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@@ -82,7 +82,7 @@ UI
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Level Editor
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-[Tiled](https://www.mapeditor.org) map format version +1.0 built-in support for easy level design
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- Uncompressed and [compressed](https://github.com/melonjs/tiled-inflate-plugin) Plain, Base64, CSV and JSON encoded XML tilemap loading
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- Uncompressed and [compressed](https://github.com/melonjs/melonJS/tree/master/packages/tiled-inflate-plugin) Plain, Base64, CSV and JSON encoded XML tilemap loading
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- Orthogonal, Isometric and Hexagonal maps (both normal and staggered)
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- Multiple layers (multiple background/foreground, collision and Image layers)
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- Parallax scrolling via Image layers
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melonJS provides a plugin system allowing to extend the engine capabilities.
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Here is the list of official plugins maintained by the melonJS team:
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-[debug-plugin](https://github.com/melonjs/debug-plugin) - a debug panel for inspecting game objects
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-[tiled-inflate-plugin](https://github.com/melonjs/tiled-inflate-plugin) - enable loading and parsing of zliband gzip compressed [Tiled](https://www.mapeditor.org/) maps
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-[debug-plugin](https://github.com/melonjs/melonJS/tree/master/packages/debug-plugin) - a debug panel for inspecting game objects
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-[tiled-inflate-plugin](https://github.com/melonjs/melonJS/tree/master/packages/tiled-inflate-plugin) - enable loading and parsing of zlib, gzip and zstd compressed [Tiled](https://www.mapeditor.org/) maps
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-[spine-plugin](https://github.com/melonjs/spine-plugin) - [Spine](http://esotericsoftware.com) runtime integration to render Spine skeletal animations
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If you wish to develop your own plugin, we also provide a [plugin template](https://github.com/melonjs/plugin-template) to help you get started.
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