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program.cs
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1294 lines (1106 loc) · 47.2 KB
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using System;
using System.IO;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Collections.Generic;
using System.Linq;
using Npgsql;
using DotNetEnv;
//
// LootGen — PostgreSQL Database Version with Materialized Views
//
// Setup:
// 1. Copy .env.example to .env
// 2. Update .env with your database credentials
//
// Usage examples:
// dotnet run -- --level 35 --category helmet --count 3 --mf 25
// dotnet run -- --level 30 --category armor --count 1 --legendary
// dotnet run -- --level 45 --category weapon --count 5 --mf 100 --legendary --monsterlevel 55 --maplevel 50 --username "JohnDoe" --character "Warrior"
//
// Reads all data from PostgreSQL database using optimized materialized views
// Use --savedb flag to save generated items to the database (or saveToDatabase parameter in code)
#region Models
public class TierDef
{
public string Code { get; set; } = "";
public string Name { get; set; } = "";
public int MinLevel { get; set; }
public int MaxLevel { get; set; }
public int BasePotential { get; set; } = 0;
public int BaseDropWeight { get; set; } = 100;
}
public class RarityDef
{
public string Code { get; set; } = "";
public string Name { get; set; } = "";
public string? DisplayColor { get; set; }
public int PrefixCount { get; set; }
public int SuffixCount { get; set; }
public double BaseMultiplier { get; set; } = 1.0;
public int BaseDropWeight { get; set; } = 1;
public string? Description { get; set; }
public bool? IsHandcrafted { get; set; }
public string NameFormat { get; set; } = "{base_name}";
public bool? CanBeCrafted { get; set; }
public int? PotentialBonus { get; set; } = 0;
}
public class StatValue
{
public string Type { get; set; } = "flat";
public double T1 { get; set; }
public double T2 { get; set; }
public double T3 { get; set; }
public double T4 { get; set; }
public double GetValueForTier(string tierCode)
{
return tierCode.ToUpperInvariant() switch
{
"T1" => T1,
"T2" => T2,
"T3" => T3,
"T4" => T4,
_ => T1
};
}
}
public class TierRequirements
{
public int Level { get; set; }
public int? STR { get; set; }
public int? DEX { get; set; }
public int? INT { get; set; }
}
public class BaseItem
{
public string Code { get; set; } = "";
public string Name { get; set; } = "";
public string Category { get; set; } = "";
public string? Slot { get; set; }
public string Tier { get; set; } = "";
public Dictionary<string, StatValue> BaseStats { get; set; } = new();
public List<string>? AllowedAffixes { get; set; }
public Dictionary<string, string>? TierNames { get; set; }
public Dictionary<string, TierRequirements>? Requirements { get; set; }
public string? WeaponClass { get; set; }
public Dictionary<string, double>? AffixWeightMultipliers { get; set; }
public Dictionary<string, double> GetStatsForTier(string tierCode)
{
var result = new Dictionary<string, double>();
foreach (var kv in BaseStats)
{
result[kv.Key] = kv.Value.GetValueForTier(tierCode);
}
return result;
}
}
public class ArmorDef : BaseItem { }
public class WeaponDef : BaseItem { }
public class AccessoryDef : BaseItem { }
public class LegendaryItemDef
{
public string Code { get; set; } = "";
public string Name { get; set; } = "";
public string? BaseType { get; set; }
public string Category { get; set; } = "";
