-
Notifications
You must be signed in to change notification settings - Fork 113
Expand file tree
/
Copy pathMessageDialogService.cs
More file actions
130 lines (117 loc) · 4.99 KB
/
MessageDialogService.cs
File metadata and controls
130 lines (117 loc) · 4.99 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
//-----------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// The MIT License (MIT)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// ---------------------------------------------------------------------------------
using System;
using System.Threading.Tasks;
using Windows.ApplicationModel.Resources;
using Windows.UI.Core;
using Windows.UI.Popups;
using Windows.UI.Xaml;
namespace PhotoSharingApp.Universal.Views
{
/// <summary>
/// A dialog service that uses <see cref="MessageDialog"/> for showing
/// messages to the user.
/// </summary>
public class MessageDialogService : IDialogService
{
private readonly CoreDispatcher _dispatcher;
/// <summary>
/// The constructor.
/// </summary>
public MessageDialogService()
{
_dispatcher = Window.Current.Dispatcher;
}
/// <summary>
/// Shows a notification that there is an issue with communicating
/// to the service.
/// </summary>
public async Task ShowGenericServiceErrorNotification()
{
await ShowNotification("ServiceError_Message", "GenericError_Title");
}
/// <summary>
/// Shows the notification.
/// </summary>
/// <param name="message">The message.</param>
/// <param name="title">The title.</param>
/// <param name="useResourceLoader">
/// if set to <c>true</c> the message and title
/// parameters specify the resource id.
/// </param>
public async Task ShowNotification(string message, string title, bool useResourceLoader = true)
{
Action action = async () =>
{
// Load from resource loader if necessary
if (useResourceLoader)
{
var resourceLoader = ResourceLoader.GetForCurrentView();
message = resourceLoader.GetString(message);
title = resourceLoader.GetString(title);
}
var dialog = new MessageDialog(message, title);
await dialog.ShowAsync();
};
// Some parts of the app like IncrementalLoadingCollection show error messages
// on a different thread than the UI thread, so we need to have them dispatched.
if (_dispatcher.HasThreadAccess)
{
action();
}
else
{
await _dispatcher.RunAsync(CoreDispatcherPriority.Normal,
() => action());
}
}
/// <summary>
/// Shows a notification that lets the user choose between yes and no.
/// </summary>
/// <param name="message">The message.</param>
/// <param name="title">The title.</param>
/// <param name="useResourceLoader">
/// if set to <c>true</c> the message and title
/// parameters specify the resource id.
/// </param>
/// <returns>True, if user has chosen yes. Otherwise, false.</returns>
public async Task<bool> ShowYesNoNotification(string message, string title, bool useResourceLoader = true)
{
var resourceLoader = ResourceLoader.GetForCurrentView();
// Load from resource loader if necessary
if (useResourceLoader)
{
message = resourceLoader.GetString(message);
title = resourceLoader.GetString(title);
}
var yesCommand = new UICommand(resourceLoader.GetString("MessageDialog_Yes"));
var noCommand = new UICommand(resourceLoader.GetString("MessageDialog_No"));
var dialog = new MessageDialog(message, title);
dialog.Commands.Add(yesCommand);
dialog.Commands.Add(noCommand);
var result = await dialog.ShowAsync();
return result == yesCommand;
}
}
}