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main.cs
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42 lines (38 loc) · 1.11 KB
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using UnityEngine;
public class main : MonoBehaviour
{
// Handler for SkeletalTracking thread.
public GameObject m_tracker;
private SkeletalTrackingProvider m_skeletalTrackingProvider;
public BackgroundData m_lastFrameData = new BackgroundData();
void Start()
{
//tracker ids needed for when there are two trackers
const int TRACKER_ID = 0;
m_skeletalTrackingProvider = new SkeletalTrackingProvider(TRACKER_ID);
}
void Update()
{
if (m_skeletalTrackingProvider.IsRunning)
{
if (m_skeletalTrackingProvider.GetCurrentFrameData(ref m_lastFrameData))
{
if (m_lastFrameData.NumOfBodies != 0)
{
m_tracker.GetComponent<TrackerHandler>().updateTracker(m_lastFrameData);
}
}
}
}
void OnApplicationQuit()
{
if (m_skeletalTrackingProvider != null)
{
m_skeletalTrackingProvider.Dispose();
while (m_skeletalTrackingProvider.IsRunning)
{
;
}
}
}
}