public string? Slot { get; set; }
public string Tier { get; set; } = "";
public Dictionary<string, double>? FixedBaseStats { get; set; }
public List<FixedAffix>? FixedAffixes { get; set; }
public string? UniquePower { get; set; }
public JsonElement? LegendaryPower { get; set; }
}
public class FixedAffix
{
public string AffixCode { get; set; } = "";
public double Value { get; set; }
public string? Display { get; set; }
}
public class AffixDef
{
public string Code { get; set; } = "";
public string Name { get; set; } = "";
public string Kind { get; set; } = "";
public string Type { get; set; } = "flat";
public int BaseWeight { get; set; } = 1;
public List<string>? Tags { get; set; }
public string? Description { get; set; }
public Dictionary<string, string?>? EpithetsByTier { get; set; }
public Dictionary<string, Dictionary<string, RangeDef?>>? SpawnRangesBySlotThenTier { get; set; }
public Dictionary<string, int>? WeightOverridesBySlot { get; set; }
}
public class RangeDef
{
public double Min { get; set; }
public double Max { get; set; }
}
#endregion
#region Runtime DTOs
public class RolledAffix
{
public AffixDef Def { get; set; }
public double Value { get; set; }
public string Epithet { get; set; }
public string Kind => Def.Kind;
public RolledAffix(AffixDef def, double value, string epithet)
{
Def = def;
Value = value;
Epithet = epithet;
}
}
public class RolledItem
{
public string DisplayName { get; set; } = "";
public RarityDef Rarity { get; set; } = null!;
public string Tier { get; set; } = "";
public BaseItem Base { get; set; } = null!;
public string? UniquePower { get; set; }
public List<RolledAffix> Affixes { get; set; } = new();
public Dictionary<string, double> FinalStats { get; set; } = new();
public int PotentialMax { get; set; }
public int PotentialCurrent { get; set; }
}
#endregion
#region Main
class Program
{
static void Main(string[] args)
{
// Load environment variables from .env file
Env.Load();
var (level, category, count, mf, monsterLevel, mapLevel, username, characterName, connectionString, saveToDb, forceLegendary) = ParseArgs(args);
// Build connection string from environment variables if not provided
if (string.IsNullOrWhiteSpace(connectionString))
{
connectionString = BuildConnectionString();
}
if (string.IsNullOrWhiteSpace(connectionString))
{
Console.WriteLine("Error: Database connection not configured");
Console.WriteLine("Either:");
Console.WriteLine(" 1. Create a .env file with DB_HOST, DB_PORT, DB_NAME, DB_USER, DB_PASSWORD");
Console.WriteLine(" 2. Use --connectionstring parameter");
Console.WriteLine();
Console.WriteLine("Example .env file:");
Console.WriteLine(" DB_HOST=localhost");
Console.WriteLine(" DB_PORT=5432");
Console.WriteLine(" DB_NAME=YOUR_DATABASE");
Console.WriteLine(" DB_USER=postgres");
Console.WriteLine(" DB_PASSWORD=your_password");
return;
}
Console.WriteLine($"=== Loot Generator (Database Version - Optimized) ===");
Console.WriteLine($"Level={level}, Category={category}, Count={count}, MF={mf}%, Monster={monsterLevel}, Map={mapLevel}");
Console.WriteLine($"User={username}, Character={characterName}, ForceLegendary={forceLegendary}");
Console.WriteLine();
// Load all data from database using optimized materialized views
var tiersDb = LoadTiers(connectionString);
var raritiesDb = LoadRarities(connectionString);
var affixDb = LoadAffixes(connectionString);
var armorDb = LoadArmor(connectionString);
var weaponDb = LoadWeapons(connectionString);
var legendaryDb = LoadLegendaryItems(connectionString);
Console.WriteLine($"Loaded from database: {tiersDb.Count} tiers, {raritiesDb.Count} rarities, {affixDb.Count} affixes, {armorDb.Count} armor, {weaponDb.Count} weapons, {legendaryDb.Count} legendaries");
Console.WriteLine();
var rng = new Random();
for (int i = 0; i < count; i++)
{
var item = RollOneItem(level, category, mf, tiersDb, raritiesDb, armorDb, weaponDb, legendaryDb, affixDb, rng, forceLegendary);
if (item != null)
{
PrintItem(item);
if (saveToDb)
{
SaveItemToDatabase(item, username, characterName, level, mf, monsterLevel, mapLevel, connectionString);
Console.WriteLine();
}
}
}
}
#endregion
#region Database Loading - OPTIMIZED with Materialized Views
static List<TierDef> LoadTiers(string connectionString)
{
var tiers = new List<TierDef>();
using var conn = new NpgsqlConnection(connectionString);
conn.Open();
using var cmd = new NpgsqlCommand(@"
SELECT code, name, min_level, max_level, base_potential, base_drop_weight
FROM ""Public"".tiers
ORDER BY min_level", conn);
using var reader = cmd.ExecuteReader();
while (reader.Read())
{
tiers.Add(new TierDef
{
Code = reader.GetString(0),
Name = reader.GetString(1),
MinLevel = reader.GetInt32(2),
MaxLevel = reader.GetInt32(3),
BasePotential = reader.GetInt32(4),
BaseDropWeight = reader.GetInt32(5)
});
}
return tiers;
}
static List<RarityDef> LoadRarities(string connectionString)
{
var rarities = new List<RarityDef>();
using var conn = new NpgsqlConnection(connectionString);
conn.Open();
using var cmd = new NpgsqlCommand(@"
SELECT code, name, display_color, prefix_count, suffix_count,
base_stat_multiplier, base_drop_weight, potential_bonus,
description, can_be_crafted, is_handcrafted, name_format
FROM ""Public"".rarities
ORDER BY base_drop_weight DESC", conn);
using var reader = cmd.ExecuteReader();
while (reader.Read())
{
rarities.Add(new RarityDef
{
Code = reader.GetString(0),
Name = reader.GetString(1),
DisplayColor = reader.IsDBNull(2) ? null : reader.GetString(2),
PrefixCount = reader.GetInt32(3),
SuffixCount = reader.GetInt32(4),
BaseMultiplier = (double)reader.GetDecimal(5),
BaseDropWeight = reader.GetInt32(6),
PotentialBonus = reader.GetInt32(7),
Description = reader.IsDBNull(8) ? null : reader.GetString(8),
CanBeCrafted = reader.GetBoolean(9),
IsHandcrafted = reader.GetBoolean(10),
NameFormat = reader.GetString(11)
});
}
return rarities;
}
static List<AffixDef> LoadAffixes(string connectionString)
{
var affixes = new List<AffixDef>();
using var conn = new NpgsqlConnection(connectionString);
conn.Open();
// Load base affix data
using var cmd = new NpgsqlCommand(@"
SELECT code, name, kind, value_type, base_weight, tags, description
FROM ""Public"".affixes", conn);
using var reader = cmd.ExecuteReader();
while (reader.Read())
{
var affix = new AffixDef
{
Code = reader.GetString(0),
Name = reader.GetString(1),
Kind = reader.GetString(2),
Type = reader.GetString(3),
BaseWeight = reader.GetInt32(4),
Tags = reader.IsDBNull(5) ? null : ((string[])reader.GetValue(5)).ToList(),
Description = reader.IsDBNull(6) ? null : reader.GetString(6),
EpithetsByTier = new Dictionary<string, string?>(),
SpawnRangesBySlotThenTier = new Dictionary<string, Dictionary<string, RangeDef?>>(),
WeightOverridesBySlot = new Dictionary<string, int>()
};
affixes.Add(affix);
}
reader.Close();
// Load epithets
