@@ -18,24 +18,25 @@ Epic 4 (Crafting and Class Progression) complete! Next: Epic 5 (Economy and Inve
1818
1919### Epic Status Overview
2020
21- | Epic | Title | Status | Progress | GitHub Issue |
22- | ---- | -------------------------------- | ----------- | -------- | ------------ |
23- | 1 | Project Foundation | β
Complete | 5/5 | #3 |
24- | 2 | Time and Simulation Loop | β
Complete | 6/6 | #4 |
25- | 3 | NPC Decision Making | β
Complete | 6/6 | #5 |
26- | 4 | Crafting and Class Progression | β
Complete | 8/8 | #6 |
27- | 5 | Economy and Inventory | β³ Planned | 0 /6 | #7 |
21+ | Epic | Title | Status | Progress | GitHub Issue |
22+ | ---- | -------------------------------- | -------------- | -------- | ------------ |
23+ | 1 | Project Foundation | β
Complete | 5/5 | #3 |
24+ | 2 | Time and Simulation Loop | β
Complete | 6/6 | #4 |
25+ | 3 | NPC Decision Making | β
Complete | 6/6 | #5 |
26+ | 4 | Crafting and Class Progression | β
Complete | 8/8 | #6 |
27+ | 5 | Economy and Inventory | π In Progress | 1 /6 | #7 |
2828| 6 | Contracts and Commitments | π Partial | 2/6 | #8 |
2929| 7 | Settlement and Guild | β³ Planned | 0/6 | #9 |
3030| 8 | Scenario Testing Framework | β³ Planned | 0/7 | #10 |
3131| 9 | Persistence | β³ Planned | 0/4 | #11 |
3232| 10 | Apprenticeship and Role Stacking | β³ Planned | 0/4 | #12 |
3333| 11 | Full Progression Scenario | β³ Planned | 0/5 | #13 |
3434
35- ** Total Progress** : 27 /58 tasks complete (47 %)
35+ ** Total Progress** : 28 /58 tasks complete (48 %)
3636
3737### Recent Completions
3838
39+ - β
** 2026-01-19** : Epic 5.1 - Currency value object (#40 , PR #139 - awaiting review)
3940- β
** 2026-01-19** : Epic 4.8 - Masterwork β Master rank trigger (#39 , PR #136 )
4041- β
** 2026-01-19** : Epic 4.7 - CraftingSystem (#38 , PR #135 )
4142- β
** 2026-01-19** : Epic 4.6 - CraftingOutcomeRule (#37 , PR #134 )
@@ -49,8 +50,9 @@ Epic 4 (Crafting and Class Progression) complete! Next: Epic 5 (Economy and Inve
4950
5051Priority order for remaining work:
5152
52- 1 . ** Epic 5** - #7 : Economy and Inventory (0/6 tasks)
53- 2 . ** Epic 6** - #8 : Complete Contracts and Commitments (4/6 remaining)
53+ 1 . ** Epic 5.2** - #41 : Implement InventoryComponent
54+ 2 . ** Epic 5** - #7 : Complete Economy and Inventory (5/6 remaining)
55+ 3 . ** Epic 6** - #8 : Complete Contracts and Commitments (4/6 remaining)
5456
5557## Key Design Decisions
5658
@@ -262,11 +264,23 @@ _For implementation patterns, examine referenced code paths._
262264
263265---
264266
267+ ## Epic 5: Economy and Inventory (π 1/6 tasks)
268+
269+ ** 5.1 Implement Currency value object** β
_ Issue #40 , PR #139 (awaiting review)_
270+
271+ - β
FromSilver(), FromGold(), FromMixed() factory methods
272+ - β
Silver and Gold properties for denomination access
273+ - β
ToBreakdown() for converting to (gold, silver, copper) tuple
274+ - β
Conversion rates: 1 silver = 10 copper, 1 gold = 100 copper
275+ - ** Verified** : 6 tests pass, all 517 tests pass
276+
277+ ---
278+
265279### Planned Epics
266280
267281| Epic | Title | Status | Issue | Key Components |
268282| ---- | -------------------------------- | ------ | ----- | --------------------------------------------- |
269- | 5 | Economy and Inventory | β³ 0 /6 | #7 | Currency, InventoryComponent, PriceCalculator |
283+ | 5 | Economy and Inventory | π 1 /6 | #7 | Currency, InventoryComponent, PriceCalculator |
270284| 6 | Contracts and Commitments | π 2/6 | #8 | Commitment types, ContractActions |
271285| 7 | Settlement and Guild | β³ 0/6 | #9 | Settlement, Guild, leadership |
272286| 8 | Scenario Testing Framework | β³ 0/7 | #10 | WorldBuilder, CharacterBuilder |
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