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MMOR Unreal Engine Color Picker BP

A Color Picker Widget for Unreal Engine. Made entirely using Blueprint for accessibility.

Available for:

  • Unreal Engine 5.2 and above.
  • Last tested version: Unreal Engine 5.4.2

How to use:

  • Copy the contents of Libraries directory to your own project.
  • Implementation:
    • Call a Create Widget based on your needs.
    • Delegate to a Custom Event.
    • Apply the color based on your needs.
    • Feel free to check Demo for examples and read the comments inside the blueprints.
  • Make adjustments accordingly to fit your project.

Current Version: v1.0.0.1

Newest Updates:

  • Added remap functions to read values from SpinBox. This will allow a more dynamic user's Min and Max values.
  • Fixed issue with mmor_HexTextFillerA, not retrieving the correct HexCode from Default Color.

Versioning Details:

  • x._._._ : Honestly, might not happen. Reserved for Major Updates.
  • _.x._._ : Some major changes to current existing systems, recommended for update.
  • _._.x._ : Additional features or some changes to currently existing ones. Read the changelogs and judge yourself as to whether your want to update it.
  • _._._.x : Minor adjustments and hot-fixes. Typically does not warrant update.

Features:

  • Dynamic Color Slider
  • Channel Switching
  • Live HexCode Editing
  • Alpha Channel Toggle

Types:

  • Standard (2 Color Spaces)
  • More Coming Soon...

Changelog:

  • v1.0.0.1

    • Added remap functions to read values from SpinBox. This will allow a more dynamic user's Min and Max values.
    • Fixed issue with mmor_HexTextFillerA, not retrieving the correct HexCode from Default Color.
  • v1.0.0.0

    • First Public Release

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A Color Picker Widget for Unreal Engine. Made entirely using Blueprint for accessibility.

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