self):
self.bullet.update()
for bullet in self.bullet.copy():
if bullet.rect.bottom <= 0:
self.bullet.remove(bullet)
self._check_bullet_alien_collisions()
def _check_bullet_alien_collisions(self):
colisions = pygame.sprite.groupcollide(self.alien , self.bullet , True , True)
if not self.alien:
self.random_alien = random.randint(10,30)
self.create_fleet(self.random_alien)
self.settings.increase_speed()
self.stats.level +=1
self.sb.perp_level()
if colisions :
self.bg_sound.expolosion_play()
for aliens in colisions.values():
self.stats.score += self.settings.alien_point * len(aliens)
self.sb.prep_score()
self.sb.check_high_score()
def create_fleet(self , random):
while len(self.alien) < random:
alien = Alien(self)
if not pygame.sprite.spritecollide(alien , self.alien , False):
self.alien.add(alien)
def update_aliens(self):
self.alien.update()
if pygame.sprite.spritecollideany(self.ship , self.alien):
self._ship_hit()
self._check_alien_bottom()
def _ship_hit(self):
self.settings.ship_limit -=1
self.bg_sound.stop_sound()
self.bg_sound.game_over_play()
if self.stats.ship_left < 0:
self.random_alien = random.randint(15,25)
self.sb.prep_life()
self.bullet.empty()
self.alien.empty()
self.create_fleet(self.random_alien)
self.ship.center_ship()
sleep(0.5)
elif self.settings.ship_limit < 0:
self.game_active = False
else :
self.game_active = False
def _check_alien_bottom(self):
for alien in self.alien.sprites():
if alien.rect.bottom >= self.settings.screen_hieght:
self._ship_hit()
break
def check_play_button(self , mouse_pos):
button_clicked = self.play_button.rect.collidepoint(mouse_pos)
if button_clicked and not self.game_active:
pygame.mouse.set_visible(False)
self.settings.initialize_dynaminc_setting()
self.stats.reset_stats()
self.sb.prep_score()
self.sb.perp_level()
self.sb.prep_life()
self.random_alien = random.randint(15,25)
self.game_active = True
self.bg_sound.play_sound()
self.alien.empty()
self.bullet.empty()
self.create_fleet(self.random_alien)
self.ship.center_ship()
ai_game = Alien_Game()
ai_game.run_game()