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| 1 | +# Chess Engine Core API Reference |
| 2 | + |
| 3 | +## Quick Start |
| 4 | + |
| 5 | +```java |
| 6 | +import com.backend.domain.ChessGame; |
| 7 | +import com.backend.models.*; |
| 8 | + |
| 9 | +// Create new game |
| 10 | +ChessGame game = new ChessGame(); |
| 11 | + |
| 12 | +// Make a move |
| 13 | +Position from = new Position(2, 5); // e2 |
| 14 | +Position to = new Position(4, 5); // e4 |
| 15 | +ChessPiece result = game.MoveController(from, to); |
| 16 | + |
| 17 | +// Check if move was valid |
| 18 | +if (result.type() != ChessPieceType.Invalid) { |
| 19 | + System.out.println("Move successful!"); |
| 20 | +} |
| 21 | +``` |
| 22 | + |
| 23 | +## ChessGame API |
| 24 | + |
| 25 | +### Core Methods |
| 26 | + |
| 27 | +#### `MoveController(Position from, Position to)` |
| 28 | +Make a move on the board. |
| 29 | +- **Parameters**: Source and target positions (1-indexed) |
| 30 | +- **Returns**: `ChessPiece` - captured piece, or Invalid if move is illegal |
| 31 | +- **Side effects**: Updates game state, switches turn |
| 32 | + |
| 33 | +#### `MoveController(Position from, Position to, ChessPieceType promotionType)` |
| 34 | +Make a move with pawn promotion. |
| 35 | +- **Parameters**: Source, target, and promotion piece type |
| 36 | +- **Returns**: `ChessPiece` - captured piece, or Invalid if move is illegal |
| 37 | + |
| 38 | +#### `getValidMovesController(Position position)` |
| 39 | +Get all valid moves for a piece. |
| 40 | +- **Parameters**: Position of piece (1-indexed) |
| 41 | +- **Returns**: Array of valid target positions |
| 42 | + |
| 43 | +### Game State |
| 44 | + |
| 45 | +#### `getTurn()` |
| 46 | +Get current player's turn. |
| 47 | +- **Returns**: `Color.White` or `Color.Black` |
| 48 | + |
| 49 | +#### `getGameState()` |
| 50 | +Get current game state. |
| 51 | +- **Returns**: `GameState` enum (Free, Check, Checkmate, DrawByStalemate, etc.) |
| 52 | + |
| 53 | +#### `getChessboard()` |
| 54 | +Get board representation for display. |
| 55 | +- **Returns**: Array of `ChessPieceResponse` for rendering |
| 56 | + |
| 57 | +#### `getMoveHistory()` |
| 58 | +Get list of all moves made. |
| 59 | +- **Returns**: `List<Move>` - move history |
| 60 | + |
| 61 | +#### `getCaptured(Color color)` |
| 62 | +Get captured pieces for a player. |
| 63 | +- **Returns**: `Set<ChessPiece>` - pieces captured by the color |
| 64 | + |
| 65 | +### FEN Support |
| 66 | + |
| 67 | +#### `importFromFEN(String fen)` |
| 68 | +Import position from FEN notation. |
| 69 | +- **Parameters**: FEN string |
| 70 | +- **Throws**: `IllegalArgumentException` for invalid FEN |
| 71 | + |
| 72 | +#### `exportToFEN()` |
| 73 | +Export current position to FEN. |
| 74 | +- **Returns**: FEN string |
| 75 | + |
| 76 | +#### `exportToPGN()` |
| 77 | +Export game in PGN format. |
| 78 | +- **Returns**: PGN formatted string |
| 79 | + |
| 80 | +### Undo/Redo |
| 81 | + |
| 82 | +#### `undo()` |
| 83 | +Undo last move. |
| 84 | +- **Returns**: `true` if successful, `false` if nothing to undo |
| 85 | + |
| 86 | +#### `redo()` |
| 87 | +Redo previously undone move. |
| 88 | +- **Returns**: `true` if successful, `false` if nothing to redo |
