**Highlights:** glTF / GLB scene loading lands — author a 3D scene in Blender (or any DCC tool), export a `.glb`, and load it like a Tiled map with `level.load(...)`. Animated models play back through the same `setCurrentAnimation` / `play` / `pause` / `stop` API as a 2D `Sprite`. Scene meshes are lit by the authored sun, and 3D meshes can now report a real bounding box. And `Sprite3d` brings the 2.5D workflow — billboarded, frame-animated cut-out sprites that face a `Camera3d` (the Paper Mario look), sharing one `FrameAnimation` engine with the 2D `Sprite`.
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