Commit 94f4b5d
Decompose concave collision polygons into convex triangles
Instead of throwing an error when a concave polygon is encountered
in a Tiled map, automatically decompose it into convex triangles
using earcut triangulation and warn in the console.
This allows maps with concave collision shapes to load and function
correctly with the SAT collision algorithm.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>1 parent 588db28 commit 94f4b5d
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File tree
- packages
- examples
- public/assets/tiledMapLoader/map
- src/examples/tiledMapLoader/assets/map
- melonjs/src/level/tiled
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