| 89 | + |
| 90 | +#### `canUndo()` |
| 91 | +Check if undo is available. |
| 92 | +- **Returns**: `boolean` |
| 93 | + |
| 94 | +#### `canRedo()` |
| 95 | +Check if redo is available. |
| 96 | +- **Returns**: `boolean` |
| 97 | + |
| 98 | +## AI API |
| 99 | + |
| 100 | +### ChessAI.findBestMove(ChessGame game) |
| 101 | +Find best move using minimax algorithm. |
| 102 | +```java |
| 103 | +import com.backend.ai.ChessAI; |
| 104 | + |
| 105 | +ChessAI.AIMove move = ChessAI.findBestMove(game); |
| 106 | +if (move != null) { |
| 107 | + game.MoveController(move.from, move.to); |
| 108 | +} |
| 109 | +``` |
| 110 | + |
| 111 | +### ChessAI.findBestMove(ChessGame game, int depth) |
| 112 | +Find best move with custom search depth. |
| 113 | +- **Parameters**: game state, search depth (default: 3) |
| 114 | +- **Returns**: `AIMove` with from/to positions and evaluation score |
| 115 | + |
| 116 | +## FEN Parser API |
| 117 | + |
| 118 | +### FENParser.parseFEN(String fen) |
| 119 | +Parse FEN string to board state. |
| 120 | +```java |
| 121 | +import com.backend.util.FENParser; |
| 122 | + |
| 123 | +FENParser.FENParseResult result = FENParser.parseFEN(fen); |
| 124 | +// Access result.board, result.activeColor, result.castlingRights, etc. |
| 125 | +``` |
| 126 | + |
| 127 | +### FENParser.generateFEN(...) |
| 128 | +Generate FEN from board state. |
| 129 | +```java |
| 130 | +String fen = FENParser.generateFEN( |
| 131 | + board, activeColor, |
| 132 | + whiteKingMoved, blackKingMoved, |
| 133 | + whiteKingsideRookMoved, whiteQueensideRookMoved, |
| 134 | + blackKingsideRookMoved, blackQueensideRookMoved, |
| 135 | + enPassantTarget, halfMoveClock, fullMoveNumber |
| 136 | +); |
| 137 | +``` |
| 138 | + |
| 139 | +## Model Classes |
| 140 | + |
| 141 | +### ChessPiece |
| 142 | +Immutable record representing a chess piece. |
| 143 | +- `type()` - ChessPieceType (Pawn, Knight, Bishop, Rock, Queen, King) |
| 144 | +- `color()` - Color (White, Black, None) |
| 145 | + |
| 146 | +### Position |
| 147 | +Represents board position. |
| 148 | +- `row` - Row index (1-8 for user-facing APIs, 0-7 internally) |
| 149 | +- `col` - Column index (1-8 for user-facing APIs, 0-7 internally) |
| 150 | + |
| 151 | +### Move |
| 152 | +Represents a chess move with metadata. |
| 153 | +- `getFrom()` - Source position |
| 154 | +- `getTo()` - Target position |
| 155 | +- `getPiece()` - Piece that moved |
| 156 | +- `getCapturedPiece()` - Piece captured (if any) |
| 157 | +- `isCapture()` - Whether this was a capture |
| 158 | +- `isPawnMove()` - Whether a pawn moved |
| 159 | +- `isEnPassant()` - Whether this was en passant |
| 160 | +- `isCastling()` - Whether this was castling |
| 161 | + |
| 162 | +### GameState Enum |
| 163 | +- `Free` - Normal play |
| 164 | +- `Check` - King in check |
| 165 | +- `Checkmate` - Game over, checkmate |
| 166 | +- `DrawByStalemate` - Game over, stalemate |
| 167 | +- `DrawByFiftyMove` - Draw by 50-move rule |
| 168 | +- `DrawByRepetition` - Draw by threefold repetition |
| 169 | + |
| 170 | +## Board Evaluator API |
| 171 | + |
| 172 | +### BoardEvaluator.evaluate(ChessPiece[][] board, Color color) |
