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Bugfix: HARMPACK hand duplication#376

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michaelchessall merged 1 commit into
michaelchessall:persistence_testingfrom
Zetaplx:bugfix-harmpack-hands
Jun 4, 2026
Merged

Bugfix: HARMPACK hand duplication#376
michaelchessall merged 1 commit into
michaelchessall:persistence_testingfrom
Zetaplx:bugfix-harmpack-hands

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@Zetaplx Zetaplx commented Jun 1, 2026

Removed NetEnt reference from ExtraHandsEquipmentSystem handID assignment. Modified specific.yml to use a unique hand id set for the harmpack hands.

About the PR

Fixed bug where removing harmpacks after save failed to remove hands.

Why / Balance

Bugfixes. Is this section really necessary?

Technical details

  • Old harmpack implementation used NetEnt ids in the name assignment of hand slots. These IDs do not persist.
  • Modified ExtraHandsEquipmentSystem to use static IDs instead of Network IDs.
  • Modified relevant YAML to use better naming for hands.

Requirements

Breaking changes

  • Anyone currently weaking a HARMPACK in game will still keep their duplicate hands.
  • Anyone with extra hands will keep their extra hands.

Changelog

🆑

  • fix: HARMPACKs no longer create duplicate hands when removed after loading a save

Removed NetEnt reference from ExtraHandsEquipmentSystem handID assignment. Modified specific.yml to use a unique hand id set for the harmpack hands.
@michaelchessall michaelchessall merged commit fb916ea into michaelchessall:persistence_testing Jun 4, 2026
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2 participants