using var epithetCmd = new NpgsqlCommand(@"
SELECT affix_code, tier_code, epithet
FROM ""Public"".affix_epithets", conn);
using var epithetReader = epithetCmd.ExecuteReader();
while (epithetReader.Read())
{
var affixCode = epithetReader.GetString(0);
var tierCode = epithetReader.GetString(1);
var epithet = epithetReader.GetString(2);
var affix = affixes.FirstOrDefault(a => a.Code == affixCode);
if (affix != null)
{
affix.EpithetsByTier![tierCode] = epithet;
}
}
epithetReader.Close();
// Load spawn ranges
using var rangeCmd = new NpgsqlCommand(@"
SELECT affix_code, item_slot, tier_code, min_value, max_value
FROM ""Public"".affix_spawn_ranges", conn);
using var rangeReader = rangeCmd.ExecuteReader();
while (rangeReader.Read())
{
var affixCode = rangeReader.GetString(0);
var itemSlot = rangeReader.GetString(1);
var tierCode = rangeReader.GetString(2);
var minValue = rangeReader.GetInt32(3);
var maxValue = rangeReader.GetInt32(4);
var affix = affixes.FirstOrDefault(a => a.Code == affixCode);
if (affix != null)
{
if (!affix.SpawnRangesBySlotThenTier!.ContainsKey(itemSlot))
{
affix.SpawnRangesBySlotThenTier[itemSlot] = new Dictionary<string, RangeDef?>();
}
affix.SpawnRangesBySlotThenTier[itemSlot][tierCode] = new RangeDef { Min = minValue, Max = maxValue };
}
}
rangeReader.Close();
// Load weight overrides
using var weightCmd = new NpgsqlCommand(@"
SELECT affix_code, item_slot, weight
FROM ""Public"".affix_weight_overrides", conn);
using var weightReader = weightCmd.ExecuteReader();
while (weightReader.Read())
{
var affixCode = weightReader.GetString(0);
var itemSlot = weightReader.GetString(1);
var weight = weightReader.GetInt32(2);
var affix = affixes.FirstOrDefault(a => a.Code == affixCode);
if (affix != null)
{
affix.WeightOverridesBySlot![itemSlot] = weight;
}
}
return affixes;
}
static List<WeaponDef> LoadWeapons(string connectionString)
{
var weapons = new Dictionary<string, WeaponDef>();
using var conn = new NpgsqlConnection(connectionString);
conn.Open();
// Query the materialized view - everything is pre-joined!
using var cmd = new NpgsqlCommand(@"
SELECT DISTINCT
weapon_code,
weapon_name,
weapon_category,
weapon_class,
weapon_slot,
tier_code,
weapon_tier_name
FROM ""Public"".mv_weapon_relations
ORDER BY weapon_code, tier_code", conn);
using var reader = cmd.ExecuteReader();
var weaponList = new List<(string code, string name, string category, string weaponClass, string slot, string tier, string tierName)>();
while (reader.Read())
{
weaponList.Add((
reader.GetString(0),
reader.GetString(1),
reader.GetString(2),
reader.GetString(3),
reader.GetString(4),
reader.GetString(5),
reader.GetString(6)
));
}
reader.Close();
foreach (var weaponData in weaponList)
{
var key = $"{weaponData.code}_{weaponData.tier}";
if (weapons.ContainsKey(key))
continue;
var weapon = new WeaponDef
{
Code = weaponData.code,
Name = weaponData.name,
Category = weaponData.category,
Slot = weaponData.slot,
Tier = weaponData.tier,
WeaponClass = weaponData.weaponClass,
BaseStats = new Dictionary<string, StatValue>(),
TierNames = new Dictionary<string, string>(),
Requirements = new Dictionary<string, TierRequirements>(),
AllowedAffixes = new List<string>(),
AffixWeightMultipliers = new Dictionary<string, double>()
};
weapon.TierNames![weaponData.tier] = weaponData.tierName;
using var detailCmd = new NpgsqlCommand(@"
SELECT
req_level, req_str, req_dex,
base_stat_name, base_stat_type, base_stat_value,
