Releases: michaeldtimpe/tftd-cape-cod-patch
Releases · michaeldtimpe/tftd-cape-cod-patch
Release list
Cape Cod Patch v1.0
The Cape Cod Patch — a small, reversible, backup-first balance patch for X-COM: Terror from the Deep. 🦞
Patcher + docs only. This release ships no game files —
cape_cod_patch.pyedits a copy of the game you already own.
What it fixes
- Hidden Lobster Man resistances (Phase 1, default): the undocumented pre-armor damage discounts — 20% from guns, 30% from Gauss/explosives, 50% from Sonic — normalized to 100%. This alone is a 2×–5× increase in damage dealt to Lobsters.
- Toughness trim (
--with-armor-hp, opt-in): modest Lobster armor + health reduction. - Weak-hit lethality (
--with-weapon-power, opt-in): Sonic Pistol clip power 80 → 66 so a minimum roll no longer one-shots a fresh 40-HP rookie.
Usage
```
python3 cape_cod_patch.py # Phase 1 (recommended)
python3 cape_cod_patch.py --full # everything
python3 cape_cod_patch.py --dry-run # preview
python3 cape_cod_patch.py --revert # undo
```
Safety
Verify-before-write (aborts on any unexpected build), automatic *.capecod.bak backups, idempotent re-runs, and byte-perfect --revert.
See CAPE_COD_PATCH.md for the full changelog, resistance table, and damage math.
Unofficial fan patch. Not affiliated with Take-Two / 2K. You must own a legal copy of the game.