Currently environments are loaded via
|
loadEnvironment(json: any) { |
and stored here as (plain text) .json
https://github.com/meta-quest/immersive-web-emulation-runtime/tree/main/sem/captures
Whilst correctly lazy loaded as chunks, it throws off package bundle size analysis by thinking this is code and reporting a bloated bundle breakdown. Would be great if this was a static .glb or something.

Currently environments are loaded via
immersive-web-emulation-runtime/sem/src/sem.ts
Line 157 in 66b61da
and stored here as (plain text)
.jsonhttps://github.com/meta-quest/immersive-web-emulation-runtime/tree/main/sem/captures
Whilst correctly lazy loaded as chunks, it throws off package bundle size analysis by thinking this is code and reporting a bloated bundle breakdown. Would be great if this was a static
.glbor something.