affix_code, effective_weight
FROM ""Public"".mv_weapon_relations
WHERE weapon_code = @code AND tier_code = @tier", conn);
detailCmd.Parameters.AddWithValue("code", weaponData.code);
detailCmd.Parameters.AddWithValue("tier", weaponData.tier);
using var detailReader = detailCmd.ExecuteReader();
var stats = new Dictionary<string, Dictionary<string, double>>();
var affixesProcessed = new HashSet<string>();
bool reqLoaded = false;
while (detailReader.Read())
{
if (!reqLoaded && !detailReader.IsDBNull(0))
{
weapon.Requirements![weaponData.tier] = new TierRequirements
{
Level = detailReader.GetInt32(0),
STR = detailReader.IsDBNull(1) ? null : detailReader.GetInt32(1),
DEX = detailReader.IsDBNull(2) ? null : detailReader.GetInt32(2)
};
reqLoaded = true;
}
if (!detailReader.IsDBNull(3))
{
var statName = detailReader.GetString(3);
var value = (double)detailReader.GetInt32(5);
if (!stats.ContainsKey(statName))
stats[statName] = new Dictionary<string, double>();
stats[statName][weaponData.tier] = value;
}
if (!detailReader.IsDBNull(6))
{
var affixCode = detailReader.GetString(6);
if (!affixesProcessed.Contains(affixCode))
{
weapon.AllowedAffixes!.Add(affixCode);
if (!detailReader.IsDBNull(7))
{
weapon.AffixWeightMultipliers![affixCode] = (double)detailReader.GetDecimal(7);
}
affixesProcessed.Add(affixCode);
}
}
}
foreach (var statKv in stats)
{
var statValue = new StatValue
{
Type = "flat",
T1 = statKv.Value.ContainsKey("T1") ? statKv.Value["T1"] : 0,
T2 = statKv.Value.ContainsKey("T2") ? statKv.Value["T2"] : 0,
T3 = statKv.Value.ContainsKey("T3") ? statKv.Value["T3"] : 0,
T4 = statKv.Value.ContainsKey("T4") ? statKv.Value["T4"] : 0
};
weapon.BaseStats[statKv.Key] = statValue;
}
weapons[key] = weapon;
}
return weapons.Values.ToList();
}
static List<ArmorDef> LoadArmor(string connectionString)
{
var armors = new Dictionary<string, ArmorDef>();
using var conn = new NpgsqlConnection(connectionString);
conn.Open();
using var cmd = new NpgsqlCommand(@"
SELECT DISTINCT
armor_code,
armor_name,
armor_category,
armor_class,
armor_slot,
tier_code,
armor_tier_name
FROM ""Public"".mv_armor_relations
ORDER BY armor_code, tier_code", conn);
using var reader = cmd.ExecuteReader();
var armorList = new List<(string code, string name, string category, string armorClass, string slot, string tier, string tierName)>();
while (reader.Read())
{
armorList.Add((
reader.GetString(0),
reader.GetString(1),
reader.GetString(2),
reader.GetString(3),
reader.GetString(4),
reader.GetString(5),
reader.GetString(6)
));
}
reader.Close();
foreach (var armorData in armorList)
{
var key = $"{armorData.code}_{armorData.tier}";
if (armors.ContainsKey(key))
continue;
var armor = new ArmorDef
{
Code = armorData.code,
Name = armorData.name,
Category = armorData.category,
Slot = armorData.slot,
Tier = armorData.tier,
WeaponClass = armorData.armorClass,
BaseStats = new Dictionary<string, StatValue>(),
TierNames = new Dictionary<string, string>(),
Requirements = new Dictionary<string, TierRequirements>(),
AllowedAffixes = new List<string>(),
AffixWeightMultipliers = new Dictionary<string, double>()
};
armor.TierNames![armorData.tier] = armorData.tierName;
using var detailCmd = new NpgsqlCommand(@"
SELECT
req_level, req_str, req_dex,
base_stat_name, base_stat_type, base_stat_value,
affix_code, effective_weight
FROM ""Public"".mv_armor_relations
WHERE armor_code = @code AND tier_code = @tier", conn);
