| title | Data Tables & Reference Sheets | |||||||||||||||
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| summary | Quick reference tables for game values including time ratios, currency, XP scaling, consolidation, loyalty, factions, smuggling, materials, crafting, weapons, enchantments, morale, settlements, and fair schedules | |||||||||||||||
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| last_validated | 2026-01-18 |
| Parameter | Value |
|---|---|
| Real-time to game-time ratio | 1:24 |
| Real minutes per game hour | 2.5 |
| Daytime hours | 6am - 8pm (14 hours) |
| Nighttime hours | 8pm - 6am (10 hours) |
| Full rest duration (real) | 2-3 minutes |
| Nap duration (real) | ~30-60 seconds |
| Denomination | Value | Conversion |
|---|---|---|
| Copper | 1 | Base unit |
| Silver | 10 | 10 copper |
| Gold | 100 | 10 silver / 100 copper |
XP needed = Base XP × (1 + (total_levels × 0.15))
| Total Levels | Multiplier |
|---|---|
| 0 | 1.0x |
| 5 | 1.75x |
| 10 | 2.5x |
| 15 | 3.25x |
| 20 | 4.0x |
| Event | Min | Max |
|---|---|---|
| Normal level-up | 0 | 3 |
| Class acceptance | 2 | 3 |
| Milestone (10, 20...) | 1 | 5 |
| Tier | XP Multiplier | Skill Tier Bonus |
|---|---|---|
| 0 (Base) | 1.0x | +0% |
| 1 | 1.5x | +15% |
| 2 | 2.0x | +30% |
| 3 | 3.0x | +50% |
| Level | Value | Starting Point |
|---|---|---|
| Hostile | 0-10 | — |
| Reluctant | 11-25 | Prisoners, surrendered |
| Neutral | 26-50 | New recruits |
| Friendly | 51-70 | Established members |
| Loyal | 71-90 | Trusted companions |
| Devoted | 91-100 | Life-bonded |
| Level | Value |
|---|---|
| Allied | 90-100 |
| Friendly | 70-89 |
| Neutral | 40-69 |
| Unfriendly | 20-39 |
| Hostile | 1-19 |
| Hated | 0 |
| Contraband | Risk | Markup |
|---|---|---|
| Untaxed legal goods | Low | +5-10% |
| Stolen goods (common) | Low-Med | +10-20% |
| Stolen goods (notable) | Med | +20-30% |
| Drugs (mild) | Med | +25-35% |
| Drugs (hard) | Med-High | +40-60% |
| Poisons | High | +50-75% |
| Illegal weapons | High | +50-75% |
| Body parts | High | +60-100% |
| Slaves | Very High | +100-200% |
| Settlement Size | Coverage |
|---|---|
| Village | 50-70% |
| Town | 30-50% |
| City | 20-40% |
| Capital | 10-20% |
| Level | Black Market % | Bribed Guards |
|---|---|---|
| None | 1-2% | 0% |
| Low | 5-10% | 10% |
| Moderate | 10-20% | 30% |
| High | 25-35% | 60% |
| Open | 40%+ | 90% |
| Tier | Source |
|---|---|
| Crude | Unskilled gathering |
| Common | Basic gathering |
| Quality | Skilled gathering |
| Fine | Expert gathering |
| Superior | Master gathering |
| Legendary | Unique sources |
| Refiner Level | Max Output |
|---|---|
| Apprentice | Quality |
| Journeyman | Fine |
| Master | Superior |
| Artificer | Legendary |
| Tier | Value Multiplier |
|---|---|
| Crude | 0.5x |
| Common | 1x |
| Quality | 1.5x |
| Fine | 2x |
| Superior | 3x |
| Masterwork | 5x |
| Legendary | 10x+ |
| Quality | Bonus |
|---|---|
| Crude | -10% |
| Common | 0% |
| Quality | +5% |
| Fine | +10% |
| Superior | +15% |
| Masterwork | +20% |
| Legendary | +30% |
| Tier | Bonus |
|---|---|
| Improvised | -20% |
| Basic | 0% |
| Standard | +10% |
| Professional | +20% |
| Master Workshop | +30% |
| Legendary | +40% |
| Skill Level | Speed | Quality |
|---|---|---|
| Unskilled | +20% | 0% |
| Basic | +30% | +5% |
| Apprentice | +40% | +10% |
| Journeyman | +50% | +15% |
| Master | +75% | +20% |
| Recipe Tier | Time |
|---|---|
| Basic | Minutes |
| Apprentice | 30 min - 1 hr |
| Journeyman | 1-4 hours |
| Master | 4-12 hours |
| Legendary | Days |
| Artificer | Days-weeks |
| Milestone | Trigger |
|---|---|
| Trader unlock | 10+ barters |
| Merchant unlock | 1000+ silver value OR 200+ profit |
| Specialization | Reach Merchant |
| Guildmaster | All specialties at Master |
| Level | Unlocks |
|---|---|
| 1-3 | Pack animal, small cart |
| 4-6 | Wagon, 1-2 guards |
| 7-9 | Large wagon, 3-4 guards |
| 10-12 | Multiple wagons, 5-6 guards |
| 13-15 | Armored wagon, outriders |
| 16-18 | Convoy |
| 19-20 | Trade fleet |
| Level | Base Value |
|---|---|
| 1-5 | 25-75 gold |
| 6-10 | 100-300 gold |
| 11-15 | 400-800 gold |
| 16-20 | 1,000-2,500 gold |
| 21-25 | 3,000-6,000 gold |
| 26-30 | 7,500-15,000 gold |
| 31+ | 20,000+ gold |
| Age | L1-10 | L11-20 | L21-30 | L31+ |
|---|---|---|---|---|
| Fresh | Zombie | Ghoul | Draugr | Elite |
| Aged | Skeleton | Sk. Knight | Sk. Lord | Death Knight |
| Ancient | Ghost | Phantom | Spectre | Wraith |
| Category | Speed | Damage |
|---|---|---|
| Unarmed | 5 | 1 |
| Daggers | 5 | 2 |
| Swords | 3 | 3 |
| Axes | 2 | 4 |
| Maces | 2 | 4 |
| Spears | 3 | 3 |
| Bows | 3 | 3 |
| Crossbows | 1 | 5 |
| Level | Damage |
|---|---|
| Untrained | 0.7x |
| Familiar | 1.0x |
| Skilled | 1.15x |
| Expert | 1.3x |
| Master | 1.5x |
| Tier | Bonus | Unlock Level |
|---|---|---|
| Minor | +5% | 1 |
| Moderate | +15% | 5 |
| Greater | +25% | 10 |
| Superior | +40% | 15 |
| Legendary | +60%+ | 20 |
| Level | Value |
|---|---|
| High | 80-100 |
| Normal | 50-79 |
| Shaken | 30-49 |
| Breaking | 10-29 |
| Broken | 0-9 |
| Type | Corruption | BM Size | BM Value |
|---|---|---|---|
| Capital | Low-Mod | Small | Very High |
| Major City | Mod | Medium | High |
| Trade Hub | Mod-High | Medium | High |
| Border Town | High | Large | Medium |
| Frontier | High-Corrupt | V. Large | Low-Med |
| Port City | Mod-High | Large | High |
| Religious | Low-Clean | V. Small | Low |
| Mining Town | Mod-High | Medium | Medium |
| Military | Low | Small | Low |
| Month | Event |
|---|---|
| 1 | New Year Festival |
| 3 | Spring Planting Fair |
| 5 | Merchant Exposition |
| 7 | Midsummer Tournament |
| 9 | Harvest Festival |
| 11 | Artisan Showcase |