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370 lines (288 loc) · 9.13 KB
title Data Tables & Reference Sheets
summary Quick reference tables for game values including time ratios, currency, XP scaling, consolidation, loyalty, factions, smuggling, materials, crafting, weapons, enchantments, morale, settlements, and fair schedules
audience
developer
agent
designer
topics
data-tables
reference
time-values
currency
xp-scaling
loyalty
factions
smuggling
materials
crafting-quality
weapons
enchantments
morale
settlements
fairs
prerequisites
related
gdd-core.md
gdd-economy.md
gdd-crafting.md
gdd-weapons.md
gdd-consolidation.md
last_validated 2026-01-18

Data Tables & Reference Sheets

Time & World Values

Parameter Value
Real-time to game-time ratio 1:24
Real minutes per game hour 2.5
Daytime hours 6am - 8pm (14 hours)
Nighttime hours 8pm - 6am (10 hours)
Full rest duration (real) 2-3 minutes
Nap duration (real) ~30-60 seconds

Currency

Denomination Value Conversion
Copper 1 Base unit
Silver 10 10 copper
Gold 100 10 silver / 100 copper

XP Scaling Formula

XP needed = Base XP × (1 + (total_levels × 0.15))
Total Levels Multiplier
0 1.0x
5 1.75x
10 2.5x
15 3.25x
20 4.0x

Skill Offers Per Level-Up

Event Min Max
Normal level-up 0 3
Class acceptance 2 3
Milestone (10, 20...) 1 5

Consolidation Scaling

Tier XP Multiplier Skill Tier Bonus
0 (Base) 1.0x +0%
1 1.5x +15%
2 2.0x +30%
3 3.0x +50%

Loyalty Scale

Level Value Starting Point
Hostile 0-10
Reluctant 11-25 Prisoners, surrendered
Neutral 26-50 New recruits
Friendly 51-70 Established members
Loyal 71-90 Trusted companions
Devoted 91-100 Life-bonded

Faction Opinion Scale

Level Value
Allied 90-100
Friendly 70-89
Neutral 40-69
Unfriendly 20-39
Hostile 1-19
Hated 0

Smuggling Profit Margins

Contraband Risk Markup
Untaxed legal goods Low +5-10%
Stolen goods (common) Low-Med +10-20%
Stolen goods (notable) Med +20-30%
Drugs (mild) Med +25-35%
Drugs (hard) Med-High +40-60%
Poisons High +50-75%
Illegal weapons High +50-75%
Body parts High +60-100%
Slaves Very High +100-200%

Bribed Guard Coverage

Settlement Size Coverage
Village 50-70%
Town 30-50%
City 20-40%
Capital 10-20%

Corruption Tolerance Effects

Level Black Market % Bribed Guards
None 1-2% 0%
Low 5-10% 10%
Moderate 10-20% 30%
High 25-35% 60%
Open 40%+ 90%

Material Quality Tiers

Tier Source
Crude Unskilled gathering
Common Basic gathering
Quality Skilled gathering
Fine Expert gathering
Superior Master gathering
Legendary Unique sources

Refinement Output

Refiner Level Max Output
Apprentice Quality
Journeyman Fine
Master Superior
Artificer Legendary

Crafting Output Quality

Tier Value Multiplier
Crude 0.5x
Common 1x
Quality 1.5x
Fine 2x
Superior 3x
Masterwork 5x
Legendary 10x+

Tool Quality Bonuses

Quality Bonus
Crude -10%
Common 0%
Quality +5%
Fine +10%
Superior +15%
Masterwork +20%
Legendary +30%

Workspace Bonuses

Tier Bonus
Improvised -20%
Basic 0%
Standard +10%
Professional +20%
Master Workshop +30%
Legendary +40%

Assistant Effects

Skill Level Speed Quality
Unskilled +20% 0%
Basic +30% +5%
Apprentice +40% +10%
Journeyman +50% +15%
Master +75% +20%

Crafting Time

Recipe Tier Time
Basic Minutes
Apprentice 30 min - 1 hr
Journeyman 1-4 hours
Master 4-12 hours
Legendary Days
Artificer Days-weeks

Trade Class Progression

Milestone Trigger
Trader unlock 10+ barters
Merchant unlock 1000+ silver value OR 200+ profit
Specialization Reach Merchant
Guildmaster All specialties at Master

Caravaner Upgrades

Level Unlocks
1-3 Pack animal, small cart
4-6 Wagon, 1-2 guards
7-9 Large wagon, 3-4 guards
10-12 Multiple wagons, 5-6 guards
13-15 Armored wagon, outriders
16-18 Convoy
19-20 Trade fleet

Ransom Values

Level Base Value
1-5 25-75 gold
6-10 100-300 gold
11-15 400-800 gold
16-20 1,000-2,500 gold
21-25 3,000-6,000 gold
26-30 7,500-15,000 gold
31+ 20,000+ gold

Undead Evolution

Age L1-10 L11-20 L21-30 L31+
Fresh Zombie Ghoul Draugr Elite
Aged Skeleton Sk. Knight Sk. Lord Death Knight
Ancient Ghost Phantom Spectre Wraith

Weapon Stats (Relative)

Category Speed Damage
Unarmed 5 1
Daggers 5 2
Swords 3 3
Axes 2 4
Maces 2 4
Spears 3 3
Bows 3 3
Crossbows 1 5

Mastery Multipliers

Level Damage
Untrained 0.7x
Familiar 1.0x
Skilled 1.15x
Expert 1.3x
Master 1.5x

Enchantment Tiers

Tier Bonus Unlock Level
Minor +5% 1
Moderate +15% 5
Greater +25% 10
Superior +40% 15
Legendary +60%+ 20

Morale Thresholds

Level Value
High 80-100
Normal 50-79
Shaken 30-49
Breaking 10-29
Broken 0-9

Settlement Types

Type Corruption BM Size BM Value
Capital Low-Mod Small Very High
Major City Mod Medium High
Trade Hub Mod-High Medium High
Border Town High Large Medium
Frontier High-Corrupt V. Large Low-Med
Port City Mod-High Large High
Religious Low-Clean V. Small Low
Mining Town Mod-High Medium Medium
Military Low Small Low

Fair Schedule (Annual)

Month Event
1 New Year Festival
3 Spring Planting Fair
5 Merchant Exposition
7 Midsummer Tournament
9 Harvest Festival
11 Artisan Showcase