detailCmd.Parameters.AddWithValue("code", armorData.code);
detailCmd.Parameters.AddWithValue("tier", armorData.tier);
using var detailReader = detailCmd.ExecuteReader();
var stats = new Dictionary<string, Dictionary<string, double>>();
var affixesProcessed = new HashSet<string>();
bool reqLoaded = false;
while (detailReader.Read())
{
if (!reqLoaded && !detailReader.IsDBNull(0))
{
armor.Requirements![armorData.tier] = new TierRequirements
{
Level = detailReader.GetInt32(0),
STR = detailReader.IsDBNull(1) ? null : detailReader.GetInt32(1),
DEX = detailReader.IsDBNull(2) ? null : detailReader.GetInt32(2)
};
reqLoaded = true;
}
if (!detailReader.IsDBNull(3))
{
var statName = detailReader.GetString(3);
var value = (double)detailReader.GetInt32(5);
if (!stats.ContainsKey(statName))
stats[statName] = new Dictionary<string, double>();
stats[statName][armorData.tier] = value;
}
if (!detailReader.IsDBNull(6))
{
var affixCode = detailReader.GetString(6);
if (!affixesProcessed.Contains(affixCode))
{
armor.AllowedAffixes!.Add(affixCode);
if (!detailReader.IsDBNull(7))
{
armor.AffixWeightMultipliers![affixCode] = (double)detailReader.GetDecimal(7);
}
affixesProcessed.Add(affixCode);
}
}
}
foreach (var statKv in stats)
{
var statValue = new StatValue
{
Type = "flat",
T1 = statKv.Value.ContainsKey("T1") ? statKv.Value["T1"] : 0,
T2 = statKv.Value.ContainsKey("T2") ? statKv.Value["T2"] : 0,
T3 = statKv.Value.ContainsKey("T3") ? statKv.Value["T3"] : 0,
T4 = statKv.Value.ContainsKey("T4") ? statKv.Value["T4"] : 0
};
armor.BaseStats[statKv.Key] = statValue;
}
armors[key] = armor;
}
return armors.Values.ToList();
}
static List<LegendaryItemDef> LoadLegendaryItems(string connectionString)
{
var legendaries = new List<LegendaryItemDef>();
using var conn = new NpgsqlConnection(connectionString);
conn.Open();
using var cmd = new NpgsqlCommand(@"
SELECT code, name, category, base_type, tier_code, slot,
legendary_power_name, legendary_power_description
FROM ""Public"".legendary_items", conn);
using var reader = cmd.ExecuteReader();
var legendaryList = new List<(string code, string name, string category, string? baseType, string tier, string? slot, string? powerName, string? powerDesc)>();
while (reader.Read())
{
legendaryList.Add((
reader.GetString(0),
reader.GetString(1),
reader.GetString(2),
reader.IsDBNull(3) ? null : reader.GetString(3),
reader.GetString(4),
reader.IsDBNull(5) ? null : reader.GetString(5),
reader.IsDBNull(6) ? null : reader.GetString(6),
reader.IsDBNull(7) ? null : reader.GetString(7)
));
}
reader.Close();
foreach (var legData in legendaryList)
{
var legendary = new LegendaryItemDef
{
Code = legData.code,
Name = legData.name,
Category = legData.category,
BaseType = legData.baseType,
Tier = legData.tier,
Slot = legData.slot,
FixedBaseStats = new Dictionary<string, double>(),
FixedAffixes = new List<FixedAffix>()
};
if (!string.IsNullOrWhiteSpace(legData.powerName) || !string.IsNullOrWhiteSpace(legData.powerDesc))
{
legendary.UniquePower = string.IsNullOrWhiteSpace(legData.powerName)
? legData.powerDesc
: string.IsNullOrWhiteSpace(legData.powerDesc)
? legData.powerName
: $"{legData.powerName}: {legData.powerDesc}";
}
using var statCmd = new NpgsqlCommand(@"
SELECT stat_name, value
FROM ""Public"".legendary_item_base_stats
WHERE legendary_item_code = @code", conn);
statCmd.Parameters.AddWithValue("code", legData.code);
using var statReader = statCmd.ExecuteReader();
