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- Add extensible batcher system and multi-camera to feature list
- Add Spine example to examples section
- Fix spine-plugin link to monorepo path
- Update CDN version to use major range (melonjs@18)
- Remove empty Performance section from 18.2.0 CHANGELOG
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Browse all examples [here](https://melonjs.github.io/melonJS/examples/)
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@@ -197,7 +200,7 @@ melonJS provides a plugin system allowing to extend the engine capabilities.
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Here is the list of official plugins maintained by the melonJS team:
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-[debug-plugin](https://github.com/melonjs/melonJS/tree/master/packages/debug-plugin) - a debug panel for inspecting game objects
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-[tiled-inflate-plugin](https://github.com/melonjs/melonJS/tree/master/packages/tiled-inflate-plugin) - enable loading and parsing of zlib, gzip and zstd compressed [Tiled](https://www.mapeditor.org/) maps
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-[spine-plugin](https://github.com/melonjs/spine-plugin) - [Spine](http://esotericsoftware.com) runtime integration to render Spine skeletal animations
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-[spine-plugin](https://github.com/melonjs/melonJS/tree/master/packages/spine-plugin) - [Spine](http://esotericsoftware.com) runtime integration to render Spine skeletal animations
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If you wish to develop your own plugin, we also provide a [plugin template](https://github.com/melonjs/plugin-template) to help you get started.
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@@ -219,8 +222,8 @@ import * as me from 'melonjs';
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Or use it directly via [jsDelivr](https://www.jsdelivr.com/package/npm/melonjs) CDN :
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```html
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<!-- load the ES6 module bundle of melonJS v18.0-->
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