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Changelog

All notable changes are documented here. Dates use the original commit timestamps; sensitive assets have been removed from history for the public release.

[Unreleased]

  • Placeholder for future gameplay tweaks and content.

[2026-02-03] Public cleanup & offline hardening

  • Removed proprietary assets and secondary sample projects.
  • Marked Unity Services as offline-only with placeholders for IDs/keys.
  • Added CLI test script; CI workflow kept private/optional.
  • Added licenses, security guidance, and asset licensing notes.

[2025] Grid/NPC systems expansion

  • Implemented isometric grid object placement, rotation, and obstacles.
  • Added NPC state machine for clients/employees with table assignment.
  • Added editor debug panels for grid and state machine inspection.

[2024] Initial prototype

  • Created core scenes (LoadScene, GameScene) and baseline gameplay controllers.
  • Added basic player data model and upgrade scaffolding.
  • Imported initial art and UI placeholders (now removed from public history).