A Color Picker Widget for Unreal Engine. Made entirely using Blueprint for accessibility.
Available for:
- Unreal Engine 5.2 and above.
- Last tested version: Unreal Engine 5.4.2
How to use:
- Copy the contents of Libraries directory to your own project.
- Implementation:
- Call a Create Widget based on your needs.
- Delegate to a Custom Event.
- Apply the color based on your needs.
- Feel free to check Demo for examples and read the comments inside the blueprints.
- Make adjustments accordingly to fit your project.
Newest Updates:
- Added remap functions to read values from SpinBox. This will allow a more dynamic user's Min and Max values.
- Fixed issue with mmor_HexTextFillerA, not retrieving the correct HexCode from Default Color.
- x._._._ : Honestly, might not happen. Reserved for Major Updates.
- _.x._._ : Some major changes to current existing systems, recommended for update.
- _._.x._ : Additional features or some changes to currently existing ones. Read the changelogs and judge yourself as to whether your want to update it.
- _._._.x : Minor adjustments and hot-fixes. Typically does not warrant update.
- Dynamic Color Slider
- Channel Switching
- Live HexCode Editing
- Alpha Channel Toggle
- Standard (2 Color Spaces)
- More Coming Soon...
-
v1.0.0.1
- Added remap functions to read values from SpinBox. This will allow a more dynamic user's Min and Max values.
- Fixed issue with mmor_HexTextFillerA, not retrieving the correct HexCode from Default Color.
-
v1.0.0.0
- First Public Release