| 173 | +Evaluate board position for a color. |
| 174 | +```java |
| 175 | +import com.backend.ai.BoardEvaluator; |
| 176 | + |
| 177 | +int score = BoardEvaluator.evaluate(board, Color.White); |
| 178 | +// Positive = White winning, Negative = Black winning |
| 179 | +``` |
| 180 | + |
| 181 | +## Examples |
| 182 | + |
| 183 | +### Basic Game Flow |
| 184 | +```java |
| 185 | +ChessGame game = new ChessGame(); |
| 186 | + |
| 187 | +// White moves e2-e4 |
| 188 | +game.MoveController(new Position(2, 5), new Position(4, 5)); |
| 189 | + |
| 190 | +// Black moves e7-e5 |
| 191 | +game.MoveController(new Position(7, 5), new Position(5, 5)); |
| 192 | + |
| 193 | +// Check game state |
| 194 | +if (game.getGameState() == GameState.Check) { |
| 195 | + System.out.println("Check!"); |
| 196 | +} |
| 197 | +``` |
| 198 | + |
| 199 | +### FEN Import/Export |
| 200 | +```java |
| 201 | +// Import from FEN |
| 202 | +String fen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; |
| 203 | +game.importFromFEN(fen); |
| 204 | + |
| 205 | +// Play some moves... |
| 206 | + |
| 207 | +// Export current position |
| 208 | +String currentFEN = game.exportToFEN(); |
| 209 | +System.out.println(currentFEN); |
| 210 | +``` |
| 211 | + |
| 212 | +### AI Opponent |
| 213 | +```java |
| 214 | +ChessGame game = new ChessGame(); |
| 215 | + |
| 216 | +while (game.getGameState() == GameState.Free || |
| 217 | + game.getGameState() == GameState.Check) { |
| 218 | + |
| 219 | + if (game.getTurn() == Color.White) { |
| 220 | + // Human move (get from UI) |
| 221 | + game.MoveController(userFrom, userTo); |
| 222 | + } else { |
| 223 | + // AI move |
| 224 | + ChessAI.AIMove aiMove = ChessAI.findBestMove(game); |
| 225 | + if (aiMove != null) { |
| 226 | + game.MoveController(aiMove.from, aiMove.to); |
| 227 | + System.out.println("AI moved from " + aiMove.from + |
| 228 | + " to " + aiMove.to + |
| 229 | + " (score: " + aiMove.score + ")"); |
| 230 | + } |
| 231 | + } |
| 232 | +} |
| 233 | + |
| 234 | +System.out.println("Game over: " + game.getGameState()); |
| 235 | +``` |
| 236 | + |
| 237 | +### Undo/Redo |
| 238 | +```java |
| 239 | +// Make moves |
| 240 | +game.MoveController(new Position(2, 5), new Position(4, 5)); |
| 241 | +game.MoveController(new Position(7, 5), new Position(5, 5)); |
| 242 | + |
| 243 | +// Undo last move |
| 244 | +if (game.canUndo()) { |
| 245 | + game.undo(); |
| 246 | +} |
| 247 | + |
| 248 | +// Redo |
| 249 | +if (game.canRedo()) { |
| 250 | + game.redo(); |
| 251 | +} |
| 252 | +``` |
| 253 | + |
| 254 | +## Thread Safety |
| 255 | + |
| 256 | +The chess engine classes are **not thread-safe**. If using in a multi-threaded environment: |
| 257 | +- Use one `ChessGame` instance per game/thread |
| 258 | +- Or synchronize access externally |
| 259 | +- `BoardEvaluator` methods are stateless and thread-safe |
| 260 | + |
| 261 | +## Performance |
| 262 | + |
| 263 | +- Move validation: O(n) where n = number of pieces |
| 264 | +- AI move generation (depth 3): ~0.5-2 seconds typical |
| 265 | +- FEN parsing: O(1) for fixed board size |
| 266 | +- Undo/redo: O(1) with memory overhead for snapshots |
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