while (statReader.Read())
{
legendary.FixedBaseStats![statReader.GetString(0)] = (double)statReader.GetInt32(1);
}
statReader.Close();
using var affixCmd = new NpgsqlCommand(@"
SELECT affix_code, value, display_text
FROM ""Public"".legendary_item_fixed_affixes
WHERE legendary_item_code = @code", conn);
affixCmd.Parameters.AddWithValue("code", legData.code);
using var affixReader = affixCmd.ExecuteReader();
while (affixReader.Read())
{
legendary.FixedAffixes!.Add(new FixedAffix
{
AffixCode = affixReader.GetString(0),
Value = (double)affixReader.GetInt32(1),
Display = affixReader.IsDBNull(2) ? null : affixReader.GetString(2)
});
}
legendaries.Add(legendary);
}
return legendaries;
}
#endregion
#region Item Generation
static RolledItem? RollOneItem(
int level,
string category,
int mf,
List<TierDef> tiersDb,
List<RarityDef> raritiesDb,
List<ArmorDef> armorDb,
List<WeaponDef> weaponDb,
List<LegendaryItemDef> legendaryDb,
List<AffixDef> affixDb,
Random rng,
bool forceLegendary)
{
var eligibleTiers = tiersDb.Where(t => level >= t.MinLevel && level <= t.MaxLevel).ToList();
if (eligibleTiers.Count == 0)
{
Console.WriteLine($"No tier available for level {level}");
return null;
}
var tier = WeightedChoice(eligibleTiers, eligibleTiers.Select(t => (double)t.BaseDropWeight).ToList(), rng);
RarityDef rarity;
if (forceLegendary)
{
var legRarity = raritiesDb.FirstOrDefault(r => string.Equals(r.Code, "legendary", StringComparison.OrdinalIgnoreCase));
if (legRarity == null)
{
Console.WriteLine("No legendary rarity defined in DB");
return null;
}
rarity = legRarity;
}
else
{
var weights = raritiesDb.Select(r => r.BaseDropWeight * (1.0 + mf / 100.0)).ToList();
rarity = WeightedChoice(raritiesDb, weights, rng);
}
if (string.Equals(rarity.Code, "legendary", StringComparison.OrdinalIgnoreCase))
{
var eligibleLegs = legendaryDb.Where(l =>
string.Equals(l.Category, category, StringComparison.OrdinalIgnoreCase) &&
string.Equals(l.Tier, tier.Code, StringComparison.OrdinalIgnoreCase)
).ToList();
if (eligibleLegs.Count == 0)
{
Console.WriteLine($"No legendary item for category={category}, tier={tier.Code}");
return null;
}
var chosenLeg = eligibleLegs[rng.Next(eligibleLegs.Count)];
return BuildLegendary(chosenLeg, rarity, tier, affixDb);
}
BaseItem? chosenBase = null;
if (string.Equals(category, "armor", StringComparison.OrdinalIgnoreCase))
{
var candidates = armorDb.Where(a => string.Equals(a.Tier, tier.Code, StringComparison.OrdinalIgnoreCase)).ToList();
if (candidates.Count == 0)
{
Console.WriteLine($"No armor for tier={tier.Code}");
return null;
}
chosenBase = candidates[rng.Next(candidates.Count)];
}
else if (string.Equals(category, "weapon", StringComparison.OrdinalIgnoreCase))
{
var candidates = weaponDb.Where(w => string.Equals(w.Tier, tier.Code, StringComparison.OrdinalIgnoreCase)).ToList();
if (candidates.Count == 0)
{
Console.WriteLine($"No weapon for tier={tier.Code}");
return null;
}
chosenBase = candidates[rng.Next(candidates.Count)];
}
else if (category.Contains("helmet") || category.Contains("shoulder") || category.Contains("body") ||
category.Contains("gloves") || category.Contains("pants") || category.Contains("boots"))
{
var slot = category.ToLowerInvariant();
var candidates = armorDb.Where(a =>
string.Equals(a.Tier, tier.Code, StringComparison.OrdinalIgnoreCase) &&
string.Equals(a.Slot, slot, StringComparison.OrdinalIgnoreCase)
).ToList();
if (candidates.Count == 0)
{
