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Copy pathImGuiImplSDL.cpp
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95 lines (85 loc) · 3.29 KB
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/*
* Copyright 2025 Diligent Graphics LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#include "ImGuiImplSDL.hpp"
#include "Errors.hpp"
#include "RenderDevice.h"
#include "backends/imgui_impl_sdl2.h"
namespace Diligent
{
std::unique_ptr<ImGuiImplSDL>
ImGuiImplSDL::Create(const ImGuiDiligentCreateInfo& CI, SDL_Window* pWindow)
{
return std::make_unique<ImGuiImplSDL>(CI, pWindow);
}
ImGuiImplSDL::ImGuiImplSDL(const ImGuiDiligentCreateInfo& CI,
SDL_Window* pWindow) :
ImGuiImplDiligent(CI)
{
switch (CI.pDevice->GetDeviceInfo().Type)
{
case RENDER_DEVICE_TYPE_UNDEFINED:
LOG_ERROR_AND_THROW("Undefined device type");
break;
case RENDER_DEVICE_TYPE_D3D11:
case RENDER_DEVICE_TYPE_D3D12:
ImGui_ImplSDL2_InitForD3D(pWindow);
break;
case RENDER_DEVICE_TYPE_GL:
case RENDER_DEVICE_TYPE_GLES:
ImGui_ImplSDL2_InitForOpenGL(pWindow, nullptr);
break;
case RENDER_DEVICE_TYPE_VULKAN:
ImGui_ImplSDL2_InitForVulkan(pWindow);
break;
case RENDER_DEVICE_TYPE_METAL:
ImGui_ImplSDL2_InitForMetal(pWindow);
break;
case RENDER_DEVICE_TYPE_WEBGPU:
LOG_ERROR_AND_THROW("WebGPU not supported");
break;
case RENDER_DEVICE_TYPE_COUNT:
LOG_ERROR_AND_THROW("Unsupported device type");
break;
}
}
ImGuiImplSDL::~ImGuiImplSDL() { ImGui_ImplSDL2_Shutdown(); }
void ImGuiImplSDL::NewFrame(Uint32 RenderSurfaceWidth,
Uint32 RenderSurfaceHeight,
SURFACE_TRANSFORM SurfacePreTransform)
{
ImGui_ImplSDL2_NewFrame();
ImGuiImplDiligent::NewFrame(RenderSurfaceWidth, RenderSurfaceHeight,
SurfacePreTransform);
}
void ImGuiImplSDL::Render(IDeviceContext* pCtx)
{
ImGuiImplDiligent::Render(pCtx);
}
bool ImGuiImplSDL::HandleSDLEvent(const SDL_Event* ev)
{
return ImGui_ImplSDL2_ProcessEvent(ev);
}
} // namespace Diligent