All notable changes are documented here. Dates use the original commit timestamps; sensitive assets have been removed from history for the public release.
- Placeholder for future gameplay tweaks and content.
- Removed proprietary assets and secondary sample projects.
- Marked Unity Services as offline-only with placeholders for IDs/keys.
- Added CLI test script; CI workflow kept private/optional.
- Added licenses, security guidance, and asset licensing notes.
- Implemented isometric grid object placement, rotation, and obstacles.
- Added NPC state machine for clients/employees with table assignment.
- Added editor debug panels for grid and state machine inspection.
- Created core scenes (
LoadScene,GameScene) and baseline gameplay controllers. - Added basic player data model and upgrade scaffolding.
- Imported initial art and UI placeholders (now removed from public history).