Console.WriteLine($"No armor for slot={slot}, tier={tier.Code}");
return null;
}
chosenBase = candidates[rng.Next(candidates.Count)];
}
if (chosenBase == null)
{
Console.WriteLine($"No valid base item found for category={category}");
return null;
}
return BuildNormalItem(chosenBase, rarity, tier, affixDb, rng);
}
static RolledItem BuildNormalItem(BaseItem baseItem, RarityDef rarity, TierDef tier, List<AffixDef> affixDb, Random rng)
{
var pot = (rarity.CanBeCrafted ?? true) ? (tier.BasePotential + (rarity.PotentialBonus ?? 0)) : 0;
var finalStats = new Dictionary<string, double>();
foreach (var kv in baseItem.GetStatsForTier(baseItem.Tier))
{
finalStats[kv.Key] = kv.Value * rarity.BaseMultiplier;
}
var allowedAffixCodes = baseItem.AllowedAffixes ?? new List<string>();
var eligibleAffixes = affixDb
.Where(a => allowedAffixCodes.Contains(a.Code))
.ToList();
var prefixPool = eligibleAffixes.Where(a => string.Equals(a.Kind, "prefix", StringComparison.OrdinalIgnoreCase)).ToList();
var suffixPool = eligibleAffixes.Where(a => string.Equals(a.Kind, "suffix", StringComparison.OrdinalIgnoreCase)).ToList();
var affixes = new List<RolledAffix>();
for (int i = 0; i < rarity.PrefixCount; i++)
{
if (prefixPool.Count == 0) break;
var chosen = PickAffix(prefixPool, baseItem, rng);
prefixPool.Remove(chosen);
var (value, epithet) = RollAffixValue(chosen, baseItem.Code, baseItem.Tier, rng);
var rolled = new RolledAffix(chosen, value, epithet);
affixes.Add(rolled);
if (finalStats.ContainsKey(chosen.Name))
finalStats[chosen.Name] += value;
else
finalStats[chosen.Name] = value;
}
for (int i = 0; i < rarity.SuffixCount; i++)
{
if (suffixPool.Count == 0) break;
var chosen = PickAffix(suffixPool, baseItem, rng);
suffixPool.Remove(chosen);
var (value, epithet) = RollAffixValue(chosen, baseItem.Code, baseItem.Tier, rng);
var rolled = new RolledAffix(chosen, value, epithet);
affixes.Add(rolled);
if (finalStats.ContainsKey(chosen.Name))
finalStats[chosen.Name] += value;
else
finalStats[chosen.Name] = value;
}
string prefixEpithet = "";
string suffixEpithet = "";
foreach (var ax in affixes)
{
if (!string.IsNullOrWhiteSpace(ax.Epithet))
{
if (string.Equals(ax.Kind, "prefix", StringComparison.OrdinalIgnoreCase) && string.IsNullOrWhiteSpace(prefixEpithet))
{
prefixEpithet = ax.Epithet;
}
else if (string.Equals(ax.Kind, "suffix", StringComparison.OrdinalIgnoreCase) && string.IsNullOrWhiteSpace(suffixEpithet))
{
suffixEpithet = ax.Epithet;
}
}
}
var baseName = baseItem.Name;
if (baseItem.TierNames != null && baseItem.TierNames.ContainsKey(baseItem.Tier))
{
baseName = baseItem.TierNames[baseItem.Tier];
}
var displayName = BuildItemName(rarity.NameFormat, baseName, prefixEpithet, suffixEpithet);
return new RolledItem
{
DisplayName = displayName,
Rarity = rarity,
Tier = baseItem.Tier,
Base = baseItem,
Affixes = affixes,
FinalStats = finalStats,
PotentialMax = pot,
PotentialCurrent = pot
};
}
static AffixDef PickAffix(List<AffixDef> pool, BaseItem baseItem, Random rng)
{
var weights = new List<double>();
foreach (var a in pool)
{
double w = a.BaseWeight;
if (a.WeightOverridesBySlot != null && a.WeightOverridesBySlot.ContainsKey(baseItem.Code))
{
w = a.WeightOverridesBySlot[baseItem.Code];
}
else if (baseItem.AffixWeightMultipliers != null && baseItem.AffixWeightMultipliers.ContainsKey(a.Code))
{
w *= baseItem.AffixWeightMultipliers[a.Code];
}
weights.Add(w);
}
return WeightedChoice(pool, weights, rng);
}