Fixed batched livestream activities are not recognized in the same session#5440
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OEvgeny merged 1 commit intomicrosoft:mainfrom Mar 8, 2025
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OEvgeny
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Mar 8, 2025
| (activityIdToKeyMap.get(typingActivityId) || nextActivityIdToKeyMap.get(typingActivityId))) || | ||
| (activityId && (activityIdToKeyMap.get(activityId) || nextActivityIdToKeyMap.get(activityId))) || | ||
| activityToKeyMap.get(activity) || | ||
| nextActivityToKeyMap.get(activity) || |
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As expected next vs previous. Good thing it is now fixed!
OEvgeny
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Mar 8, 2025
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Changelog Entry
Fixed
Description
On every batch of incoming activities, activity keyer will recreate the keypair map.
Activity keyer will read from the old map and write to the new one. Writing to the new one ensures each render loop is clean of resource leak.
If activities are batched, activity keyer may not found the key as the key could be added in the same round.
This pull request fixed the activity keyer by reading from both new and old map.
Design
If unknown reasons, we cannot reproduce batched activities in the test suite. Or in other words, we do not know why the activities are batched.
We are using Redux store directly to inject activities, before Web Chat is mounted. So, first render will have 2 activities batched.
Specific Changes
ActivityKeyerComposerto read from both new and old mapCHANGELOG.mdI have updated documentationReview Checklist
Accessibility reviewed (tab order, content readability, alt text, color contrast)Browser and platform compatibilities reviewedCSS styles reviewed (minimal rules, noz-index)Documents reviewed (docs, samples, live demo)Internationalization reviewed (strings, unit formatting)package.jsonandpackage-lock.jsonreviewedSecurity reviewed (no data URIs, check for nonce leak)