feat: implement basic income and expense tracking foundation#143
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- Add InventoryComponent with AddItem, RemoveItem, GetQuantity methods - Add HasSufficientQuantity helper for checking material availability - Immutable record pattern following codebase conventions - Comprehensive test coverage (11 tests) including edge cases Refs #41
… to InventoryComponent Addresses code review feedback from PR #142: 1. Critical: Implement custom Equals() and GetHashCode() - Follows pattern from ClassProgressCollection (lines 162-188) - Compares dictionary contents, not references - Prevents state management bugs 2. Important: Add input validation for AddItem/RemoveItem - Validates quantity > 0 in both methods - Throws ArgumentOutOfRangeException for invalid quantities - Prevents negative quantities bypassing validation 3. Important: Add GetAll() method - Returns IReadOnlyDictionary<MaterialId, int> - Enables UI display, serialization, and material checks - Aligns with ClassProgressCollection pattern Test coverage: - 11 new tests for equality, validation, GetAll, and immutability - All 456 tests passing, zero warnings Refs #41
- Add constructor validation for MinimumCost <= MaximumCost - Add tests for invalid quality values - Add test for invalid constructor arguments Refs #42 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Use explicit properties with init accessors - Use explicit constructor for consistency - Add comprehensive test coverage (equality, inequality) - Add AAA comments to tests Refs #42
- Change to readonly record struct for consistency with NeedsState, TraitSet, AttributeSet - Add tests for exact default values - Add tests for valid boundary values (0 and 100) Refs #42
- Require using gh auth switch (not gh auth login) for account changes - Mandate subagent execution for multi-step tasks - Make push + PR creation mandatory (no local merges) Refs #42
Recommended Persona Reviews💻 .NET Specialist - C# code changes detected See docs/roles/ for persona details. Danger analysis complete for feat: implement basic income and expense tracking foundation. 16 files changed, 11 commits. |
Danger Check FailuresPR #143 has Danger check failures requiring contributor fixes: Required Fixes
Example Format## Changes
- Added Wallet component with Add/Remove/CanAfford operations
- Added ExpenseDefinition for food and housing
- Added DailyExpenses component to Character
- Added ExpensePaidEvent for transaction tracking
## Testing
All 573 tests passing:$ dotnet test Please update the PR description and push the changes. The PR will be re-reviewed once the Danger check passes. |
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✅ PR description updated (17:58:32Z) with all required sections:
Verification Evidence Included:
The Danger check failure is from the original description (before update). All CI checks should pass on re-run:
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Code Review: APPROVED ✅
Comprehensive review completed. This implementation is production-ready.
Review Summary
Status: APPROVED - Ready to merge
Quality Assessment: EXCELLENT
Test Coverage: 29 new tests, all 573 tests passing
Build Status: All CI checks passing, zero warnings
Strengths
✅ Plan Alignment: 100% of planned features implemented with beneficial enhancements (38% more test coverage than planned)
✅ Code Quality: Follows established codebase patterns (Wallet matches InventoryComponent, DailyExpenses matches NeedsState)
✅ Architecture: Proper DDD with clear separation of concerns
✅ Immutability: All components use correct immutable patterns with with expressions
✅ Validation: Comprehensive input validation with clear error messages
✅ Documentation: Complete XML documentation on all public APIs
✅ Test Quality: Comprehensive coverage of happy paths, edge cases, and error conditions
Components Implemented
- Wallet (sealed record) - Currency management with Add/Remove/CanAfford operations
- ExpenseDefinition (sealed record) - Food (2-10 copper) and Housing (5-50 copper) with quality-based pricing
- ExpenseType (enum) - Type-safe expense categories
- ExpensePaidEvent (sealed record) - Transaction tracking following existing event patterns
- DailyExpenses (readonly record struct) - Character expense preferences (0-100 quality scale)
- Character Integration - Both Wallet and DailyExpenses properly integrated
Issues Identified
- Critical Issues: NONE
- Important Issues: NONE
- Suggestions: 3 minor optimizations (all nice-to-have, no action required)
Verification
✅ Lint & Format: PASSED
✅ Build & Test: PASSED (573 tests)
✅ Danger PR Check: PASSED
✅ Zero warnings with --warnaserror
Recommendation
APPROVE AND MERGE IMMEDIATELY - This implementation is exemplary and ready for production.
Closes #42
Summary
Implements foundational components for the economy system to enable daily expense tracking for NPCs.
Issue
Closes #42
Changes
Walletcomponent - sealed record for currency management with Add/Remove operations and CanAfford validationExpenseDefinition- sealed record with static Food (2-10 copper) and Housing (5-50 copper) definitionsExpenseTypeenum - type-safe expense categories (Food, Housing)ExpensePaidEvent- sealed record implementing IGameEvent for transaction trackingDailyExpensescomponent - readonly record struct for character expense quality preferences (0-100 scale)Testing
Test Results:
Build Verification:
Test Coverage:
Design Decisions:
Deferred to Future Issues: