Persistence testing#372
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Any item, any child of the BaseItem component, can be scrapped in the recycler. With the sole exception of IDs, PDAs, and Condensed Matter. (anything with the HighRiskItem tag). Also added a bunch of composition components to just... so many items. Check the diff.
ADDS: Weather Event entity conditional cooldown-based spawning+distance based deletion behavior and sector weather based parallax swapping behavior Gravitational Storm event type + 'Bad' variant Singularities are obtainable through Gravitational Storms, and cannot be taken further than 250m away from their spawn location, elsewise they get deleted White Holes now exist as an alternate version of Singularities and spawn on opposite coordinates to a Singularity when it spawns Singularities and White Holes are trackable on nav screens and grow in size on nav screen depending on level, as well as the singularity's spawn location Entering a singularity as an entity doesn't delete said entity any longer, it warps the entity to its linked White Hole (and if applicable per entity type, deals a bunch of blunt damage, killing mobs/players in the process but not gibbing) CHANGES/FIXES: RandomWalk component and controller have a configurable Freeze state on entity spawn, which is used for the singularities for a period of 10 seconds after they spawn Emitters, radiation collectors, particle accelerators and field generators save their states properly now RadiationSystem has been tweaked to stay performant with more radiation sources by ticking less for the server using the updateInterval variable and staggerUpdates variable Singularities at levels 5 and 6 are now containable by Containment Field generators that are above 50% charge from emitters (they still have the capability to eat things as they grow so watch out)
Fixed failing github actions
More Recyclables
feat: WEATHER EVENTS PT1: Singulo Rework + White Holes
…14-Persistence into persistence_testing
Fulton Beacon Link Bugfix
Bugfix: Recycler now recycles recyclable structures
Server error reduction
…14-Persistence into persistence_testing
Radar Console Board Recipe was 'researchable' but was in static board pack.
Weather now saves! Also, the admin sector tools command is fixed. Just removes 'sudo' from the commands.
fix: Persistent Weather Saving
Fix Radar Console Printing
Spray Painter Buff
…all/SS14-Persistence into persistence_testing
Added the required protos and components to allow the creation of an ore box from the construction menu.
Removed restirction on lockers preventing unlocking from inside.
Added all necessary items to create regular and secure phoron windoors. Added those windoors to the construction menu.
Added signature states to non-standard paper types.
Bugfix: Non-Standard Papers
Phoron Windoors
Can Unlock from Inside Locker
Added construction recipe for Ore Boxes
…all/SS14-Persistence into persistence_testing
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RSI Diff Bot; head commit 650dbc6 merging into 28ed9bd Resources/Textures/Structures/Doors/Windoors/phoron.rsi
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Contributor
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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