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obiotclaude
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Release v19.1.0
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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packages/melonjs/CHANGELOG.md

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# Changelog
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## [19.1.0] (melonJS 2) - _2026-04-15_
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## [19.1.0] (melonJS 2) - _2026-04-16_
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### Added
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- WebGL: multi-texture batching — up to 16 textures (based on device capabilities) drawn in a single batch/draw call, eliminating GPU flushes on texture changes. Automatically falls back to single-texture mode when a custom `ShaderEffect` is active. ~80% fewer draw calls on the platformer example (14 vs ~70 flushes/frame), with an estimated 30-50% FPS improvement on low-end mobile devices.

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