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  • Add Cordova wiki page under Platform Deployment Mirrors the Capacitor page structure but shorter. Prominent banner notes that Cordova is in low-maintenance mode and points new projects at Capacitor instead. FAQ updated to link the internal Cordova page (was external link to cordova.apache.org) and to note the maintenance status.

    @obiot obiot committed May 11, 2026
    a6726ee
  • FAQ: point at internal wiki pages for Capacitor / FB Instant / WeChat - Capacitor: external capacitorjs.com link → internal Capacitor wiki page (now the canonical guide, including the @melonjs/capacitor-plugin wiring). Also reordered ahead of Cordova since it's now the documented path. - Facebook Instant Games / WeChat Mini Games: update to the new short filenames after the wiki rename.

    @obiot obiot committed May 11, 2026
    708ffd4
  • Rename Platform Deployment pages to short titles + refresh headings - Facebook-Instant-Games.md (renamed from the long How-to-deploy-... path) - WeChat-Mini-Games.md (renamed from the long How-to-deploy-... path) - H1 of each page now matches the file title. - Home.md links updated to the new filenames.

    @obiot obiot committed May 11, 2026
    b4043b3
  • Move Capacitor link from Third-Party Tools to Platform Deployment Capacitor wraps a built melonJS game as a native iOS/Android app — it's a deployment target, not a content-authoring tool. Lists it alongside the existing Facebook Instant Games and WeChat Mini Games entries.

    @obiot obiot committed May 11, 2026
    e690994
  • Add Capacitor wiki page under Third-Party Tools Documents the manual setup for wrapping a melonJS game as a native iOS / Android app via Capacitor, plus the @melonjs/capacitor-plugin ergonomics layer for lifecycle and hardware back-button handling.

    @obiot obiot committed May 10, 2026
    b502b44
  • Add 'Using SpriteIlluminator for Per-pixel Lighting' page Walks through the full SpriteIlluminator + TexturePacker + melonJS workflow for per-pixel normal-map lighting: - Generating normal maps with SpriteIlluminator (Bevel/Emboss) - Packing color + normal sheets together with TexturePacker ("Pack with same layout") - Loading both into a paired `TextureAtlas` in melonJS - Driving the lighting with a `Light2d` (`illuminationOnly` for invisible logical sources, `lightHeight` for grazing/head-on look, ambient floor color, etc.) - Sidecar pattern for non-atlas sprites - Live example pointer Linked from Home.md under Third-Party Tools, between TexturePacker and PhysicsEditor (the SpriteIlluminator workflow naturally follows TexturePacker's atlas-with-same-layout output).

    @obiot obiot committed May 5, 2026
    6a6af17
  • Add Tween and depthTest breaking changes to 19.0.0 upgrade guide

    @obiot obiot committed Apr 14, 2026
    64a7e80
  • Add 19.0.0 breaking changes to upgrade guide Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @obiot obiot committed Apr 9, 2026
    dc60821
  • Add MTL material support docs and live example links Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @obiot obiot committed Apr 8, 2026
    8dee8b6
  • Add 3D Mesh Rendering section to Rendering API wiki Documents the new drawMesh API, Mesh class, OBJ loader, 3D transforms, perspective projection, backface culling, and renderer differences. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

    @obiot obiot committed Apr 8, 2026
    2be18b6
  • Redesign wiki home page: better structure, getting started, horizontal rules

    @obiot obiot committed Apr 5, 2026
    597fcce
  • Update Tiled collision wiki: concave polygons now auto-decomposed

    @obiot obiot committed Apr 5, 2026
    19abd39
  • Modernize Third-Party Tools wiki pages: TexturePacker, PhysicsEditor, BitmapFont

    @obiot obiot committed Apr 5, 2026
    96f0e1c
  • Modernize all Details & Usage wiki pages: remove me. prefix, use Application pattern

    @obiot obiot committed Apr 5, 2026
    72b0556
  • Updated Home (markdown)

    @obiot obiot committed Apr 5, 2026
    b09b8b7
  • Enhance Rendering API wiki: live examples, code samples, custom drawing guide

    @obiot obiot committed Apr 5, 2026
    21e3b7e
  • Update FAQ: add getting started, Application, renderer, scaling, debugging, levels sections

    @obiot obiot committed Apr 5, 2026
    da9e6cb
  • Updated Upgrade Guide (markdown)

    @obiot obiot committed Apr 5, 2026
    3ec6bbe
  • Update Upgrade Guide with 18.2 and 18.3 changes

    @obiot obiot committed Apr 5, 2026
    81a9dbe
  • Add arcTo, Path2D section to Rendering API reference

    @obiot obiot committed Apr 5, 2026
    bcab6f2
  • Updated Rendering API (markdown)

    @obiot obiot committed Apr 5, 2026
    36bb74f
  • Add bezierCurveTo/quadraticCurveTo to Rendering API reference

    @obiot obiot committed Apr 5, 2026
    1cc77a2
  • Fix WebGL-Only section: methods exist on both renderers

    @obiot obiot committed Apr 4, 2026
    7ebc9e2
  • Use video.AUTO/CANVAS/WEBGL constants in Choosing a Renderer section

    @obiot obiot committed Apr 4, 2026
    353cee3
  • Add setLineDash/getLineDash to Rendering API reference

    @obiot obiot committed Apr 4, 2026
    f201abb
  • Add gradient methods to Rendering API reference

    @obiot obiot committed Apr 4, 2026
    0497292
  • Add Rendering API reference page with Canvas 2D comparison

    @obiot obiot committed Apr 4, 2026
    d6bb630
  • Updated Home (markdown)

    @obiot obiot committed Apr 4, 2026
    4f9b57b
  • Updated Home (markdown)

    @obiot obiot committed Apr 4, 2026
    cf782ee
  • Modernize FAQ to current melonJS API and best practices - Replace me.* namespace with ES module imports - Use modern event API (event.on/off instead of subscribe/publish) - Replace jQuery form input example with vanilla JS - Update packaging recommendations (add Tauri, remove outdated refs) - Simplify collision explanation, remove dead forum links - Add note about pool.register auto-registering Tiled factories - Clean up code examples to use const/let, template literals

    @obiot obiot committed Apr 1, 2026
    920e661