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docs: polish for CV (README, changelog, docs, comments)
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CHANGELOG.md

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# Changelog
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All notable changes are documented here. Dates use the original commit timestamps; sensitive assets have been removed from history for the public release.
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## [Unreleased]
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- Placeholder for future gameplay tweaks and content.
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## [2026-02-03] Public cleanup & offline hardening
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- Removed proprietary assets and secondary sample projects.
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- Marked Unity Services as offline-only with placeholders for IDs/keys.
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- Added CI workflow (Unity Test Runner) and CLI test script.
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- Added licenses, security guidance, and asset licensing notes.
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## [2025] Grid/NPC systems expansion
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- Implemented isometric grid object placement, rotation, and obstacles.
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- Added NPC state machine for clients/employees with table assignment.
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- Added editor debug panels for grid and state machine inspection.
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## [2024] Initial prototype
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- Created core scenes (`LoadScene`, `GameScene`) and baseline gameplay controllers.
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- Added basic player data model and upgrade scaffolding.
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- Imported initial art and UI placeholders (now removed from public history).

Docs/CV-notes.md

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# CV Notes (unity-restaurant-simulation)
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**Role & scope**
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- Solo developer of a 2D isometric restaurant/tycoon prototype in Unity.
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- Built grid/pathfinding, NPC state machines, editor debug tools, and offline-first service guards.
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**Key outcomes**
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- Playable prototype with place/rotate/move objects, NPC seating/serving flow.
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- Added Unity Test Runner suites (EditMode/PlayMode) and GitHub Actions CI to keep tests green.
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- Hardened for public release: secrets replaced with placeholders, assets removed, MIT licensing.
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**Tech**
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- Unity 2022.3.11f1 (URP, Input System), C# gameplay + editor scripts, GitHub Actions.
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**Artifacts to show**
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- README highlights, CI badge, and gallery placeholders under `Docs/media/`.

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